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The Depths

Sixteen depths lead down from the abbey to the Pit, four in each of four layers. Every run lays them out anew.

Getting around #

The abbey door in Hollowmere opens onto depth 1, and every depth has stairs up and down to the next. Besides the stairs:

Town warps

Depths 5, 9 and 13 each have a second staircase straight up to Hollowmere, coming out at the matching warp. The warps close again when a new difficulty begins.

Hollowmere
Hollowmere

Waypoints

A waypoint dais stands in Hollowmere's square and on depths 2, 4, 6, 8, 10, 12, 14 (every second depth down to 14). Come within 2 tiles of a dais with a clear line to its centre and it lights up; from any lit waypoint you can travel to any other. They go dark when a new difficulty begins. Odd depths, depth 16 and the quest levels have none.

Quest stairs and the red portal

Four quests lead off the main stairs into quest levels of their own: three by stairs that work while their quest is in the run, and Vossarin's sanctum by a red portal.

The Desecrated Abbey · depths 1–4 #

The halls beneath the abbey. Up to three great chambers, set with piers, a ring of columns or rows of columns, form a spine joined by an arcaded nave, sometimes with a carpet runner down its middle. Smaller rooms branch off it, each parted from the next by a wall holding a door, an open archway or an arcade of pillars.

The Desecrated Abbey
The Desecrated Abbey

Depth 2 #

The Desecrated Abbey

Kinds
A level holds 4–7 of these 20 kinds, drawn at random. A quest boss's kind is placed first and can leave room for fewer.
Monsters
Zombie, Ghoul, Rotting Carcass, Fallen One (spear), Carver (spear), Devil Kin (spear), Skeleton (axe), Corpse Axe, Burning Dead (axe), Fallen One (sword), Carver (sword), Devil Kin (sword), Scavenger, Plague Eater, Skeleton (bow), Corpse Bow, Skeleton Captain, Corpse Captain, Hidden, Fiend
Named
The Gravedigger (quest), Skullbrand the Restless, Venomskin the Silent, Sludgehide the Gnawer, Gallshank the Cruel, Rimeeye the Crooked, Sludgedrool, Bileshank, Dreadtooth the Gloomwalker
Elite packs
1–2 on Normal
Quests
The Gravedigger (some runs), Tainted Wellspring (some runs)
Set pieces
A slaughter room behind a single door, its floor soaked in blood and hung with chains. (The Gravedigger)A breach where the floor gave way to a seeping cave, with a foul pool and the stairs down to the Tainted Wellspring. (Tainted Wellspring)
Quest level
The Tainted Wellspring
Ways
A waypoint dais.

Depth 3 #

The Desecrated Abbey

Kinds
A level holds 4–8 of these 24 kinds, drawn at random.
Monsters
Ghoul, Rotting Carcass, Black Death, Carver (spear), Devil Kin (spear), Dark One (spear), Corpse Axe, Burning Dead (axe), Horror (axe), Carver (sword), Devil Kin (sword), Dark One (sword), Scavenger, Plague Eater, Shadow Beast, Skeleton (bow), Corpse Bow, Burning Dead (bow), Skeleton Captain, Corpse Captain, Burning Dead Captain, Hidden, Fiend, Blink
Named
Charreave the Cinder-Born, Mournskin the Patient, Festerrattle the Hungry, Roteye the Vile, Mirehide the Wicked, Cragthrash, Cindercrawl the Cruel, Thornrot the Hungry
Elite packs
1–2 on Normal
Quests
The Hollow King (some runs)
Set pieces
A pillared vestibule with a carpet runner, leading to the stairs into the Hollow King's tomb. (The Hollow King)
Quest level
The Hollow King's Tomb

Depth 4 #

The Desecrated Abbey

Kinds
A level holds 4–8 of these 22 kinds, drawn at random. A quest boss's kind is placed first and can leave room for fewer.
Monsters
Rotting Carcass, Black Death, Devil Kin (spear), Dark One (spear), Burning Dead (axe), Horror (axe), Devil Kin (sword), Dark One (sword), Plague Eater, Shadow Beast, Bone Gasher, Corpse Bow, Burning Dead (bow), Horror (bow), Corpse Captain, Burning Dead Captain, Horror Captain, Hidden, Flesh Clan (mace), Blink, Gloom, Flesh Clan (bow)
Named
Mewlik the Craven (quest), Snivelgut (quest), Ashreave, Festerhook the Cinder-Born, Gruebane the Flayed, Bilerot, Mothrattle the Scarred
Elite packs
1–2 on Normal
Quests
Mewlik's Bargain (some runs), The Stolen Sign (some runs)
Set pieces
An antechamber between a sealed closet and a sealed muster hall, which open one after the other. (The Stolen Sign)
Ways
A waypoint dais.

The Catacombs · depths 5–8 #

The burial vaults. Rooms are joined by halls two tiles wide; most rooms open through doors, others merge into open vaults, and up to five walled side rooms have a single door each. Here and there a wall has crumbled into a breach of rubble.

The Catacombs
The Catacombs

Depth 5 #

The Catacombs

Kinds
A level holds 3–7 of these 20 kinds, drawn at random.
Monsters
Black Death, Dark One (spear), Horror (axe), Dark One (sword), Shadow Beast, Bone Gasher, Burning Dead (bow), Horror (bow), Burning Dead Captain, Horror Captain, Hidden, Stalker, Flesh Clan (mace), Stone Clan (mace), Blink, Gloom, Flesh Clan (bow), Stone Clan (bow), Overlord, Winged-Demon
Named
Venomfist the Hungry, Charslaver the Gloomwalker, Hexgrin the Cackler, Miretongue the Unhallowed, Scabtooth the Flayed
Elite packs
2 on Normal
Quests
The Fallen Star (some runs), The Last Paladin (some runs)
Set pieces
A small pillared shrine alcove with a pedestal. (The Fallen Star)A reliquary hall with three pedestals around a sealed vault. (The Last Paladin)
Ways
A second staircase leads up to Hollowmere, coming out at the Crypt. Reaching this depth opens the Crypt in town, which leads back down here.

Depth 6 #

The Catacombs

Kinds
A level holds 3–6 of these 16 kinds, drawn at random.
Monsters
Bone Gasher, Horror (bow), Horror Captain, Stalker, Unseen, Flesh Clan (mace), Stone Clan (mace), Fire Clan (mace), Gloom, Familiar, Flesh Clan (bow), Stone Clan (bow), Fire Clan (bow), Acid Beast, Overlord, Winged-Demon
Named
Blightreave the Restless, Rothook the Jagged, Witherfist the Smoldering, Scabjaw the Pale
Elite packs
2 on Normal
Quests
The Ossuary
Set pieces
A bone-strewn chapel where a wall of gates hides the stairs down to the Ossuary. (The Ossuary)
Quest level
The Ossuary
Ways
A waypoint dais.

Depth 7 #

The Catacombs

Kinds
A level holds 2–4 of these 15 kinds, drawn at random.
Monsters
Stalker, Unseen, Stone Clan (mace), Fire Clan (mace), Night Clan (mace), Familiar, Stone Clan (bow), Fire Clan (bow), Night Clan (bow), Acid Beast, Overlord, Mud Man, Horned Demon, Winged-Demon, Gargoyle, Illusion Weaver (with The Sightless Halls)
Named
Bilegut, Murkwing, Wretchtongue the Silent, Blisterrattle the Ever-Thirsting
Elite packs
2 on Normal
Quests
The Sightless Halls (some runs)
Set pieces
A maze of pillared lanes that loops back on itself. (The Sightless Halls)

Depth 8 #

The Catacombs

Kinds
A level holds 2–4 of these 16 kinds, drawn at random. A quest boss's kind is placed first and can leave room for fewer.
Monsters
Unseen, Illusion Weaver, Fire Clan (mace), Night Clan (mace), Familiar, Fire Clan (bow), Night Clan (bow), Acid Beast, Poison Spitter, Mud Man, Toad Demon, Magma Demon, Blood Stone, Horned Demon, Mud Runner, Gargoyle
Named
Orzath the Unhinged (quest), Thornmaw the Unhallowed, Mournrattle the Wicked, Spitegrin the Unhallowed
Elite packs
2 on Normal
Quests
The Mad Archivist (some runs)
Set pieces
A long library hall lined with bookcase alcoves, with a carpeted dais. (The Mad Archivist)
Ways
A waypoint dais.

The Weeping Caves · depths 9–12 #

Natural caverns with no doors, worn into winding shapes, with rock formations standing in the wide places. Pools of murky water or lava lie in the caverns, at least one per level; a pool is water with a chance of 60% on depth 9, 50% on 10, 35% on 11 and 25% on 12, and lava otherwise. Up to two rivers run out of the pools, crossed by bridges, and up to three pens are fenced off.

The Weeping Caves
The Weeping Caves

Depth 9 #

The Weeping Caves

Kinds
A level holds 2–3 of these 16 kinds, drawn at random.
Monsters
Illusion Weaver, Night Clan (mace), Night Clan (bow), Poison Spitter, Mud Man, Toad Demon, Magma Demon, Blood Stone, Hell Stone, Lava Lord, Horned Demon, Mud Runner, Frost Charger, Red Storm, Gargoyle, Blood Claw
Named
Scabchew the Wretched, Sootgut the Unclean, Murkspine the Hungry
Elite packs
2–3 on Normal
Quests
Rotcap (some runs)
Set pieces
A fungal grove of toadstools around two pools and a rubble mound. (Rotcap)
Ways
A second staircase leads up to Hollowmere, coming out at the Cave mouth. Reaching this depth opens the Cave mouth in town, which leads back down here.

Depth 10 #

The Weeping Caves

Kinds
A level holds 2–4 of these 16 kinds, drawn at random.
Monsters
Illusion Weaver, Poison Spitter, Pit Beast, Toad Demon, Flayed One, Blood Stone, Hell Stone, Lava Lord, Mud Runner, Frost Charger, Obsidian Lord, Red Storm, Storm Rider, Blood Claw, Death Wing, Slayer
Named
Mirereave the Smoldering, Bilejaw the Rotting, Goreskin the Smoldering, Craghorn the Crooked
Elite packs
2–3 on Normal
Quests
The Anvil of Embers (some runs)
Set pieces
A lake of lava around an island, reached by a narrow winding causeway. (The Anvil of Embers)
Ways
A waypoint dais.

The Abyss · depths 13–16 #

A fortress of the Pit. One quarter of the level is laid out and mirrored into the other three, so every level is symmetrical. Its walls are two tiles thick, with archways between the halls; lava pits are sunk into the larger halls and pillars stand in others. Depth 16 holds the Black Sanctum at its centre.

The Abyss
The Abyss

Depth 13 #

The Abyss

Kinds
A level holds 2–3 of these 15 kinds, drawn at random. A quest boss's kind is placed first and can leave room for fewer.
Monsters
Lava Maw, Storm Lord, Maelstrom, Guardian, Vortex Lord, Pit Tyrant, Cave Viper, Fire Drake, Gold Viper, Black Knight, Doom Guard, Blood Knight, Succubus, Snow Witch, Counselor, Steel Lord (with The Crimson Warmaster)
Named
The Crimson Warmaster (quest), Cragshank the Ravenous, Scabthrash the Cruel, Rustchew the Flayed, Ashclaw the Jagged, Mournspine the Mad
Elite packs
3 on Normal
Quests
The Crimson Warmaster (some runs)
Set pieces
A war hall with thick walls, pillars and a throne dais. (The Crimson Warmaster)
Ways
A second staircase leads up to Hollowmere, coming out at the Rift. Reaching this depth opens the Rift in town, which leads back down here.

Depth 14 #

The Abyss

Kinds
A level holds 2–3 of these 15 kinds, drawn at random. A quest boss's kind is placed first and can leave room for fewer.
Monsters
Lava Maw, Maelstrom, Vortex Lord, Pit Tyrant, Fire Drake, Gold Viper, Black Knight, Doom Guard, Steel Lord, Blood Knight, Succubus, Snow Witch, Hell Spawn, Counselor, Magistrate
Named
Ser Calden the Forsworn (quest), Ashfang the Cruel, Cinderdrool the Hollow, Bonegnaw, Rustrot the Unhallowed, Bonehorn the Weeping
Elite packs
3 on Normal
Quests
The Forsworn Knight (some runs)
Set pieces
A quiet chapel nook with an altar, a carpet aisle and pillars. (The Forsworn Knight)
Ways
A waypoint dais.

Depth 15 #

The Abyss

Kinds
A level holds 2–3 of these 9 kinds, drawn at random.
Monsters
Pit Tyrant, Azure Drake, Doom Guard, Steel Lord, Snow Witch, Hell Spawn, Soul Burner, Magistrate, Cabalist
Named
Grueeye the Wretched, Pallhook
Elite packs
3 on Normal
Quests
The Betrayer
Set pieces
A round ritual chamber with a blood circle and a pentagram, and a stand holding the Staff of the Betrayer. (The Betrayer)
Quest level
Vossarin's Sanctum
Ways
The stairs down to depth 16 appear only once Archprelate Vossarin is dead.

Depth 16 #

The Abyss

Kinds
Only these two kinds, and no random draw.
Monsters
Advocate, Blood Knight, Vorthax the Unmaker
Named
Venomhook the Unhallowed (always)
Elite packs
3 on Normal
Quests
The Unmaker
Set pieces
The Black Sanctum, a fortress at the centre of the level: a ring corridor circles the throne chamber, and four skull levers open its gates one after another, the last one the throne door. (The Unmaker)
Ways
The bottom of the world: there are no stairs down.

Quest levels #

Places reached from a quest's stairs or portal. Each has a look of its own, whatever the depth it opens from.

The Tainted Wellspring #

From depth 2

Quest
Tainted Wellspring (some runs)
Way in
Stairs in a breach on depth 2.
Looks like
The Weeping Caves
Layout
An entry cavern opens onto a winding passage up to a great cavern around a polluted lake, with rotten planks out to an islet of filth. A grotto lies to the west, caves to the south, and in the north-east the spring itself, whose foul stream runs down to the lake.
Monsters
Drawn at random like a regular level's, from the kinds of depth 2: Zombie, Ghoul, Rotting Carcass, Fallen One (spear), Carver (spear), Devil Kin (spear), Skeleton (axe), Corpse Axe, Burning Dead (axe), Fallen One (sword), Carver (sword), Devil Kin (sword), Scavenger, Plague Eater, Skeleton (bow), Corpse Bow, Skeleton Captain, Corpse Captain, Hidden, Fiend.
Elite packs
None.

The Hollow King's Tomb #

On the map: Tomb of the Hollow King · From depth 3

Quest
The Hollow King (some runs)
Way in
Stairs at the end of a pillared vestibule on depth 3.
Looks like
The Desecrated Abbey
Layout
An entry crypt leads through a burial gallery lined with tomb alcoves to a cross-shaped crypt hall. Off it lie a lever chapel to the west, an ossuary to the east and the colonnaded throne hall to the north, where a carpet runs up to the throne. The king's treasury beside the throne hall stays sealed until the lever is pulled.
Monsters
Drawn at random like a regular level's, from the skeleton kinds of depth 3: Corpse Axe, Burning Dead (axe), Horror (axe), Skeleton (bow), Corpse Bow, Burning Dead (bow), Skeleton Captain, Corpse Captain, Burning Dead Captain.
Bosses
The Hollow King
Elite packs
None.

The Ossuary #

From depth 6

Quest
The Ossuary
Way in
Stairs behind a wall of gates in a bone chapel on depth 6.
Looks like
The Catacombs
Layout
An antechamber leads to a ring corridor around the reliquary in the middle, with pillared bone halls to the east and west, dead-end crawls lined with bones, and a long crawl to a hidden treasure vault.
Monsters
Drawn at random like a regular level's, from the skeleton kinds of depth 6: Horror (bow), Horror Captain.
Elite packs
None.

Vossarin's Sanctum #

On the map: Sanctum of the Betrayer · From depth 15

Quest
The Betrayer
Way in
A red portal in the ritual circle on depth 15. It opens after the Staff of the Betrayer has been brought to Elder Enoch.
Looks like
The Desecrated Abbey
Layout
An entry hall opens onto a colonnaded nave with a carpet, leading to a round ritual chamber with a blood pentagram and the altar at its heart. Two side chapels lie behind doors. The stairs back up stay shut until the Archprelate is dead.
Monsters
Drawn at random like a regular level's, from the kinds of depth 15: Pit Tyrant, Azure Drake, Doom Guard, Steel Lord, Snow Witch, Hell Spawn, Soul Burner, Magistrate, Cabalist.
Bosses
Archprelate Vossarin, Sister Mauvreth, Sister Kesh
Elite packs
None.