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Magic Affixes

The words that turn plain steel blue: what each prefix and suffix does, and which drops can carry it.

How magic items are named #

A magic item is named after its affixes: the prefix goes before the base name and the suffix after it, as in King's Long Sword of haste. An item has a prefix, a suffix or both. When the full name is too wide for the item panel, the base's short name is used instead: King's Bastard Sword of slaughter becomes King's Sword of slaughter.

Item level #

Every random item gets an item level from where it comes. When the item is made magic, each affix is drawn among those whose level lies between half the item level (never more than 25) and the item level. A level 20 item takes affixes of level 10 to 20; a level 60 item, 25 to 60. Weak affixes stop appearing on deep drops, and the strongest need a high item level.

SourceItem levelMagic
Monstersthe level of the monster typeon a lucky roll: 13% at item level 1, 21% at 10, 39% at 30
Unique monstersthe level of the monster type, +4always
Elite packs (extra item, 40%)the elite's own level (difficulty included, +2, at most 63), +4always
Chests, sarcophagi, barrels, racks, bookcasestwice the depthon a lucky roll; some containers always
Tostig's fine armsyour level −1 to +2 (from 1 to 30)always
Hob the Lametwice your levelalways
Sabine's stavestwice her store levelalways

Uniques follow the same item levels: see how uniques drop.

Normal, Nightmare and Hell #

Prefixes #

83 prefixes. Effects in blue help; effects in red are curses. A range is rolled when the item is made.

PrefixEffectLevelItem typesKindAlignmentWeightValue
Tinchance to hit: -6 to -10%3weapons, bows, jewelleryCurse—20, ×-3
Brasschance to hit: -1 to -5%1weapons, bows, jewelleryCurse—20, ×-2
Bronzechance to hit: +1–5%1weapons, bows, jewelleryBonus—2100–500, ×2
Ironchance to hit: +6–10%4weapons, bows, jewelleryBonus—2600–1,000, ×3
Steelchance to hit: +11–15%6weapons, bows, jewelleryBonus—21,100–1,500, ×5
Silverchance to hit: +16–20%9weapons, bows, jewelleryBonusGood21,600–2,000, ×7
Goldchance to hit: +21–30%12weapons, bows, jewelleryBonusGood22,100–3,000, ×9
Platinumchance to hit: +31–40%16weapons, bowsBonusGood23,100–4,000, ×11
Mithrilchance to hit: +41–60%20weapons, bowsBonusGood24,100–6,000, ×13
Meteoricchance to hit: +61–80%23weapons, bowsBonus—26,100–10,000, ×15
Weirdchance to hit: +81–100%35weapons, bowsBonus—210,100–14,000, ×17
Strangechance to hit: +101–150%60weapons, bowsBonus—214,100–20,000, ×20
Useless-100% damage5weapons, bowsCurse—20, ×-8
Bent-50 to -75% damage3weapons, bowsCurse—20, ×-4
Weak-25 to -45% damage1weapons, bowsCurse—20, ×-3
Jagged+20–35% damage4weapons, bowsBonus—2250–450, ×3
Deadly+36–50% damage6weapons, bowsBonus—2500–700, ×4
Heavy+51–65% damage9weapons, bowsBonus—2750–950, ×5
Vicious+66–80% damage12weapons, bowsBonusEvil21,000–1,450, ×8
Brutal+81–95% damage16weapons, bowsBonus—21,500–1,950, ×10
Massive+96–110% damage20weapons, bowsBonus—22,000–2,450, ×13
Savage+111–125% damage23weapons, bowsBonus—22,500–3,000, ×15
Ruthless+126–150% damage35weapons, bowsBonus—210,100–15,000, ×17
Merciless+151–175% damage60weapons, bowsBonus—215,000–20,000, ×20
Clumsyto hit: -6 to -10%, -50 to -75% damage5weapons, bows, stavesCurse—20, ×-7
Dullto hit: -1 to -5%, -25 to -45% damage1weapons, bows, stavesCurse—20, ×-5
Sharpto hit: +1–5%, +20–35% damage (never on good-only items)1weapons, bows, stavesBonus—2350–950, ×5
Fineto hit: +6–10%, +36–50% damage6weapons, bows, stavesBonus—21,100–1,700, ×7
Warrior'sto hit: +11–15%, +51–65% damage10weapons, bows, stavesBonus—21,850–2,450, ×13
Soldier'sto hit: +16–20%, +66–80% damage15weapons, stavesBonus—22,600–3,950, ×17
Lord'sto hit: +21–30%, +81–95% damage19weapons, stavesBonus—24,100–5,950, ×21
Knight'sto hit: +31–40%, +96–110% damage23weapons, stavesBonus—26,100–8,450, ×26
Master'sto hit: +41–50%, +111–125% damage28weapons, stavesBonus—28,600–13,000, ×30
Champion'sto hit: +51–75%, +126–150% damage40weapons, stavesBonus—215,200–24,000, ×33
King'sto hit: +76–100%, +151–175% damage28weapons, stavesBonus—224,100–35,000, ×38
Vulnerable-51 to -100% armor3armour, shieldsCurse—20, ×-3
Rusted-25 to -50% armor1armour, shieldsCurse—20, ×-2
Fine+20–30% armor1armour, shieldsBonus—220–100, ×2
Strong+31–40% armor3armour, shieldsBonus—2120–200, ×3
Grand+41–55% armor6armour, shieldsBonus—2220–300, ×5
Valiant+56–70% armor10armour, shieldsBonus—2320–400, ×7
Glorious+71–90% armor14armour, shieldsBonusGood2420–600, ×9
Blessed+91–110% armor19armour, shieldsBonusGood2620–800, ×11
Saintly+111–130% armor24armour, shieldsBonusGood2820–1,200, ×13
Awesome+131–150% armor28armour, shieldsBonusGood21,220–2,000, ×15
Holy+151–170% armor35armour, shieldsBonusGood25,200–6,000, ×17
Godly+171–200% armor60armour, shieldsBonusGood26,200–7,000, ×20
Redresist fire: +10–20%4weapons, bows, staves, armour, shields, jewelleryBonus—1500–1,500, ×2
Crimsonresist fire: +21–30%10weapons, bows, staves, armour, shields, jewelleryBonus—12,100–3,000, ×2
Crimsonresist fire: +31–40%16weapons, bows, staves, armour, shields, jewelleryBonus—13,100–4,000, ×2
Garnetresist fire: +41–50%20weapons, bows, staves, armour, shields, jewelleryBonus—18,200–12,000, ×3
Rubyresist fire: +51–60%26weapons, bows, staves, armour, shields, jewelleryBonus—117,100–20,000, ×5
Blueresist lightning: +10–20%4weapons, bows, staves, armour, shields, jewelleryBonus—1500–1,500, ×2
Azureresist lightning: +21–30%10weapons, bows, staves, armour, shields, jewelleryBonus—12,100–3,000, ×2
Lapisresist lightning: +31–40%16weapons, bows, staves, armour, shields, jewelleryBonus—13,100–4,000, ×2
Cobaltresist lightning: +41–50%20weapons, bows, staves, armour, shields, jewelleryBonus—18,200–12,000, ×3
Sapphireresist lightning: +51–60%26weapons, bows, staves, armour, shields, jewelleryBonus—117,100–20,000, ×5
Whiteresist magic: +10–20%4weapons, bows, staves, armour, shields, jewelleryBonus—1500–1,500, ×2
Pearlresist magic: +21–30%10weapons, bows, staves, armour, shields, jewelleryBonus—12,100–3,000, ×2
Ivoryresist magic: +31–40%16weapons, bows, staves, armour, shields, jewelleryBonus—13,100–4,000, ×2
Crystalresist magic: +41–50%20weapons, bows, staves, armour, shields, jewelleryBonus—18,200–12,000, ×3
Diamondresist magic: +51–60%26weapons, bows, staves, armour, shields, jewelleryBonus—117,100–20,000, ×5
Topazresist all: +10–15%8weapons, bows, staves, armour, shields, jewelleryBonus—12,000–5,000, ×3
Amberresist all: +16–20%12weapons, bows, staves, armour, shields, jewelleryBonus—17,400–10,000, ×3
Jaderesist all: +21–30%18weapons, bows, staves, armour, shields, jewelleryBonus—111,000–15,000, ×3
Obsidianresist all: +31–40%24weapons, bows, staves, armour, shields, jewelleryBonus—124,000–40,000, ×4
Emeraldresist all: +41–50%31weapons, bows, staves, shieldsBonus—161,000–75,000, ×7
Hyena'smana: -11 to -254staves, jewelleryCurse—1100–1,000, ×-2
Frog'smana: -1 to -101staves, jewelleryCurseEvil10, ×-2
Spider'smana: +10–151staves, jewelleryBonusEvil1500–1,000, ×2
Raven'smana: +15–205staves, jewelleryBonus—11,100–2,000, ×3
Snake'smana: +21–309staves, jewelleryBonus—12,100–4,000, ×5
Serpent'smana: +30–4015staves, jewelleryBonus—14,100–6,000, ×7
Drake'smana: +41–5021staves, jewelleryBonus—16,100–10,000, ×9
Dragon'smana: +51–6027staves, jewelleryBonus—110,100–15,000, ×11
Wyrm'smana: +61–8035stavesBonus—115,100–19,000, ×12
Hydra'smana: +81–10060stavesBonus—119,100–30,000, ×13
Angel'sspell levels +115stavesBonusGood125,000, ×2
Arch-Angel'sspell levels +225stavesBonusGood150,000, ×3
Plentifulextra charges (×2) (only on staves with a spell)4stavesBonus—12,000, ×2
Bountifulextra charges (×3) (only on staves with a spell)9stavesBonus—13,000, ×3
Flamingfire hit damage: 1–107weapons, stavesBonus—15,000, ×2
Lightninglightning hit damage: 2–2018weapons, stavesBonus—110,000, ×2

Suffixes #

95 suffixes.

SuffixEffectLevelItem typesKindAlignmentWeightValue
of quality+1–2 points of damage2weapons, bowsBonus—1100–200, ×2
of maiming+3–5 points of damage7weapons, bowsBonus—11,300–1,500, ×3
of slaying+6–8 points of damage15weaponsBonus—12,600–3,000, ×5
of gore+9–12 points of damage25weaponsBonus—14,100–5,000, ×8
of carnage+13–16 points of damage35weaponsBonus—15,100–10,000, ×10
of slaughter+17–20 points of damage60weaponsBonus—110,100–15,000, ×13
of pain+2–4 damage taken from enemies4armour, shields, jewelleryCurseEvil10, ×-4
of tears+1 damage taken from enemies2armour, shields, jewelleryCurseEvil10, ×-2
of health-1 damage taken from enemies2armour, shields, jewelleryBonusGood1200, ×2
of protection-2 damage taken from enemies6armour, shieldsBonusGood1400–800, ×4
of absorption-3 damage taken from enemies12armour, shieldsBonusGood11,001–2,500, ×10
of deflection-4 damage taken from enemies20armourBonusGood12,500–6,500, ×15
of osmosis-5 to -6 damage taken from enemies50armourBonusGood17,500–10,000, ×20
of frailty-6 to -10 to strength3weapons, bows, armour, shields, jewelleryCurseEvil10, ×-3
of weakness-1 to -5 to strength1weapons, bows, armour, shields, jewelleryCurseEvil10, ×-2
of strength+1–5 to strength1weapons, bows, armour, shields, jewelleryBonus—1200–1,000, ×2
of might+6–10 to strength5weapons, bows, armour, shields, jewelleryBonus—11,200–2,000, ×3
of power+11–15 to strength11weapons, bows, armour, shields, jewelleryBonus—12,200–3,000, ×4
of giants+16–20 to strength17weapons, bows, armour, jewelleryBonus—13,200–5,000, ×7
of titans+21–30 to strength23weapons, jewelleryBonus—15,200–10,000, ×10
of paralysis-6 to -10 to dexterity3weapons, bows, armour, shields, jewelleryCurseEvil10, ×-3
of atrophy-1 to -5 to dexterity1weapons, bows, armour, shields, jewelleryCurseEvil10, ×-2
of dexterity+1–5 to dexterity1weapons, bows, armour, shields, jewelleryBonus—1200–1,000, ×2
of skill+6–10 to dexterity5weapons, bows, armour, shields, jewelleryBonus—11,200–2,000, ×3
of accuracy+11–15 to dexterity11weapons, bows, armour, shields, jewelleryBonus—12,200–3,000, ×4
of precision+16–20 to dexterity17weapons, bows, armour, jewelleryBonus—13,200–5,000, ×7
of perfection+21–30 to dexterity23bows, jewelleryBonus—15,200–10,000, ×10
of the fool-6 to -10 to magic3weapons, bows, staves, armour, shields, jewelleryCurseEvil10, ×-3
of dyslexia-1 to -5 to magic1weapons, bows, staves, armour, shields, jewelleryCurseEvil10, ×-2
of magic+1–5 to magic1weapons, bows, staves, armour, shields, jewelleryBonus—1200–1,000, ×2
of the mind+6–10 to magic5weapons, bows, staves, armour, shields, jewelleryBonus—11,200–2,000, ×3
of brilliance+11–15 to magic11weapons, bows, staves, armour, shields, jewelleryBonus—12,200–3,000, ×4
of sorcery+16–20 to magic17weapons, bows, staves, armour, jewelleryBonus—13,200–5,000, ×7
of wizardry+21–30 to magic23staves, jewelleryBonus—15,200–10,000, ×10
of illness-6 to -10 to vitality3weapons, bows, armour, shields, jewelleryCurseEvil10, ×-3
of disease-1 to -5 to vitality1weapons, bows, armour, shields, jewelleryCurseEvil10, ×-2
of vitality+1–5 to vitality1weapons, bows, armour, shields, jewelleryBonusGood1200–1,000, ×2
of zest+6–10 to vitality5weapons, bows, armour, shields, jewelleryBonusGood11,200–2,000, ×3
of vim+11–15 to vitality11weapons, bows, armour, shields, jewelleryBonusGood12,200–3,000, ×4
of vigor+16–20 to vitality17weapons, bows, armour, jewelleryBonusGood13,200–5,000, ×7
of life+21–30 to vitality23jewelleryBonusGood15,200–10,000, ×10
of trouble-6 to -10 to all attributes12weapons, bows, armour, shields, jewelleryCurseEvil10, ×-10
of the pit-1 to -5 to all attributes5weapons, bows, armour, shields, jewelleryCurseEvil10, ×-5
of the sky+1–3 to all attributes5weapons, bows, armour, shields, jewelleryBonus—1800–4,000, ×5
of the moon+4–7 to all attributes11weapons, bows, armour, shields, jewelleryBonus—14,800–8,000, ×10
of the stars+8–11 to all attributes17weapons, bows, armour, jewelleryBonus—18,800–12,000, ×15
of the heavens+12–15 to all attributes25weapons, bows, jewelleryBonus—112,800–20,000, ×20
of the zodiac+16–20 to all attributes30jewelleryBonus—120,800–40,000, ×30
of the vulturelife: -11 to -254armour, shields, jewelleryCurseEvil10, ×-4
of the jackallife: -1 to -101armour, shields, jewelleryCurseEvil10, ×-2
of the foxlife: +10–151armour, shields, jewelleryBonus—1100–1,000, ×2
of the jaguarlife: +16–205armour, shields, jewelleryBonus—11,100–2,000, ×3
of the eaglelife: +21–309armour, shields, jewelleryBonus—12,100–4,000, ×5
of the wolflife: +30–4015armour, shields, jewelleryBonus—14,100–6,000, ×7
of the tigerlife: +41–5021armour, shields, jewelleryBonus—16,100–10,000, ×9
of the lionlife: +51–6027armour, jewelleryBonus—110,100–15,000, ×11
of the mammothlife: +61–8035armourBonus—115,100–19,000, ×12
of the whalelife: +81–10060armourBonus—119,100–30,000, ×13
of fragilitydecreased durability (to 1)3weapons, armour, shieldsCurseEvil10, ×-4
of brittlenessdecreased durability (-26 to -75%)1weapons, armour, shieldsCurseEvil10, ×-2
of sturdinesshigh durability (+26–75%)1weapons, armour, shieldsBonus—1100, ×2
of craftsmanshiphigh durability (+51–100%)6weapons, armour, shieldsBonus—1200, ×2
of structurehigh durability (+101–200%)12weapons, armour, shieldsBonus—1300, ×2
of the agesindestructible25weapons, armour, shieldsBonus—1600, ×5
of the dark-40% light radius6weapons, armour, jewelleryCurseEvil10, ×-3
of the night-20% light radius3weapons, armour, jewelleryCurseEvil10, ×-2
of light+20% light radius4weapons, armour, jewelleryBonusGood1750, ×2
of radiance+40% light radius8weapons, armour, jewelleryBonusGood11,500, ×3
of flamefire arrow damage: 1–31bowsBonus—12,000, ×2
of firefire arrow damage: 1–611bowsBonus—14,000, ×4
of burningfire arrow damage: 1–1635bowsBonus—16,000, ×6
of shocklightning arrow damage: 1–613bowsBonus—16,000, ×2
of lightninglightning arrow damage: 1–1021bowsBonus—18,000, ×4
of thunderlightning arrow damage: 1–2060bowsBonus—112,000, ×6
of manyhigh durability (+100%)3bowsBonus—1750, ×2
of plentyhigh durability (+200%)7bowsBonus—11,500, ×3
of thornsattackers take 1–3 damage1armour, shieldsBonus—1500, ×2
of corruptiondrains all mana5weapons, armour, shieldsCurseEvil1-1,000, ×2
of thieveshalves trap damage11armour, shields, jewelleryBonus—11,500, ×2
of the bearknocks the target back5weapons, bows, stavesBonusEvil1750, ×2
of the bathits steal 3% mana8weaponsBonus—17,500, ×3
of vampireshits steal 5% mana19weaponsBonus—115,000, ×3
of the leechhits steal 3% life8weaponsBonus—17,500, ×3
of bloodhits steal 5% life19weaponsBonus—115,000, ×3
of piercingpierces the target's armor: 2–61weapons, bowsBonus—11,000, ×3
of puncturingpierces the target's armor: 4–129weapons, bowsBonus—12,000, ×6
of bashingpierces the target's armor: 8–2417weaponsBonus—14,000, ×12
of readinessquick attack1weapons, bows, stavesBonus—12,000, ×2
of swiftnessfast attack10weapons, bows, stavesBonus—14,000, ×4
of speedfaster attack19weapons, stavesBonus—18,000, ×8
of hastefastest attack27weapons, stavesBonus—116,000, ×16
of balancefast hit recovery1armour, jewelleryBonus—12,000, ×2
of stabilityfaster hit recovery10armour, jewelleryBonus—14,000, ×4
of harmonyfastest hit recovery20armour, jewelleryBonus—18,000, ×8
of blockingfast block5shieldsBonus—14,000, ×4