Magic Affixes
The words that turn plain steel blue: what each prefix and suffix does, and which drops can carry it.
How magic items are named #
A magic item is named after its affixes: the prefix goes before the base name and the suffix after it, as in King's Long Sword of haste. An item has a prefix, a suffix or both. When the full name is too wide for the item panel, the base's short name is used instead: King's Bastard Sword of slaughter becomes King's Sword of slaughter.
- When an item turns magic, it gets only a prefix 5 times in 24, only a suffix 5 times in 8, and both 1 time in 6.
- Magic items found in the depths are unidentified (shop wares are not). Such an item shows only its base name, in blue, and its affixes do nothing until it is identified.
- A staff with a spell is named after it (Long Staff of Fireball). It takes a prefix 1 time in 10 (any staff prefix, curses included), or always when the item may only have good affixes, but never a suffix.
Item level #
Every random item gets an item level from where it comes. When the item is made magic, each affix is drawn among those whose level lies between half the item level (never more than 25) and the item level. A level 20 item takes affixes of level 10 to 20; a level 60 item, 25 to 60. Weak affixes stop appearing on deep drops, and the strongest need a high item level.
| Source | Item level | Magic |
|---|---|---|
| Monsters | the level of the monster type | on a lucky roll: 13% at item level 1, 21% at 10, 39% at 30 |
| Unique monsters | the level of the monster type, +4 | always |
| Elite packs (extra item, 40%) | the elite's own level (difficulty included, +2, at most 63), +4 | always |
| Chests, sarcophagi, barrels, racks, bookcases | twice the depth | on a lucky roll; some containers always |
| Tostig's fine arms | your level −1 to +2 (from 1 to 30) | always |
| Hob the Lame | twice your level | always |
| Sabine's staves | twice her store level | always |
- Lucky roll. An item turns magic when a d100 roll comes up 10 or less (11%), or else when a second d100 roll is no higher than its item level. Rings, amulets and staves are always magic, and so is everything marked "always" above.
- Curses. Items from unique monsters, elite packs, shops, some containers and the quest rewards of Nightmare and Hell may only take bonuses (affixes marked useful in the data, which is every bonus but Sharp). Of the other magic items, two in three are held to bonuses too; only the last third can roll a curse.
- Alignment. A good-aligned prefix never comes with an evil-aligned suffix, and an evil-aligned prefix never with a good-aligned suffix.
- Weight. Among the affixes that fit, each is drawn in proportion to its weight.
- Value. Each affix adds a value between its two numbers, in proportion to its roll. The base value is then multiplied by the sum of the affixes' multipliers. When the multipliers add up to less than zero, the base value divided by that sum is taken off instead, which leaves most cursed items worth 1 gold.
Uniques follow the same item levels: see how uniques drop.
Normal, Nightmare and Hell #
- Base items. On Nightmare monsters count 15 levels higher, and on Hell 30, when the game picks which base item they drop (unique monsters too). Heavy armour and great weapons can fall from the first depths; on Hell even a level 1 monster can drop any base item.
- Affixes and uniques. The item level of a monster's drop stays the level of its monster type on every difficulty. A Full Plate Mail dropped on Hell by a weak monster still takes the affixes of a low item level.
- Elite packs are the exception: their extra item uses the elite's full level. The strongest monster types are level 30, so their elites drop items of level 36 on Normal, 51 on Nightmare and 66 on Hell. The strongest affixes are level 60: only Hell elites of monster types of level 24 or more, and Hob the Lame once you reach level 30, offer items that high.
- Chests and other containers use twice the depth on every difficulty.
- Quest rewards on Nightmare and Hell become a random magic item of the same kind, with an item level of twice the quest's depth, +4.
Prefixes #
83 prefixes. Effects in blue help; effects in red are curses. A range is rolled when the item is made.
| Prefix | Effect | Level | Item types | Kind | Alignment | Weight | Value |
|---|---|---|---|---|---|---|---|
| Tin | chance to hit: -6 to -10% | 3 | weapons, bows, jewellery | Curse | — | 2 | 0, ×-3 |
| Brass | chance to hit: -1 to -5% | 1 | weapons, bows, jewellery | Curse | — | 2 | 0, ×-2 |
| Bronze | chance to hit: +1–5% | 1 | weapons, bows, jewellery | Bonus | — | 2 | 100–500, ×2 |
| Iron | chance to hit: +6–10% | 4 | weapons, bows, jewellery | Bonus | — | 2 | 600–1,000, ×3 |
| Steel | chance to hit: +11–15% | 6 | weapons, bows, jewellery | Bonus | — | 2 | 1,100–1,500, ×5 |
| Silver | chance to hit: +16–20% | 9 | weapons, bows, jewellery | Bonus | Good | 2 | 1,600–2,000, ×7 |
| Gold | chance to hit: +21–30% | 12 | weapons, bows, jewellery | Bonus | Good | 2 | 2,100–3,000, ×9 |
| Platinum | chance to hit: +31–40% | 16 | weapons, bows | Bonus | Good | 2 | 3,100–4,000, ×11 |
| Mithril | chance to hit: +41–60% | 20 | weapons, bows | Bonus | Good | 2 | 4,100–6,000, ×13 |
| Meteoric | chance to hit: +61–80% | 23 | weapons, bows | Bonus | — | 2 | 6,100–10,000, ×15 |
| Weird | chance to hit: +81–100% | 35 | weapons, bows | Bonus | — | 2 | 10,100–14,000, ×17 |
| Strange | chance to hit: +101–150% | 60 | weapons, bows | Bonus | — | 2 | 14,100–20,000, ×20 |
| Useless | -100% damage | 5 | weapons, bows | Curse | — | 2 | 0, ×-8 |
| Bent | -50 to -75% damage | 3 | weapons, bows | Curse | — | 2 | 0, ×-4 |
| Weak | -25 to -45% damage | 1 | weapons, bows | Curse | — | 2 | 0, ×-3 |
| Jagged | +20–35% damage | 4 | weapons, bows | Bonus | — | 2 | 250–450, ×3 |
| Deadly | +36–50% damage | 6 | weapons, bows | Bonus | — | 2 | 500–700, ×4 |
| Heavy | +51–65% damage | 9 | weapons, bows | Bonus | — | 2 | 750–950, ×5 |
| Vicious | +66–80% damage | 12 | weapons, bows | Bonus | Evil | 2 | 1,000–1,450, ×8 |
| Brutal | +81–95% damage | 16 | weapons, bows | Bonus | — | 2 | 1,500–1,950, ×10 |
| Massive | +96–110% damage | 20 | weapons, bows | Bonus | — | 2 | 2,000–2,450, ×13 |
| Savage | +111–125% damage | 23 | weapons, bows | Bonus | — | 2 | 2,500–3,000, ×15 |
| Ruthless | +126–150% damage | 35 | weapons, bows | Bonus | — | 2 | 10,100–15,000, ×17 |
| Merciless | +151–175% damage | 60 | weapons, bows | Bonus | — | 2 | 15,000–20,000, ×20 |
| Clumsy | to hit: -6 to -10%, -50 to -75% damage | 5 | weapons, bows, staves | Curse | — | 2 | 0, ×-7 |
| Dull | to hit: -1 to -5%, -25 to -45% damage | 1 | weapons, bows, staves | Curse | — | 2 | 0, ×-5 |
| Sharp | to hit: +1–5%, +20–35% damage (never on good-only items) | 1 | weapons, bows, staves | Bonus | — | 2 | 350–950, ×5 |
| Fine | to hit: +6–10%, +36–50% damage | 6 | weapons, bows, staves | Bonus | — | 2 | 1,100–1,700, ×7 |
| Warrior's | to hit: +11–15%, +51–65% damage | 10 | weapons, bows, staves | Bonus | — | 2 | 1,850–2,450, ×13 |
| Soldier's | to hit: +16–20%, +66–80% damage | 15 | weapons, staves | Bonus | — | 2 | 2,600–3,950, ×17 |
| Lord's | to hit: +21–30%, +81–95% damage | 19 | weapons, staves | Bonus | — | 2 | 4,100–5,950, ×21 |
| Knight's | to hit: +31–40%, +96–110% damage | 23 | weapons, staves | Bonus | — | 2 | 6,100–8,450, ×26 |
| Master's | to hit: +41–50%, +111–125% damage | 28 | weapons, staves | Bonus | — | 2 | 8,600–13,000, ×30 |
| Champion's | to hit: +51–75%, +126–150% damage | 40 | weapons, staves | Bonus | — | 2 | 15,200–24,000, ×33 |
| King's | to hit: +76–100%, +151–175% damage | 28 | weapons, staves | Bonus | — | 2 | 24,100–35,000, ×38 |
| Vulnerable | -51 to -100% armor | 3 | armour, shields | Curse | — | 2 | 0, ×-3 |
| Rusted | -25 to -50% armor | 1 | armour, shields | Curse | — | 2 | 0, ×-2 |
| Fine | +20–30% armor | 1 | armour, shields | Bonus | — | 2 | 20–100, ×2 |
| Strong | +31–40% armor | 3 | armour, shields | Bonus | — | 2 | 120–200, ×3 |
| Grand | +41–55% armor | 6 | armour, shields | Bonus | — | 2 | 220–300, ×5 |
| Valiant | +56–70% armor | 10 | armour, shields | Bonus | — | 2 | 320–400, ×7 |
| Glorious | +71–90% armor | 14 | armour, shields | Bonus | Good | 2 | 420–600, ×9 |
| Blessed | +91–110% armor | 19 | armour, shields | Bonus | Good | 2 | 620–800, ×11 |
| Saintly | +111–130% armor | 24 | armour, shields | Bonus | Good | 2 | 820–1,200, ×13 |
| Awesome | +131–150% armor | 28 | armour, shields | Bonus | Good | 2 | 1,220–2,000, ×15 |
| Holy | +151–170% armor | 35 | armour, shields | Bonus | Good | 2 | 5,200–6,000, ×17 |
| Godly | +171–200% armor | 60 | armour, shields | Bonus | Good | 2 | 6,200–7,000, ×20 |
| Red | resist fire: +10–20% | 4 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 500–1,500, ×2 |
| Crimson | resist fire: +21–30% | 10 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 2,100–3,000, ×2 |
| Crimson | resist fire: +31–40% | 16 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 3,100–4,000, ×2 |
| Garnet | resist fire: +41–50% | 20 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 8,200–12,000, ×3 |
| Ruby | resist fire: +51–60% | 26 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 17,100–20,000, ×5 |
| Blue | resist lightning: +10–20% | 4 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 500–1,500, ×2 |
| Azure | resist lightning: +21–30% | 10 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 2,100–3,000, ×2 |
| Lapis | resist lightning: +31–40% | 16 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 3,100–4,000, ×2 |
| Cobalt | resist lightning: +41–50% | 20 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 8,200–12,000, ×3 |
| Sapphire | resist lightning: +51–60% | 26 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 17,100–20,000, ×5 |
| White | resist magic: +10–20% | 4 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 500–1,500, ×2 |
| Pearl | resist magic: +21–30% | 10 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 2,100–3,000, ×2 |
| Ivory | resist magic: +31–40% | 16 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 3,100–4,000, ×2 |
| Crystal | resist magic: +41–50% | 20 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 8,200–12,000, ×3 |
| Diamond | resist magic: +51–60% | 26 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 17,100–20,000, ×5 |
| Topaz | resist all: +10–15% | 8 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 2,000–5,000, ×3 |
| Amber | resist all: +16–20% | 12 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 7,400–10,000, ×3 |
| Jade | resist all: +21–30% | 18 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 11,000–15,000, ×3 |
| Obsidian | resist all: +31–40% | 24 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 24,000–40,000, ×4 |
| Emerald | resist all: +41–50% | 31 | weapons, bows, staves, shields | Bonus | — | 1 | 61,000–75,000, ×7 |
| Hyena's | mana: -11 to -25 | 4 | staves, jewellery | Curse | — | 1 | 100–1,000, ×-2 |
| Frog's | mana: -1 to -10 | 1 | staves, jewellery | Curse | Evil | 1 | 0, ×-2 |
| Spider's | mana: +10–15 | 1 | staves, jewellery | Bonus | Evil | 1 | 500–1,000, ×2 |
| Raven's | mana: +15–20 | 5 | staves, jewellery | Bonus | — | 1 | 1,100–2,000, ×3 |
| Snake's | mana: +21–30 | 9 | staves, jewellery | Bonus | — | 1 | 2,100–4,000, ×5 |
| Serpent's | mana: +30–40 | 15 | staves, jewellery | Bonus | — | 1 | 4,100–6,000, ×7 |
| Drake's | mana: +41–50 | 21 | staves, jewellery | Bonus | — | 1 | 6,100–10,000, ×9 |
| Dragon's | mana: +51–60 | 27 | staves, jewellery | Bonus | — | 1 | 10,100–15,000, ×11 |
| Wyrm's | mana: +61–80 | 35 | staves | Bonus | — | 1 | 15,100–19,000, ×12 |
| Hydra's | mana: +81–100 | 60 | staves | Bonus | — | 1 | 19,100–30,000, ×13 |
| Angel's | spell levels +1 | 15 | staves | Bonus | Good | 1 | 25,000, ×2 |
| Arch-Angel's | spell levels +2 | 25 | staves | Bonus | Good | 1 | 50,000, ×3 |
| Plentiful | extra charges (×2) (only on staves with a spell) | 4 | staves | Bonus | — | 1 | 2,000, ×2 |
| Bountiful | extra charges (×3) (only on staves with a spell) | 9 | staves | Bonus | — | 1 | 3,000, ×3 |
| Flaming | fire hit damage: 1–10 | 7 | weapons, staves | Bonus | — | 1 | 5,000, ×2 |
| Lightning | lightning hit damage: 2–20 | 18 | weapons, staves | Bonus | — | 1 | 10,000, ×2 |
Suffixes #
95 suffixes.
| Suffix | Effect | Level | Item types | Kind | Alignment | Weight | Value |
|---|---|---|---|---|---|---|---|
| of quality | +1–2 points of damage | 2 | weapons, bows | Bonus | — | 1 | 100–200, ×2 |
| of maiming | +3–5 points of damage | 7 | weapons, bows | Bonus | — | 1 | 1,300–1,500, ×3 |
| of slaying | +6–8 points of damage | 15 | weapons | Bonus | — | 1 | 2,600–3,000, ×5 |
| of gore | +9–12 points of damage | 25 | weapons | Bonus | — | 1 | 4,100–5,000, ×8 |
| of carnage | +13–16 points of damage | 35 | weapons | Bonus | — | 1 | 5,100–10,000, ×10 |
| of slaughter | +17–20 points of damage | 60 | weapons | Bonus | — | 1 | 10,100–15,000, ×13 |
| of pain | +2–4 damage taken from enemies | 4 | armour, shields, jewellery | Curse | Evil | 1 | 0, ×-4 |
| of tears | +1 damage taken from enemies | 2 | armour, shields, jewellery | Curse | Evil | 1 | 0, ×-2 |
| of health | -1 damage taken from enemies | 2 | armour, shields, jewellery | Bonus | Good | 1 | 200, ×2 |
| of protection | -2 damage taken from enemies | 6 | armour, shields | Bonus | Good | 1 | 400–800, ×4 |
| of absorption | -3 damage taken from enemies | 12 | armour, shields | Bonus | Good | 1 | 1,001–2,500, ×10 |
| of deflection | -4 damage taken from enemies | 20 | armour | Bonus | Good | 1 | 2,500–6,500, ×15 |
| of osmosis | -5 to -6 damage taken from enemies | 50 | armour | Bonus | Good | 1 | 7,500–10,000, ×20 |
| of frailty | -6 to -10 to strength | 3 | weapons, bows, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-3 |
| of weakness | -1 to -5 to strength | 1 | weapons, bows, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-2 |
| of strength | +1–5 to strength | 1 | weapons, bows, armour, shields, jewellery | Bonus | — | 1 | 200–1,000, ×2 |
| of might | +6–10 to strength | 5 | weapons, bows, armour, shields, jewellery | Bonus | — | 1 | 1,200–2,000, ×3 |
| of power | +11–15 to strength | 11 | weapons, bows, armour, shields, jewellery | Bonus | — | 1 | 2,200–3,000, ×4 |
| of giants | +16–20 to strength | 17 | weapons, bows, armour, jewellery | Bonus | — | 1 | 3,200–5,000, ×7 |
| of titans | +21–30 to strength | 23 | weapons, jewellery | Bonus | — | 1 | 5,200–10,000, ×10 |
| of paralysis | -6 to -10 to dexterity | 3 | weapons, bows, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-3 |
| of atrophy | -1 to -5 to dexterity | 1 | weapons, bows, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-2 |
| of dexterity | +1–5 to dexterity | 1 | weapons, bows, armour, shields, jewellery | Bonus | — | 1 | 200–1,000, ×2 |
| of skill | +6–10 to dexterity | 5 | weapons, bows, armour, shields, jewellery | Bonus | — | 1 | 1,200–2,000, ×3 |
| of accuracy | +11–15 to dexterity | 11 | weapons, bows, armour, shields, jewellery | Bonus | — | 1 | 2,200–3,000, ×4 |
| of precision | +16–20 to dexterity | 17 | weapons, bows, armour, jewellery | Bonus | — | 1 | 3,200–5,000, ×7 |
| of perfection | +21–30 to dexterity | 23 | bows, jewellery | Bonus | — | 1 | 5,200–10,000, ×10 |
| of the fool | -6 to -10 to magic | 3 | weapons, bows, staves, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-3 |
| of dyslexia | -1 to -5 to magic | 1 | weapons, bows, staves, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-2 |
| of magic | +1–5 to magic | 1 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 200–1,000, ×2 |
| of the mind | +6–10 to magic | 5 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 1,200–2,000, ×3 |
| of brilliance | +11–15 to magic | 11 | weapons, bows, staves, armour, shields, jewellery | Bonus | — | 1 | 2,200–3,000, ×4 |
| of sorcery | +16–20 to magic | 17 | weapons, bows, staves, armour, jewellery | Bonus | — | 1 | 3,200–5,000, ×7 |
| of wizardry | +21–30 to magic | 23 | staves, jewellery | Bonus | — | 1 | 5,200–10,000, ×10 |
| of illness | -6 to -10 to vitality | 3 | weapons, bows, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-3 |
| of disease | -1 to -5 to vitality | 1 | weapons, bows, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-2 |
| of vitality | +1–5 to vitality | 1 | weapons, bows, armour, shields, jewellery | Bonus | Good | 1 | 200–1,000, ×2 |
| of zest | +6–10 to vitality | 5 | weapons, bows, armour, shields, jewellery | Bonus | Good | 1 | 1,200–2,000, ×3 |
| of vim | +11–15 to vitality | 11 | weapons, bows, armour, shields, jewellery | Bonus | Good | 1 | 2,200–3,000, ×4 |
| of vigor | +16–20 to vitality | 17 | weapons, bows, armour, jewellery | Bonus | Good | 1 | 3,200–5,000, ×7 |
| of life | +21–30 to vitality | 23 | jewellery | Bonus | Good | 1 | 5,200–10,000, ×10 |
| of trouble | -6 to -10 to all attributes | 12 | weapons, bows, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-10 |
| of the pit | -1 to -5 to all attributes | 5 | weapons, bows, armour, shields, jewellery | Curse | Evil | 1 | 0, ×-5 |
| of the sky | +1–3 to all attributes | 5 | weapons, bows, armour, shields, jewellery | Bonus | — | 1 | 800–4,000, ×5 |
| of the moon | +4–7 to all attributes | 11 | weapons, bows, armour, shields, jewellery | Bonus | — | 1 | 4,800–8,000, ×10 |
| of the stars | +8–11 to all attributes | 17 | weapons, bows, armour, jewellery | Bonus | — | 1 | 8,800–12,000, ×15 |
| of the heavens | +12–15 to all attributes | 25 | weapons, bows, jewellery | Bonus | — | 1 | 12,800–20,000, ×20 |
| of the zodiac | +16–20 to all attributes | 30 | jewellery | Bonus | — | 1 | 20,800–40,000, ×30 |
| of the vulture | life: -11 to -25 | 4 | armour, shields, jewellery | Curse | Evil | 1 | 0, ×-4 |
| of the jackal | life: -1 to -10 | 1 | armour, shields, jewellery | Curse | Evil | 1 | 0, ×-2 |
| of the fox | life: +10–15 | 1 | armour, shields, jewellery | Bonus | — | 1 | 100–1,000, ×2 |
| of the jaguar | life: +16–20 | 5 | armour, shields, jewellery | Bonus | — | 1 | 1,100–2,000, ×3 |
| of the eagle | life: +21–30 | 9 | armour, shields, jewellery | Bonus | — | 1 | 2,100–4,000, ×5 |
| of the wolf | life: +30–40 | 15 | armour, shields, jewellery | Bonus | — | 1 | 4,100–6,000, ×7 |
| of the tiger | life: +41–50 | 21 | armour, shields, jewellery | Bonus | — | 1 | 6,100–10,000, ×9 |
| of the lion | life: +51–60 | 27 | armour, jewellery | Bonus | — | 1 | 10,100–15,000, ×11 |
| of the mammoth | life: +61–80 | 35 | armour | Bonus | — | 1 | 15,100–19,000, ×12 |
| of the whale | life: +81–100 | 60 | armour | Bonus | — | 1 | 19,100–30,000, ×13 |
| of fragility | decreased durability (to 1) | 3 | weapons, armour, shields | Curse | Evil | 1 | 0, ×-4 |
| of brittleness | decreased durability (-26 to -75%) | 1 | weapons, armour, shields | Curse | Evil | 1 | 0, ×-2 |
| of sturdiness | high durability (+26–75%) | 1 | weapons, armour, shields | Bonus | — | 1 | 100, ×2 |
| of craftsmanship | high durability (+51–100%) | 6 | weapons, armour, shields | Bonus | — | 1 | 200, ×2 |
| of structure | high durability (+101–200%) | 12 | weapons, armour, shields | Bonus | — | 1 | 300, ×2 |
| of the ages | indestructible | 25 | weapons, armour, shields | Bonus | — | 1 | 600, ×5 |
| of the dark | -40% light radius | 6 | weapons, armour, jewellery | Curse | Evil | 1 | 0, ×-3 |
| of the night | -20% light radius | 3 | weapons, armour, jewellery | Curse | Evil | 1 | 0, ×-2 |
| of light | +20% light radius | 4 | weapons, armour, jewellery | Bonus | Good | 1 | 750, ×2 |
| of radiance | +40% light radius | 8 | weapons, armour, jewellery | Bonus | Good | 1 | 1,500, ×3 |
| of flame | fire arrow damage: 1–3 | 1 | bows | Bonus | — | 1 | 2,000, ×2 |
| of fire | fire arrow damage: 1–6 | 11 | bows | Bonus | — | 1 | 4,000, ×4 |
| of burning | fire arrow damage: 1–16 | 35 | bows | Bonus | — | 1 | 6,000, ×6 |
| of shock | lightning arrow damage: 1–6 | 13 | bows | Bonus | — | 1 | 6,000, ×2 |
| of lightning | lightning arrow damage: 1–10 | 21 | bows | Bonus | — | 1 | 8,000, ×4 |
| of thunder | lightning arrow damage: 1–20 | 60 | bows | Bonus | — | 1 | 12,000, ×6 |
| of many | high durability (+100%) | 3 | bows | Bonus | — | 1 | 750, ×2 |
| of plenty | high durability (+200%) | 7 | bows | Bonus | — | 1 | 1,500, ×3 |
| of thorns | attackers take 1–3 damage | 1 | armour, shields | Bonus | — | 1 | 500, ×2 |
| of corruption | drains all mana | 5 | weapons, armour, shields | Curse | Evil | 1 | -1,000, ×2 |
| of thieves | halves trap damage | 11 | armour, shields, jewellery | Bonus | — | 1 | 1,500, ×2 |
| of the bear | knocks the target back | 5 | weapons, bows, staves | Bonus | Evil | 1 | 750, ×2 |
| of the bat | hits steal 3% mana | 8 | weapons | Bonus | — | 1 | 7,500, ×3 |
| of vampires | hits steal 5% mana | 19 | weapons | Bonus | — | 1 | 15,000, ×3 |
| of the leech | hits steal 3% life | 8 | weapons | Bonus | — | 1 | 7,500, ×3 |
| of blood | hits steal 5% life | 19 | weapons | Bonus | — | 1 | 15,000, ×3 |
| of piercing | pierces the target's armor: 2–6 | 1 | weapons, bows | Bonus | — | 1 | 1,000, ×3 |
| of puncturing | pierces the target's armor: 4–12 | 9 | weapons, bows | Bonus | — | 1 | 2,000, ×6 |
| of bashing | pierces the target's armor: 8–24 | 17 | weapons | Bonus | — | 1 | 4,000, ×12 |
| of readiness | quick attack | 1 | weapons, bows, staves | Bonus | — | 1 | 2,000, ×2 |
| of swiftness | fast attack | 10 | weapons, bows, staves | Bonus | — | 1 | 4,000, ×4 |
| of speed | faster attack | 19 | weapons, staves | Bonus | — | 1 | 8,000, ×8 |
| of haste | fastest attack | 27 | weapons, staves | Bonus | — | 1 | 16,000, ×16 |
| of balance | fast hit recovery | 1 | armour, jewellery | Bonus | — | 1 | 2,000, ×2 |
| of stability | faster hit recovery | 10 | armour, jewellery | Bonus | — | 1 | 4,000, ×4 |
| of harmony | fastest hit recovery | 20 | armour, jewellery | Bonus | — | 1 | 8,000, ×8 |
| of blocking | fast block | 5 | shields | Bonus | — | 1 | 4,000, ×4 |