Bosses
11 quest bosses, from the Gravedigger to Vorthax, and 64 named monsters that haunt the depths.
How they work Quest bosses Depth 2 Depth 3 Depth 4 Depth 5 Depth 6 Depth 7 Depth 8 Depth 9 Depth 10 Depth 11 Depth 12 Depth 13 Depth 14 Depth 15 Depth 16 Never met
“The abbey... the Gravedigger took my men down into the crypts. Put them in the ground still screaming.”
Dying Watchman
How named monsters work # Life Half the listed hit points in single player, rounded down, like every monster. Level Twice the depth it belongs to. The Hollow King , Archprelate Vossarin , Sister Mauvreth , Sister Kesh and The Gravedigger are placed by their quests instead and take their kind's level + 5. Armour, to-hit Those of its kind, unless it has its own. Damage Its own, used for every attack it makes. Experience Twice its kind's. Resistances Its own, the same on every difficulty. Pack Most named monsters come with up to 8 of their kind, each with double life. A pack stays close to its leader and fights the way it does. Where A named monster belongs to one depth. It is there only when its kind is among that level's monsters, and a level holds only a few of its depth's kinds (see The Depths ), so it is often absent. Loot Every unique monster drops an item, never gold, with a much better chance of a unique item than other monsters. The quest bosses only exist in runs that have their quest; each run leaves out one quest of each group (see Quests ). On Nightmare and Hell their life and damage scale like any monster's (Monsters: Nightmare and Hell ).
Quest bosses # The monsters at the heart of the quests, depth by depth, and Vorthax at the bottom of the world.
The Gravedigger #
Quest: The Gravedigger · Depth 2 · Demon
Normal Nightmare Hell
Level 6 21 36
Life 110 430 640
Armour 50 100 130
To-hit 50 135 170
Damage 6–12 16–28 30–54
Experience 1,420 6,840 13,680
Resistances: Resists: Fire Resists: Lightning
Pack: None.
Where: Depth 2 , in his slaughter room behind a single door.
Walks straight at you and hacks without pause.
Calls out when it sees you: Another one for the ground. Hold still.
Drops: The Gravedigger's Cleaver
Not in every run: each run leaves out one of The Gravedigger , The Stolen Sign and Mewlik's Bargain .
The Hollow King #
Quest: The Hollow King · Tomb of the Hollow King · Undead
Normal Nightmare Hell
Level 14 29 44
Life 120 460 680
Armour 70 120 150
To-hit 60 145 180
Damage 6–16 16–36 30–70
Experience 1,140 6,280 12,560
Resistances: Immune: Magic Resists: Fire Resists: Lightning
Pack: None.
Where: Tomb of the Hollow King , before his throne. Its stairs are on depth 3 .
Circles you, raises skeletons beside himself and fights up close.
Calls out when it sees you: Who trespasses in the court of the king? Kneel. Kneel and stay.
Drops: Crown of the Hollow King
Not in every run: each run leaves out one of The Hollow King and Tainted Wellspring .
Mewlik the Craven #
Quest: Mewlik's Bargain · Depth 4 · Demon
Normal Nightmare Hell
Level 8 23 38
Life 60 280 440
Armour 40 90 120
To-hit 50 135 170
Damage 8–16 20–36 38–70
Experience 920 5,840 11,680
Resistances: Immune: Lightning
Pack: None.
Where: Depth 4 , somewhere on the level (he has no set place).
Talks first. Once he turns on you he circles and attacks, with a special strike when badly hurt.
Speaks: No, no! Do not cut Mewlik! Mewlik is small, Mewlik is harmless!
Drops: a mace
Not in every run: each run leaves out one of The Gravedigger , The Stolen Sign and Mewlik's Bargain .
Snivelgut #
Quest: The Stolen Sign · Depth 4 · Animal
Normal Nightmare Hell
Level 8 23 38
Life 110 430 640
Armour 15 65 95
To-hit 30 115 150
Damage 10–18 24–40 46–78
Experience 510 5,020 10,040
Resistances: Resists: Lightning
Pack: None.
Quest monsters: Dark One (spear) : 6 wait in the sealed hall.
Where: Depth 4 , in the antechamber of the sealed muster hall.
Talks first. Once the sign is delivered he attacks with his clan, fighting like the Fallen.
Speaks: Hssst! Big one! Not kill Snivelgut, Snivelgut is useful!
Not in every run: each run leaves out one of The Gravedigger , The Stolen Sign and Mewlik's Bargain .
Orzath the Unhinged #
Quest: The Mad Archivist · Depth 8 · Demon
Normal Nightmare Hell
Level 16 31 46
Life 180 640 920
Armour 0 50 80
To-hit 90 175 210
Damage 16–40 36–84 70–166
Experience 8,140 20,280 40,560
Resistances: Immune: Magic Resists: Fire Resists: Lightning
Pack: None.
Where: Depth 8 , in his library.
Talks first. Once angered: casts Fireball from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.
Speaks: Shh. You are in the archive. I am reading.
Not in every run: each run leaves out one of Rotcap , The Mad Archivist and The Anvil of Embers .
The Crimson Warmaster #
Quest: The Crimson Warmaster · Depth 13 · Demon
Normal Nightmare Hell
Level 26 41 56
Life 425 1,375 1,900
Armour 80 130 160
To-hit 120 205 240
Damage 35–50 74–104 146–206
Experience 8,504 21,008 42,016
Resistances: Immune: Magic Immune: Fire Immune: Lightning
Pack: None.
Quest monsters: Steel Lord : 4 guard the war hall and more roam the level.
Where: Depth 13 , in his war hall.
Taunts you first, then walks up and attacks, pausing between blows.
Speaks: Another blade for my wall. Come, then. Let us see whether yours is worth the hanging.
Not in every run: each run leaves out one of The Forsworn Knight and The Crimson Warmaster .
Ser Calden the Forsworn #
Quest: The Forsworn Knight · Depth 14 · Demon
Normal Nightmare Hell
Level 28 43 58
Life 250 850 1,200
Armour 85 135 165
To-hit 130 215 250
Damage — — —
Experience 10,260 24,520 49,040
Resistances: No resistances
Pack: None.
Quest monsters: Blood Knight : they roam the level.
Where: Depth 14 , in a quiet chapel.
Never fights and cannot be harmed; he only talks.
Speaks: Stay your hand. I am Calden, once sworn to the prince of these lands.
Not in every run: each run leaves out one of The Forsworn Knight and The Crimson Warmaster .
Archprelate Vossarin #
Quest: The Betrayer · Sanctum of the Betrayer · Demon
Normal Nightmare Hell
Level 35 50 65
Life 300 1,000 1,400
Armour 0 50 80
To-hit 120 205 240
Damage 30–50 64–104 126–206
Experience 9,936 23,872 47,744
Resistances: Immune: Magic Resists: Fire Resists: Lightning
Pack: None.
Where: Sanctum of the Betrayer , before the altar in the ritual circle. A red portal on depth 15 leads there.
Gives his sermon when you step close. Then: casts Fireball from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.
Speaks: You are too late, little pilgrim. The rite is nearly sung and the boy's blood is already promised.
Sister Mauvreth #
Quest: The Betrayer · Sanctum of the Betrayer · Demon
Normal Nightmare Hell
Level 33 48 63
Life 200 700 1,000
Armour 75 125 155
To-hit 115 200 235
Damage 30–50 64–104 126–206
Experience 8,960 21,920 43,840
Resistances: Immune: Magic Resists: Fire
Pack: None.
Where: Sanctum of the Betrayer , in a side chapel. A red portal on depth 15 leads there.
Waits while the Archprelate speaks, then hurls Blood Stars from range.
Speaks: Hush, pilgrim. Our master is speaking. When he falls silent, Mauvreth and Kesh will teach you to sing.
Sister Kesh #
Quest: The Betrayer · Sanctum of the Betrayer · Demon
Normal Nightmare Hell
Level 33 48 63
Life 200 700 1,000
Armour 75 125 155
To-hit 115 200 235
Damage 30–50 64–104 126–206
Experience 8,960 21,920 43,840
Resistances: Immune: Magic Resists: Lightning
Pack: None.
Where: Sanctum of the Betrayer , in a side chapel. A red portal on depth 15 leads there.
Waits while the Archprelate speaks, then hurls Blood Stars from range.
Speaks: Hush, pilgrim. Our master is speaking. When he falls silent, Mauvreth and Kesh will teach you to sing.
Vorthax the Unmaker #
Quest: The Unmaker · Depth 16 · Demon
Normal Nightmare Hell
Level 30 45 60
Life 833 2,599 3,532
Armour 90 140 170
To-hit 220 305 340
Damage 30–60 64–124 126–246
Experience 31,666 65,332 130,664
Resistances: Immune: Magic Resists: Fire Resists: Lightning
Abilities: Finds a way around walls Opens doors Knocks you back
Where: Depth 16 , in the throne chamber at the heart of the Black Sanctum. Four seals bar the way to him, and his guards are Advocates and Blood Knights.
Circles you and calls down a blast of 40 damage on the spot where you stand whenever he has a clear line to you; up close he strikes.
When he dies, every other monster awake on the level dies with him.
Depth 2 # Each appears when its kind is among the level's monsters. More about depth 2 .
Venomskin the Silent #
Fallen One (sword) · Depth 2 · Animal
Normal Nightmare Hell
Level 4 19 34
Life 25 175 300
Armour 45 95 125
To-hit 15 100 135
Damage 6–18 16–40 30–78
Experience 104 4,208 8,416
Resistances: Resists: Fire
Pack: Up to 8 of its kind (Fallen One (sword) ) with double life. They stay close to it and fight the way it does.
Where: Depth 2 , when its kind is among the level's monsters.
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Sludgehide the Gnawer #
Zombie · Depth 2 · Undead
Normal Nightmare Hell
Level 4 19 34
Life 66 298 464
Armour 5 55 85
To-hit 10 95 130
Damage 4–8 12–20 22–38
Experience 108 4,216 8,432
Resistances: Resists: Fire Resists: Lightning
Pack: None.
Where: Depth 2 , when its kind is among the level's monsters.
Stirs only while it is in your sight; it lurches toward you, often off course, and strikes when next to you.
Gallshank the Cruel #
Fallen One (spear) · Depth 2 · Animal
Normal Nightmare Hell
Level 4 19 34
Life 38 214 352
Armour 0 50 80
To-hit 15 100 135
Damage 1–5 6–14 10–26
Experience 92 4,184 8,368
Resistances: Resists: Fire
Pack: None.
Where: Depth 2 , when its kind is among the level's monsters.
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Rimeeye the Crooked #
Skeleton (axe) · Depth 2 · Undead
Normal Nightmare Hell
Level 4 19 34
Life 27 181 308
Armour 0 50 80
To-hit 20 105 140
Damage 6–15 16–34 30–66
Experience 128 4,256 8,512
Resistances: Immune: Magic Immune: Fire
Pack: Up to 8 of its kind (Skeleton (axe) ) with double life. They stay close to it and fight the way it does.
Where: Depth 2 , when its kind is among the level's monsters.
Strikes, then darts away and circles back.
Sludgedrool #
Zombie · Depth 2 · Undead
Normal Nightmare Hell
Level 4 19 34
Life 42 226 368
Armour 5 55 85
To-hit 10 95 130
Damage 4–12 12–28 22–54
Experience 108 4,216 8,432
Resistances: Immune: Magic
Pack: Up to 8 of its kind (Zombie ) with double life. They stay close to it and fight the way it does.
Where: Depth 2 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Skullbrand the Restless #
Corpse Axe · Depth 2 · Undead
Normal Nightmare Hell
Level 4 19 34
Life 45 235 380
Armour 0 50 80
To-hit 100 185 220
Damage 4–10 12–24 22–46
Experience 136 4,272 8,544
Resistances: Immune: Magic
Pack: Up to 8 of its kind (Corpse Axe ) with double life. They stay close to it and fight the way it does.
Where: Depth 2 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Bileshank #
Scavenger · Depth 2 · Animal
Normal Nightmare Hell
Level 4 19 34
Life 30 190 320
Armour 10 60 90
To-hit 20 105 140
Damage 3–20 10–44 18–86
Experience 160 4,320 8,640
Resistances: Immune: Fire
Pack: Up to 8 of its kind (Scavenger ) with double life. They stay close to it and fight the way it does.
Where: Depth 2 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Dreadtooth the Gloomwalker #
Skeleton (bow) · Depth 2 · Undead
Normal Nightmare Hell
Level 4 19 34
Life 24 172 296
Armour 0 50 80
To-hit 15 100 135
Damage 6–9 16–22 30–42
Experience 220 4,440 8,880
Resistances: Immune: Magic Resists: Fire
Pack: None.
Where: Depth 2 , when its kind is among the level's monsters.
Shoots arrows and backs away when you come closer than four tiles.
Depth 3 # Each appears when its kind is among the level's monsters. More about depth 3 .
Roteye the Vile #
Ghoul · Depth 3 · Undead
Normal Nightmare Hell
Level 6 21 36
Life 51 253 404
Armour 45 95 125
To-hit 10 95 130
Damage 9–24 22–52 42–102
Experience 116 4,232 8,464
Resistances: Immune: Magic Resists: Lightning
Pack: Up to 8 of its kind (Ghoul ) with double life. They stay close to it and fight the way it does.
Where: Depth 3 , when its kind is among the level's monsters.
Stirs only while it is in your sight; it lurches toward you, often off course, and strikes when next to you.
Charreave the Cinder-Born #
Carver (sword) · Depth 3 · Animal
Normal Nightmare Hell
Level 6 21 36
Life 33 199 332
Armour 15 65 95
To-hit 20 105 140
Damage 6–16 16–36 30–70
Experience 180 4,360 8,720
Resistances: Resists: Fire
Pack: Up to 8 of its kind (Carver (sword) ) with double life. They stay close to it and fight the way it does.
Where: Depth 3 , when its kind is among the level's monsters.
Strikes, then darts away and circles back.
Mournskin the Patient #
Corpse Captain · Depth 3 · Undead
Normal Nightmare Hell
Level 6 21 36
Life 54 262 416
Armour 5 55 85
To-hit 30 115 150
Damage 12–20 28–44 54–86
Experience 400 4,800 9,600
Resistances: Immune: Magic Resists: Lightning
Pack: Up to 8 of its kind (Corpse Captain ) with double life. They stay close to it and fight the way it does.
Where: Depth 3 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Mirehide the Wicked #
Plague Eater · Depth 3 · Animal
Normal Nightmare Hell
Level 6 21 36
Life 60 280 440
Armour 20 70 100
To-hit 30 115 150
Damage 10–18 24–40 46–78
Experience 376 4,752 9,504
Resistances: Resists: Fire
Pack: Up to 8 of its kind (Plague Eater ) with double life. They stay close to it and fight the way it does.
Where: Depth 3 , when its kind is among the level's monsters.
Circles you, then closes in to attack; when badly hurt it may use a special strike.
Thornrot the Hungry #
Rotting Carcass · Depth 3 · Undead
Normal Nightmare Hell
Level 6 21 36
Life 78 334 512
Armour 15 65 95
To-hit 25 110 145
Damage 15–30 34–64 66–126
Experience 272 4,544 9,088
Resistances: Immune: Magic
Pack: None.
Where: Depth 3 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Festerrattle the Hungry #
Devil Kin (spear) · Depth 3 · Animal
Normal Nightmare Hell
Level 6 21 36
Life 89 367 556
Armour 10 60 90
To-hit 25 110 145
Damage 9–21 22–46 42–90
Experience 310 4,620 9,240
Resistances: No resistances
Pack: Up to 8 of its kind (Devil Kin (spear) ) with double life. They stay close to it and fight the way it does.
Where: Depth 3 , when its kind is among the level's monsters.
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Cragthrash #
Corpse Bow · Depth 3 · Undead
Normal Nightmare Hell
Level 6 21 36
Life 62 286 448
Armour 0 50 80
To-hit 25 110 145
Damage 6–10 16–24 30–46
Experience 420 4,840 9,680
Resistances: Immune: Fire
Pack: None.
Where: Depth 3 , when its kind is among the level's monsters.
Shoots arrows and backs away when you come closer than four tiles.
Cindercrawl the Cruel #
Hidden · Depth 3 · Demon
Normal Nightmare Hell
Level 6 21 36
Life 58 274 432
Armour 25 75 105
To-hit 35 120 155
Damage 6–18 16–40 30–78
Experience 556 5,112 10,224
Resistances: Resists: Fire Resists: Lightning
Pack: Up to 8 of its kind (Hidden ) with double life. They stay close to it and fight the way it does.
Where: Depth 3 , when its kind is among the level's monsters.
Unseen at range: it fades in when you are within 2 tiles to strike, fades out again when you are farther, and backs off after you hit it.
Depth 4 # Each appears when its kind is among the level's monsters. More about depth 4 .
Ashreave #
Burning Dead (axe) · Depth 4 · Undead
Normal Nightmare Hell
Level 8 23 38
Life 37 211 348
Armour 30 80 110
To-hit 30 115 150
Damage 9–21 22–46 42–90
Experience 308 4,616 9,232
Resistances: Immune: Magic Immune: Fire
Pack: Up to 8 of its kind (Burning Dead (axe) ) with double life. They stay close to it and fight the way it does.
Where: Depth 4 , when its kind is among the level's monsters.
Strikes, then darts away and circles back.
Festerhook the Cinder-Born #
Shadow Beast · Depth 4 · Animal
Normal Nightmare Hell
Level 8 23 38
Life 75 325 500
Armour 45 95 125
To-hit 35 120 155
Damage 16–20 36–44 70–86
Experience 750 5,500 11,000
Resistances: Immune: Fire Resists: Lightning
Pack: Up to 8 of its kind (Shadow Beast ) with double life. They stay close to it and fight the way it does.
Where: Depth 4 , when its kind is among the level's monsters.
Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.
Gruebane the Flayed #
Blink · Depth 4 · Animal
Normal Nightmare Hell
Level 8 23 38
Life 67 301 468
Armour 15 65 95
To-hit 45 130 165
Damage 9–27 22–58 42–114
Experience 680 5,360 10,720
Resistances: Immune: Fire
Pack: Up to 8 of its kind (Blink ) with double life. They stay close to it and fight the way it does.
Where: Depth 4 , when its kind is among the level's monsters.
Strikes, then darts away and circles back.
Mothrattle the Scarred #
Burning Dead (bow) · Depth 4 · Undead
Normal Nightmare Hell
Level 8 23 38
Life 60 280 440
Armour 5 55 85
To-hit 30 115 150
Damage 6–16 16–36 30–70
Experience 728 5,456 10,912
Resistances: Immune: Magic Immune: Fire
Pack: Up to 8 of its kind (Burning Dead (bow) ) with double life. They stay close to it and fight the way it does.
Where: Depth 4 , when its kind is among the level's monsters.
Shoots arrows and backs away when you come closer than four tiles.
Bilerot #
Bone Gasher · Depth 4 · Animal
Normal Nightmare Hell
Level 8 23 38
Life 90 370 560
Armour 30 80 110
To-hit 35 120 155
Damage 18–25 40–54 78–106
Experience 1,104 6,208 12,416
Resistances: Immune: Lightning
Pack: Up to 8 of its kind (Bone Gasher ) with double life. They stay close to it and fight the way it does.
Where: Depth 4 , when its kind is among the level's monsters.
Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.
Depth 5 # Each appears when its kind is among the level's monsters. More about depth 5 .
Venomfist the Hungry #
Blink · Depth 5 · Animal
Normal Nightmare Hell
Level 10 25 40
Life 67 301 468
Armour 15 65 95
To-hit 45 130 165
Damage 9–22 22–48 42–94
Experience 680 5,360 10,720
Resistances: Immune: Fire
Pack: Up to 8 of its kind (Blink ) with double life. They stay close to it and fight the way it does.
Where: Depth 5 , when its kind is among the level's monsters.
Strikes, then darts away and circles back.
Charslaver the Gloomwalker #
Dark One (sword) · Depth 5 · Animal
Normal Nightmare Hell
Level 10 25 40
Life 135 505 740
Armour 25 75 105
To-hit 30 115 150
Damage 12–25 28–54 54–106
Experience 560 5,120 10,240
Resistances: No resistances
Pack: Up to 8 of its kind (Dark One (sword) ) with double life. They stay close to it and fight the way it does.
Where: Depth 5 , when its kind is among the level's monsters.
Unseen at range: it fades in when you are within 2 tiles to strike, fades out again when you are farther, and backs off after you hit it.
Hexgrin the Cackler #
Flesh Clan (bow) · Depth 5 · Demon
Normal Nightmare Hell
Level 10 25 40
Life 103 409 612
Armour 55 105 135
To-hit 35 120 155
Damage 3–16 10–36 18–70
Experience 896 5,792 11,584
Resistances: Resists: Fire Resists: Lightning
Pack: Up to 8 of its kind (Flesh Clan (bow) ) with double life. They stay close to it and fight the way it does.
Where: Depth 5 , when its kind is among the level's monsters.
Shoots arrows and backs away when you come closer than four tiles.
Scabtooth the Flayed #
Horror Captain · Depth 5 · Undead
Normal Nightmare Hell
Level 10 25 40
Life 150 550 800
Armour 45 95 125
To-hit 40 125 160
Damage 18–26 40–56 78–110
Experience 1,208 6,416 12,832
Resistances: Immune: Magic Resists: Fire Resists: Lightning
Pack: None.
Where: Depth 5 , when its kind is among the level's monsters.
Unseen at range: it fades in when you are within 3 tiles to strike, fades out again when you are farther, and backs off after you hit it.
Miretongue the Unhallowed #
Gloom · Depth 5 · Animal
Normal Nightmare Hell
Level 10 25 40
Life 123 469 692
Armour 35 85 115
To-hit 70 155 190
Damage 12–28 28–60 54–118
Experience 1,018 6,036 12,072
Resistances: Resists: Fire
Pack: Up to 8 of its kind (Gloom ) with double life. They stay close to it and fight the way it does.
Where: Depth 5 , when its kind is among the level's monsters.
Circles you and charges from five or more tiles away, then fights up close.
Depth 6 # Each appears when its kind is among the level's monsters. More about depth 6 .
Blightreave the Restless #
Overlord · Depth 6 · Demon
Normal Nightmare Hell
Level 12 27 42
Life 105 415 620
Armour 55 105 135
To-hit 55 140 175
Damage 16–23 36–50 70–98
Experience 1,270 6,540 13,080
Resistances: Immune: Magic Immune: Fire Resists: Lightning
Pack: Up to 8 of its kind (Overlord ) with double life. They stay close to it and fight the way it does.
Where: Depth 6 , when its kind is among the level's monsters.
Strikes, then darts away and circles back.
Scabjaw the Pale #
Stone Clan (mace) · Depth 6 · Demon
Normal Nightmare Hell
Level 12 27 42
Life 138 514 752
Armour 65 115 145
To-hit 60 145 180
Damage 12–24 28–52 54–102
Experience 1,370 6,740 13,480
Resistances: Immune: Magic Resists: Fire
Pack: None.
Where: Depth 6 , when its kind is among the level's monsters.
Circles you and charges from five or more tiles away, then fights up close.
Rothook the Jagged #
Acid Beast · Depth 6 · Animal
Normal Nightmare Hell
Level 12 27 42
Life 151 553 804
Armour 30 80 110
To-hit 40 125 160
Damage 12–32 28–68 54–134
Experience 1,692 7,384 14,768
Resistances: Resists: Fire Resists: Lightning
Pack: Up to 8 of its kind (Acid Beast ) with double life. They stay close to it and fight the way it does.
Where: Depth 6 , when its kind is among the level's monsters.
Spits acid from range and backs away when you come closer than four tiles. Its death leaves a pool of acid.
Witherfist the Smoldering #
Fire Clan (mace) · Depth 6 · Demon
Normal Nightmare Hell
Level 12 27 42
Life 157 571 828
Armour 45 95 125
To-hit 70 155 190
Damage 24–34 52–72 102–142
Experience 1,812 7,624 15,248
Resistances: Immune: Fire
Pack: Up to 8 of its kind (Fire Clan (mace) ) with double life. They stay close to it and fight the way it does.
Where: Depth 6 , when its kind is among the level's monsters.
Strikes, then darts away and circles back.
Depth 7 # Each appears when its kind is among the level's monsters. More about depth 7 .
Bilegut #
Fire Clan (bow) · Depth 7 · Demon
Normal Nightmare Hell
Level 14 29 44
Life 160 580 840
Armour 35 85 115
To-hit 45 130 165
Damage 13–21 30–46 58–90
Experience 1,644 7,288 14,576
Resistances: Immune: Fire
Pack: Up to 8 of its kind (Fire Clan (bow) ) with double life. They stay close to it and fight the way it does.
Where: Depth 7 , when its kind is among the level's monsters.
Hurls Blood Stars from range and backs away when you come closer than four tiles.
Murkwing #
Gargoyle · Depth 7 · Demon
Normal Nightmare Hell
Level 14 29 44
Life 171 613 884
Armour 45 95 125
To-hit 65 150 185
Damage 18–26 40–56 78–110
Experience 2,410 8,820 17,640
Resistances: Immune: Magic Resists: Lightning
Pack: Up to 8 of its kind (Gargoyle ) with double life. They stay close to it and fight the way it does.
Where: Depth 7 , when its kind is among the level's monsters.
Strikes, then darts away and circles back.
Wretchtongue the Silent #
Night Clan (bow) · Depth 7 · Demon
Normal Nightmare Hell
Level 14 29 44
Life 151 553 804
Armour 40 90 120
To-hit 70 155 190
Damage 15–28 34–60 66–118
Experience 2,184 8,368 16,736
Resistances: Resists: Lightning
Pack: Up to 8 of its kind (Night Clan (bow) ) with double life. They stay close to it and fight the way it does.
Where: Depth 7 , when its kind is among the level's monsters.
Shoots arrows and backs away when you come closer than four tiles.
Blisterrattle the Ever-Thirsting #
Night Clan (mace) · Depth 7 · Demon
Normal Nightmare Hell
Level 14 29 44
Life 125 475 700
Armour 45 95 125
To-hit 80 165 200
Damage 20–28 44–60 86–118
Experience 2,380 8,760 17,520
Resistances: Resists: Lightning
Pack: Up to 8 of its kind (Night Clan (mace) ) with double life. They stay close to it and fight the way it does.
Where: Depth 7 , when its kind is among the level's monsters.
Circles you and charges from five or more tiles away, then fights up close.
Depth 8 # Each appears when its kind is among the level's monsters. More about depth 8 .
Thornmaw the Unhallowed #
Magma Demon · Depth 8 · Demon
Normal Nightmare Hell
Level 16 31 46
Life 151 553 804
Armour 45 95 125
To-hit 45 130 165
Damage 18–22 40–48 78–94
Experience 2,152 8,304 16,608
Resistances: Immune: Magic Resists: Fire
Pack: Up to 8 of its kind (Magma Demon ) with double life. They stay close to it and fight the way it does.
Where: Depth 8 , when its kind is among the level's monsters.
Circles you hurling balls of fire and fights up close.
Mournrattle the Wicked #
Mud Man · Depth 8 · Demon
Normal Nightmare Hell
Level 16 31 46
Life 157 571 828
Armour 75 125 155
To-hit 60 145 180
Damage 25–34 54–72 106–142
Experience 2,330 8,660 17,320
Resistances: Immune: Magic Resists: Fire Resists: Lightning
Pack: Up to 8 of its kind (Mud Man ) with double life. They stay close to it and fight the way it does.
Where: Depth 8 , when its kind is among the level's monsters.
Unseen at range: it fades in when you are within 1 tile to strike, fades out again when you are farther, and backs off after you hit it.
Spitegrin the Unhallowed #
Poison Spitter · Depth 8 · Animal
Normal Nightmare Hell
Level 16 31 46
Life 120 460 680
Armour 30 80 110
To-hit 45 130 165
Damage 12–20 28–44 54–86
Experience 2,496 8,992 17,984
Resistances: No resistances
Pack: Up to 8 of its kind (Poison Spitter ) with double life. They stay close to it and fight the way it does.
Where: Depth 8 , when its kind is among the level's monsters.
Spits acid from range and backs away when you come closer than four tiles. Its death leaves a pool of acid.
Depth 9 # Each appears when its kind is among the level's monsters. More about depth 9 .
Scabchew the Wretched #
Mud Runner · Depth 9 · Animal
Normal Nightmare Hell
Level 18 33 48
Life 175 625 900
Armour 45 95 125
To-hit 70 155 190
Damage 25–34 54–72 106–142
Experience 2,808 9,616 19,232
Resistances: Resists: Fire
Pack: Up to 8 of its kind (Mud Runner ) with double life. They stay close to it and fight the way it does.
Where: Depth 9 , when its kind is among the level's monsters.
Circles you and charges from five or more tiles away, then fights up close.
Murkspine the Hungry #
Toad Demon · Depth 9 · Demon
Normal Nightmare Hell
Level 18 33 48
Life 241 823 1,164
Armour 65 115 145
To-hit 70 155 190
Damage 25–30 54–64 106–126
Experience 2,760 9,520 19,040
Resistances: Resists: Lightning
Pack: Up to 8 of its kind (Toad Demon ) with double life. They stay close to it and fight the way it does.
Where: Depth 9 , when its kind is among the level's monsters.
Walks straight at you and attacks, now and then with a special strike.
Sootgut the Unclean #
Red Storm · Depth 9 · Demon
Normal Nightmare Hell
Level 18 33 48
Life 205 715 1,020
Armour 30 80 110
To-hit 80 165 200
Damage 25–36 54–76 106–150
Experience 4,320 12,640 25,280
Resistances: Immune: Lightning
Pack: Up to 8 of its kind (Red Storm ) with double life. They stay close to it and fight the way it does.
Where: Depth 9 , when its kind is among the level's monsters.
Circles you casting lightning and fights up close.
Depth 10 # Each appears when its kind is among the level's monsters. More about depth 10 .
Goreskin the Smoldering #
Poison Spitter · Depth 10 · Animal
Normal Nightmare Hell
Level 20 35 50
Life 225 775 1,100
Armour 30 80 110
To-hit 45 130 165
Damage 20–30 44–64 86–126
Experience 2,496 8,992 17,984
Resistances: Immune: Magic Resists: Fire
Pack: Up to 8 of its kind (Poison Spitter ) with double life. They stay close to it and fight the way it does.
Where: Depth 10 , when its kind is among the level's monsters.
Spits acid from range and backs away when you come closer than four tiles. Its death leaves a pool of acid.
Mirereave the Smoldering #
Blood Claw · Depth 10 · Demon
Normal Nightmare Hell
Level 20 35 50
Life 202 706 1,008
Armour 80 130 160
To-hit 80 165 200
Damage 15–35 34–74 66–146
Experience 3,746 11,492 22,984
Resistances: Immune: Magic Immune: Fire
Pack: Up to 8 of its kind (Blood Claw ) with double life. They stay close to it and fight the way it does.
Where: Depth 10 , when its kind is among the level's monsters.
Waits as a stone statue until you come within 1 tile or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.
Bilejaw the Rotting #
Obsidian Lord · Depth 10 · Animal
Normal Nightmare Hell
Level 20 35 50
Life 262 886 1,248
Armour 90 140 170
To-hit 90 175 210
Damage 20–40 44–84 86–166
Experience 3,618 11,236 22,472
Resistances: Immune: Magic Immune: Lightning
Pack: Up to 8 of its kind (Obsidian Lord ) with double life. They stay close to it and fight the way it does.
Where: Depth 10 , when its kind is among the level's monsters.
Circles you and charges from five or more tiles away, then fights up close.
Craghorn the Crooked #
Storm Rider · Depth 10 · Demon
Normal Nightmare Hell
Level 20 35 50
Life 250 850 1,200
Armour 30 80 110
To-hit 80 165 200
Damage 20–35 44–74 86–146
Experience 4,782 13,564 27,128
Resistances: Immune: Lightning Resists: Magic Resists: Fire
Pack: Up to 8 of its kind (Storm Rider ) with double life. They stay close to it and fight the way it does.
Where: Depth 10 , when its kind is among the level's monsters.
Circles you casting lightning and fights up close.
Depth 11 # Each appears when its kind is among the level's monsters. More about depth 11 .
Miremantle the Bloated #
Frost Charger · Depth 11 · Animal
Normal Nightmare Hell
Level 22 37 52
Life 238 814 1,152
Armour 90 140 170
To-hit 80 165 200
Damage 25–30 54–64 106–126
Experience 3,440 10,880 21,760
Resistances: Immune: Magic Resists: Fire
Pack: Up to 8 of its kind (Frost Charger ) with double life. They stay close to it and fight the way it does.
Where: Depth 11 , when its kind is among the level's monsters.
Circles you and charges from five or more tiles away, then fights up close.
Pallwing #
Cave Viper · Depth 11 · Demon
Normal Nightmare Hell
Level 22 37 52
Life 222 766 1,088
Armour 60 110 140
To-hit 90 175 210
Damage 15–32 34–68 66–134
Experience 5,450 14,900 29,800
Resistances: Immune: Fire
Pack: Up to 8 of its kind (Cave Viper ) with double life. They stay close to it and fight the way it does.
Where: Depth 11 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Depth 12 # Each appears when its kind is among the level's monsters. More about depth 12 .
Cindercrawl the Silent #
Death Wing · Depth 12 · Demon
Normal Nightmare Hell
Level 24 39 54
Life 262 886 1,248
Armour 60 110 140
To-hit 95 180 215
Damage 20–40 44–84 86–166
Experience 4,556 13,112 26,224
Resistances: Immune: Lightning
Pack: Up to 8 of its kind (Death Wing ) with double life. They stay close to it and fight the way it does.
Where: Depth 12 , when its kind is among the level's monsters.
Waits as a stone statue until you come within 4 tiles or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.
Rustmaw the Gnawer #
Fire Drake · Depth 12 · Demon
Normal Nightmare Hell
Level 24 39 54
Life 285 955 1,340
Armour 65 115 145
To-hit 105 190 225
Damage 25–35 54–74 106–146
Experience 6,278 16,556 33,112
Resistances: Immune: Fire Resists: Lightning
Pack: Up to 8 of its kind (Fire Drake ) with double life. They stay close to it and fight the way it does.
Where: Depth 12 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Goretongue the Unclean #
Black Knight · Depth 12 · Demon
Normal Nightmare Hell
Level 24 39 54
Life 262 886 1,248
Armour 75 125 155
To-hit 110 195 230
Damage 25 54 106
Experience 6,720 17,440 34,880
Resistances: Immune: Magic Immune: Fire Immune: Lightning
Pack: Up to 8 of its kind (Black Knight ) with double life. They stay close to it and fight the way it does.
Where: Depth 12 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Slageye #
Succubus · Depth 12 · Demon
Normal Nightmare Hell
Level 24 39 54
Life 222 766 1,088
Armour 60 110 140
To-hit 100 185 220
Damage 10–20 24–44 46–86
Experience 7,392 18,784 37,568
Resistances: Immune: Magic Immune: Fire Resists: Lightning
Pack: Up to 8 of its kind (Succubus ) with double life. They stay close to it and fight the way it does.
Where: Depth 12 , when its kind is among the level's monsters.
Hurls Blood Stars from range and backs away when you come closer than four tiles.
Goreshank the Unhallowed #
Vortex Lord · Depth 12 · Demon
Normal Nightmare Hell
Level 24 39 54
Life 355 1,165 1,620
Armour 70 120 150
To-hit 120 205 240
Damage 35–40 74–84 146–166
Experience 6,504 17,008 34,016
Resistances: Immune: Magic Immune: Fire
Pack: Up to 8 of its kind (Vortex Lord ) with double life. They stay close to it and fight the way it does.
Where: Depth 12 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Depth 13 # Each appears when its kind is among the level's monsters. More about depth 13 .
Rustchew the Flayed #
Maelstrom · Depth 13 · Demon
Normal Nightmare Hell
Level 26 41 56
Life 306 1,018 1,424
Armour 40 90 120
To-hit 90 175 210
Damage 1–60 6–124 10–246
Experience 6,354 16,708 33,416
Resistances: Immune: Lightning Resists: Fire
Pack: None.
Where: Depth 13 , when its kind is among the level's monsters.
Circles you casting lightning and fights up close.
Mournspine the Mad #
Vortex Lord · Depth 13 · Demon
Normal Nightmare Hell
Level 26 41 56
Life 385 1,255 1,740
Armour 70 120 150
To-hit 120 205 240
Damage 20–55 44–114 86–226
Experience 6,504 17,008 34,016
Resistances: Resists: Fire
Pack: None.
Where: Depth 13 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Cragshank the Ravenous #
Pit Tyrant · Depth 13 · Demon
Normal Nightmare Hell
Level 26 41 56
Life 375 1,225 1,700
Armour 75 125 155
To-hit 130 215 250
Damage 25–40 54–84 106–166
Experience 7,286 18,572 37,144
Resistances: Immune: Magic Resists: Lightning
Pack: Up to 8 of its kind (Pit Tyrant ) with double life. They stay close to it and fight the way it does.
Where: Depth 13 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Scabthrash the Cruel #
Doom Guard · Depth 13 · Demon
Normal Nightmare Hell
Level 26 41 56
Life 200 700 1,000
Armour 75 125 155
To-hit 130 215 250
Damage 1–60 6–124 10–246
Experience 7,300 18,600 37,200
Resistances: Immune: Magic Immune: Fire Immune: Lightning
Pack: None.
Where: Depth 13 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Ashclaw the Jagged #
Snow Witch · Depth 13 · Demon
Normal Nightmare Hell
Level 26 41 56
Life 155 565 820
Armour 65 115 145
To-hit 110 195 230
Damage 30–40 64–84 126–166
Experience 8,168 20,336 40,672
Resistances: Resists: Lightning
Pack: None.
Where: Depth 13 , when its kind is among the level's monsters.
Hurls Blood Stars from range and backs away when you come closer than four tiles.
Depth 14 # Each appears when its kind is among the level's monsters. More about depth 14 .
Ashfang the Cruel #
Gold Viper · Depth 14 · Demon
Normal Nightmare Hell
Level 28 43 58
Life 340 1,120 1,560
Armour 70 120 150
To-hit 120 205 240
Damage 15–50 34–104 66–206
Experience 7,080 18,160 36,320
Resistances: Immune: Magic Resists: Lightning
Pack: Up to 8 of its kind (Gold Viper ) with double life. They stay close to it and fight the way it does.
Where: Depth 14 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Cinderdrool the Hollow #
Doom Guard · Depth 14 · Demon
Normal Nightmare Hell
Level 28 43 58
Life 336 1,108 1,544
Armour 75 125 155
To-hit 130 215 250
Damage 30–50 64–104 126–206
Experience 7,300 18,600 37,200
Resistances: Resists: Lightning
Pack: None.
Where: Depth 14 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Bonegnaw #
Magistrate · Depth 14 · Demon
Normal Nightmare Hell
Level 28 43 58
Life 270 910 1,280
Armour 0 50 80
To-hit 100 185 220
Damage 30–40 64–84 126–166
Experience 8,956 21,912 43,824
Resistances: Immune: Magic Resists: Fire Resists: Lightning
Pack: Up to 8 of its kind (Magistrate ) with double life. They stay close to it and fight the way it does.
Where: Depth 14 , when its kind is among the level's monsters.
Casts Charged Bolt from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.
Rustrot the Unhallowed #
Hell Spawn · Depth 14 · Demon
Normal Nightmare Hell
Level 28 43 58
Life 363 1,189 1,652
Armour 75 125 155
To-hit 115 200 235
Damage 30–50 64–104 126–206
Experience 8,960 21,920 43,840
Resistances: Immune: Fire
Pack: None.
Where: Depth 14 , when its kind is among the level's monsters.
Hurls Blood Stars from range and backs away when you come closer than four tiles.
Bonehorn the Weeping #
Steel Lord · Depth 14 · Demon
Normal Nightmare Hell
Level 28 43 58
Life 415 1,345 1,860
Armour 80 130 160
To-hit 120 205 240
Damage 40–50 84–104 166–206
Experience 8,504 21,008 42,016
Resistances: Resists: Lightning
Pack: None.
Where: Depth 14 , when its kind is among the level's monsters.
Walks up and attacks, pausing between blows.
Depth 15 # Each appears when its kind is among the level's monsters. More about depth 15 .
Pallhook #
Hell Spawn · Depth 15 · Demon
Normal Nightmare Hell
Level 30 45 60
Life 412 1,336 1,848
Armour 75 125 155
To-hit 115 200 235
Damage 20–55 44–114 86–226
Experience 8,960 21,920 43,840
Resistances: Immune: Magic Immune: Lightning
Pack: None.
Where: Depth 15 , when its kind is among the level's monsters.
Hurls Blood Stars from range and backs away when you come closer than four tiles.
Grueeye the Wretched #
Cabalist · Depth 15 · Demon
Normal Nightmare Hell
Level 30 45 60
Life 425 1,375 1,900
Armour 0 50 80
To-hit 110 195 230
Damage 25–40 54–84 106–166
Experience 9,858 23,716 47,432
Resistances: Immune: Fire
Pack: Up to 8 of its kind (Cabalist ) with double life. They stay close to it and fight the way it does.
Where: Depth 15 , when its kind is among the level's monsters.
Casts Lightning from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.
Depth 16 # Always here. More about depth 16 .
Venomhook the Unhallowed #
Blood Knight · Depth 16 · Demon
Normal Nightmare Hell
Level 32 47 62
Life 525 1,675 2,300
Armour 85 135 165
To-hit 130 215 250
Damage 20–60 44–124 86–246
Experience 10,260 24,520 49,040
Resistances: No resistances
Pack: None.
Where: Always on depth 16 , where Blood Knights always live.
Walks up and attacks, pausing between blows.
Never met # These named monsters are in the game's tables but can never appear: each belongs to a depth where its kind never lives. 3 more rows belong to kinds this game does not have at all and are left out.
Mothchew the Smoldering #
Satyr Lord · Animal
Never appears: it belongs to depth 4, and its kind (Satyr Lord) never spawns.
Blisterrattle the Wretched #
Unseen · Demon
Never appears: it belongs to depth 5, but its kind (Unseen) only lives on depths 6–8.
Mourngrin #
Wyrm · Animal
Never appears: it belongs to depth 6, and its kind (Wyrm) never spawns.
Thornjaw #
Red Storm · Demon
Never appears: it belongs to depth 7, but its kind (Red Storm) only lives on depths 9–11.
Mourngnaw the Rotting #
Hell Stone · Demon
Never appears: it belongs to depth 8, but its kind (Hell Stone) only lives on depths 9–11.
Cinderspine #
Incinerator · Demon
Never appears: it belongs to depth 8, and its kind (Incinerator) never spawns.
Thornrattle the Ravenous #
Red Death · Demon
Never appears: it belongs to depth 8, and its kind (Red Death) never spawns.
Murkhorn the Unclean #
Flame Lord · Demon
Never appears: it belongs to depth 9, and its kind (Flame Lord) never spawns.
Husktooth #
Lich Demon · Demon
Never appears: it belongs to depth 9, and its kind (Lich Demon) never spawns.
Knellwing #
Red Death · Demon
Never appears: it belongs to depth 9, and its kind (Red Death) never spawns.
Blightdrool the Wicked #
Storm Rider · Demon
Never appears: it belongs to depth 9, but its kind (Storm Rider) only lives on depths 10–12.
Grimfang the Hollow #
Hell Burner · Demon
Never appears: it belongs to depth 11, and its kind (Hell Burner) never spawns.
Huskrattle #
Undead Tyrant · Demon
Never appears: it belongs to depth 11, and its kind (Undead Tyrant) never spawns.
Ashslaver the Scarred #
Counselor · Demon
Never appears: it belongs to depth 12, but its kind (Counselor) only lives on depths 13–14.
Knelldrool the Gnawer #
The Shredded · Undead
Never appears: it belongs to depth 12, and its kind (The Shredded) never spawns.
Gloamchew the Unhallowed #
Azure Drake · Demon
Never appears: it belongs to depth 13, but its kind (Azure Drake) only lives on depth 15.
Rustgash #
Hollow One · Undead
Never appears: it belongs to depth 13, and its kind (Hollow One) never spawns.
Spitefist #
Pain Master · Undead
Never appears: it belongs to depth 13, and its kind (Pain Master) never spawns.
Gutrend the Jagged #
Reality Weaver · Undead
Never appears: it belongs to depth 15, and its kind (Reality Weaver) never spawns.
Blistergnaw the Cruel #
Hell Spawn · Demon
Never appears: it belongs to depth 16, where only Advocates and Blood Knights live, not the Hell Spawn.
Charshank the Gnawer #
Soul Burner · Demon
Never appears: it belongs to depth 16, where only Advocates and Blood Knights live, not the Soul Burner.
Grimwing #
Obsidian Lord · Animal
Never appears: it belongs to depth 19, and there are only sixteen.
Gorebrand the Cruel #
Storm Lord · Demon
Never appears: it belongs to depth 28, and there are only sixteen.