Fallen Starstone #
Quest: The Fallen Star
The Fallen Starstone. Cold as a grave and heavier than it looks. Tostig is waiting for it.
Steel, cloth and glass taken from the dead. Every base item in the depths, with the numbers the game uses.
These tables list base items: the plain form of each item, before any magic. Magic items add prefixes and suffixes to these bases, and unique items are built on them.
The Two-Handed Sword and the Great Sword need both hands; the rest leave a hand free for a shield.
| Item | Damage | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Dagger | 1–4 | 16 | — | 1 | 60 | 1×2 | One-handed · Uniques: Mercy's End, Brittle Fang, Coven Spike | |
| Short Sword | 2–6 | 24 | 18 Str | 1 | 120 | 1×3 | One-handed | |
| Sabre | 1–8 | 45 | 17 Str | 1 | 170 | 1×3 | One-handed · Uniques: Duelist's Doom, Stormlash | |
| Falchion | 4–8 | 20 | 30 Str | 2 | 250 | 1×3 | One-handed · Uniques: Butcherbird, Hungering Crescent | |
| Scimitar | 3–7 | 28 | 23 Str, 23 Dex | 4 | 200 | 1×3 | One-handed · Unique: Flaying Whirl | |
| Blade | 3–8 | 30 | 25 Str, 30 Dex | 4 | 280 | 1×3 | One-handed | |
| Claymore | 1–12 | 36 | 35 Str | 5 | 450 | 1×3 | One-handed · Unique: Skullsunder | |
| Long Sword | 2–10 | 40 | 30 Str, 30 Dex | 6 | 350 | 1×3 | One-handed · Uniques: Pyrewarden, Cinderheart | |
| Broad Sword | 4–12 | 50 | 40 Str | 8 | 750 | 1×3 | One-handed · Uniques: Duskward Blade, Leechblade | |
| Bastard Sword | 6–15 | 60 | 50 Str | 10 | 1,000 | 1×3 | One-handed · Unique: Ruinbringer | |
| Two-Handed Sword | 8–16 | 75 | 65 Str | 14 | 1,800 | 2×3 | Two-handed · Unique: Tombfall | |
| Great Sword | 10–20 | 100 | 75 Str | 17 | 3,000 | 2×3 | Two-handed · Unique: Oathbreaker's Greatblade |
Every axe needs both hands.
| Item | Damage | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Small Axe | 2–10 | 24 | — | 2 | 150 | 2×2 | Two-handed · Unique: Hexcarver | |
| Axe | 4–12 | 32 | 22 Str | 4 | 450 | 2×3 | Two-handed | |
| Large Axe | 6–16 | 40 | 30 Str | 6 | 750 | 2×3 | Two-handed · Uniques: Gutsplitter, Headsman's Due, Stonejaw | |
| Broad Axe | 8–20 | 50 | 50 Str | 8 | 1,000 | 2×3 | Two-handed · Uniques: Demonsunder, Stormwrack | |
| Battle Axe | 10–25 | 60 | 65 Str | 10 | 1,500 | 2×3 | Two-handed · Uniques: Hollow Reaper, Bloodtithe | |
| Great Axe | 12–30 | 75 | 80 Str | 12 | 2,500 | 2×3 | Two-handed · Unique: Doomreaver |
Maces, clubs, flails and hammers. The Maul needs both hands; the rest leave a hand free for a shield.
| Item | Damage | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Club | 1–6 | 20 | — | 1 | 20 | 1×3 | One-handed · Unique: Skullcrusher | |
| Mace | 1–8 | 32 | 16 Str | 2 | 200 | 2×3 | One-handed · Uniques: Penitent's Mace, Censer of Wrath, Scepter of Vespers | |
| Morning Star | 1–10 | 40 | 26 Str | 3 | 300 | 2×3 | One-handed · Unique: Black Sun | |
| Spiked Club | 3–6 | 20 | 18 Str | 4 | 225 | 1×3 | One-handed · Unique: Skullcrusher | |
| War Hammer | 5–9 | 50 | 40 Str | 5 | 600 | 2×3 | One-handed · Unique: Thunderknell | |
| Flail | 2–12 | 36 | 30 Str | 7 | 500 | 2×3 | One-handed · Unique: Lich Lantern | |
| Maul | 6–20 | 50 | 55 Str | 10 | 900 | 2×3 | Two-handed · Uniques: Gravestone Maul, Anvilhead |
Every bow needs both hands. When a normal monster's drop or Tostig's common arms are picked, each bow counts twice as much as any other base item.
| Item | Damage | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Short Bow | 1–4 | 30 | — | 1 | 100 | 2×3 | Two-handed · Uniques: Witchwood Bow, Carrion Wasp | |
| Hunter's Bow | 2–5 | 40 | 20 Str, 35 Dex | 3 | 350 | 2×3 | Two-handed · Unique: Pyre String | |
| Long Bow | 1–6 | 35 | 25 Str, 30 Dex | 5 | 250 | 2×3 | Two-handed · Uniques: Gallows Yew, Nightgaunt String, Corpsefinder | |
| Composite Bow | 3–6 | 45 | 25 Str, 40 Dex | 7 | 600 | 2×3 | Two-handed · Uniques: Exorcist's Arc, Gravewood Bow | |
| Short Battle Bow | 3–7 | 45 | 30 Str, 50 Dex | 9 | 750 | 2×3 | Two-handed | |
| Long Battle Bow | 1–10 | 50 | 30 Str, 60 Dex | 11 | 1,000 | 2×3 | Two-handed · Unique: Deathknell | |
| Short War Bow | 4–8 | 55 | 35 Str, 70 Dex | 15 | 1,500 | 2×3 | Two-handed | |
| Long War Bow | 1–14 | 60 | 45 Str, 80 Dex | 19 | 2,000 | 2×3 | Two-handed · Unique: Requiem |
Every staff needs both hands. Three in four staves carry a spell with charges and are named after it (Long Staff of Fireball). The spell's staff level is at most half the item level, and the staff then needs the spell's Magic. The other staves roll prefixes and suffixes instead. Sabine the Witch sells staves and recharges them.
| Item | Damage | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Short Staff | 2–4 | 25 | — | 1 | 30 | 1×3 | Two-handed · Uniques: Petrifier, Thornwarden | |
| Long Staff | 4–8 | 35 | — | 4 | 100 | 1×3 | Two-handed · Uniques: Shadowcane, Pyrebrand, Phantom Staff | |
| Composite Staff | 5–10 | 45 | — | 6 | 500 | 1×3 | Two-handed · Unique: Tempest Rod | |
| Quarter Staff | 6–12 | 55 | 20 Str | 9 | 1,000 | 1×3 | Two-handed · Unique: Mad Prophet's Staff | |
| War Staff | 8–16 | 75 | 30 Str | 12 | 1,500 | 1×3 | Two-handed · Uniques: Stormspine, Golemheart |
Claws, wands and pelts each belong to one class (Assassin, Necromancer and Druid). Every other hero sees them in red and cannot use them. They only appear for their own class: about one weapon drop in eight becomes a claw for an Assassin or a wand for a Necromancer, and one helm drop in eight becomes a pelt for a Druid, picked among the two best that the drop's item level allows. Tostig the Smith stocks one or two for your class, and the slain hero on depth 9 leaves a magic one.
The Assassin can wield a claw or a sword in each hand; the off-hand weapon adds half its damage.
| Item | Damage | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Katar | 3–6 | 24 | 15 Str, 25 Dex | 1 | 120 | 1×3 | One-handed · Assassin only | |
| Wrist Blade | 4–9 | 32 | 25 Str, 40 Dex | 6 | 450 | 1×3 | One-handed · Assassin only | |
| Hatchet Hands | 6–12 | 40 | 35 Str, 60 Dex | 12 | 1,100 | 1×3 | One-handed · Assassin only | |
| Blade Talons | 8–15 | 48 | 45 Str, 80 Dex | 18 | 2,200 | 1×3 | One-handed · Assassin only |
| Item | Damage | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Wand | 1–3 | 15 | — | 1 | 60 | 1×2 | One-handed · Necromancer only | |
| Yew Wand | 2–4 | 20 | 20 Mag | 6 | 300 | 1×2 | One-handed · Necromancer only | |
| Bone Wand | 2–6 | 25 | 35 Mag | 12 | 900 | 1×2 | One-handed · Necromancer only · +1 to Necromancer ability levels | |
| Grim Wand | 3–7 | 30 | 55 Mag | 18 | 2,000 | 1×2 | One-handed · Necromancer only · +1 to Necromancer ability levels |
Light armour needs little or no Strength. The Monk gains armour equal to twice his level in light armour or none.
| Item | Armour | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Rags | 2–6 | 6 | — | 1 | 5 | 2×3 | Unique: Leper's Shroud | |
| Cape | 1–5 | 12 | — | 1 | 10 | 2×3 | Unique: Nightveil | |
| Cloak | 3–7 | 18 | — | 2 | 40 | 2×3 | Unique: Shroud of Many Sorrows | |
| Robe | 4–7 | 24 | — | 3 | 75 | 2×3 | Unique: Vestments of the Coven | |
| Quilted Armor | 7–10 | 30 | — | 4 | 200 | 2×3 | ||
| Leather Armor | 10–13 | 35 | — | 6 | 300 | 2×3 | Unique: Ghoulhide | |
| Hard Leather Armor | 11–14 | 40 | — | 7 | 450 | 2×3 | ||
| Studded Leather Armor | 15–17 | 45 | 20 Str | 9 | 700 | 2×3 | Unique: Flayed Hide |
The Monk gains half his level in armour in medium armour, or twice his level if it is unique.
| Item | Armour | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Ring Mail | 17–20 | 50 | 25 Str | 11 | 900 | 2×3 | ||
| Chain Mail | 18–22 | 55 | 30 Str | 13 | 1,250 | 2×3 | Unique: Stormchain | |
| Scale Mail | 23–28 | 60 | 35 Str | 15 | 2,300 | 2×3 | ||
| Splint Mail | 30–35 | 65 | 40 Str | 17 | 3,250 | 2×3 |
Heavy armour gives the Monk no bonus, unless it is unique (half his level).
| Item | Armour | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Breast Plate | 20–24 | 80 | 40 Str | 16 | 2,800 | 2×3 | Unique: Carapace of the Pit | |
| Plate Mail | 42–50 | 75 | 60 Str | 19 | 4,600 | 2×3 | Unique: Phantom Plate | |
| Field Plate | 40–45 | 80 | 65 Str | 21 | 5,800 | 2×3 | ||
| Gothic Plate | 50–60 | 100 | 80 Str | 23 | 8,000 | 2×3 | ||
| Full Plate Mail | 60–75 | 90 | 90 Str | 25 | 6,500 | 2×3 | Unique: Infernal Bulwark |
The last 4 are the pelts of the Druid, the only hero who can wear them (see class weapons for how class items drop).
| Item | Armour | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Cap | 1–3 | 15 | — | 1 | 15 | 2×2 | ||
| Skull Cap | 2–4 | 20 | — | 4 | 25 | 2×2 | Unique: Cowl of Whispers | |
| Helm | 4–6 | 30 | 25 Str | 8 | 40 | 2×2 | Uniques: Vampire's Visor, Warmonger's Helm, Helm of the Bleeding Saint | |
| Full Helm | 6–8 | 35 | 35 Str | 12 | 90 | 2×2 | ||
| Crown | 8–12 | 40 | — | 16 | 200 | 2×2 | Unique: Diadem of Ashen Kings | |
| Great Helm | 10–15 | 60 | 50 Str | 20 | 400 | 2×2 | Unique: Eclipse Helm | |
| Wolf Head | 8–11 | 20 | 20 Str | 3 | 300 | 2×2 | Druid only | |
| Hawk Helm | 10–15 | 24 | 25 Str | 8 | 700 | 2×2 | Druid only | |
| Antlers | 12–18 | 30 | 30 Str | 13 | 1,500 | 2×2 | Druid only · +1 to Druid ability levels | |
| Falcon Mask | 15–21 | 36 | 35 Str | 18 | 3,000 | 2×2 | Druid only · +1 to Druid ability levels |
A shield lets its bearer block blows.
| Item | Armour | Durability | Requires | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|---|---|---|
| Buckler | 1–5 | 16 | — | 1 | 30 | 2×2 | Uniques: Martyr's Buckler, Gravemarker | |
| Small Shield | 3–8 | 24 | 25 Str | 5 | 90 | 2×2 | Unique: Coffin Lid | |
| Large Shield | 5–10 | 32 | 40 Str | 9 | 200 | 2×3 | Unique: Rampart of Bones | |
| Kite Shield | 8–15 | 40 | 50 Str | 14 | 400 | 2×3 | Unique: Wyrmscale Kite | |
| Tower Shield | 12–20 | 50 | 60 Str | 20 | 850 | 2×3 | Unique: Thundergate | |
| Gothic Shield | 14–18 | 60 | 80 Str | 23 | 2,300 | 2×3 | Unique: Thundergate |
Rings and amulets never drop plain: each one is magic or unique, and the ones Tostig and Hob sell are magic. Their worth lies in their affixes.
| Item | Item level | Value | Size | Notes | |
|---|---|---|---|---|---|
| Ring | 5 | 1,000 | 1×1 | Always magic or unique · 3 entries in the item table (item levels 5, 10 and 15) · Uniques: Ring of Cruelty, Occultist's Loop, Bloodwell Ring, Ring of the Devouring Covenant, Ring of Barbs | |
| Amulet | 8 | 1,200 | 1×1 | Always magic or unique · 2 entries in the item table (item levels 8 and 16) |
Potions and elixirs are used with a right click or a belt key. Partial potions are multiplied by your class's factor below; full potions always restore everything.
| Item | Effect | Item level | Value | Notes | |
|---|---|---|---|---|---|
| Potion of Healing | Restores some life: 1/8 to 3/8 of your maximum life, times your class's potion factor. | 1 | 50 | Brother Ansel always has it | |
| Potion of Full Healing | Restores all life. | 1 | 150 | Brother Ansel always has it | |
| Potion of Mana | Restores some mana: 1/8 to 3/8 of your maximum mana, times your class's potion factor. | 1 | 50 | Sabine the Witch always has it | |
| Potion of Full Mana | Restores all mana. | 1 | 150 | Sabine the Witch always has it | |
| Potion of Rejuvenation | Restores some life and some mana, each as the potions above, and refills your stamina. | 3 | 120 | ||
| Potion of Full Rejuvenation | Restores all life, mana and stamina. | 7 | 600 | ||
| Elixir of Strength | +1 Strength for good, up to your class's maximum. | 15 | 5,000 | ||
| Elixir of Magic | +1 Magic for good, up to your class's maximum, with the mana that point brings. | 15 | 5,000 | ||
| Elixir of Dexterity | +1 Dexterity for good, up to your class's maximum. | 15 | 5,000 | ||
| Elixir of Vitality | +1 Vitality for good, up to your class's maximum, with the life that point brings. | 20 | 5,000 |
Reading a scroll casts its spell once and uses the scroll up. A scroll with a Magic requirement needs that much Magic to read. In town only the scrolls marked "Works in town" do anything.
| Item | Spell | Requires | Item level | Value | Notes | |
|---|---|---|---|---|---|---|
| Scroll of Healing | Healing | — | 1 | 50 | Works in town | |
| Scroll of Identify | Identify | — | 1 | 100 | Read it, then click an item · Works in town | |
| Scroll of Inferno | Inferno | 19 Mag | 1 | 100 | Read it, then click a target | |
| Scroll of Lightning | Lightning | — | 4 | 150 | Read it, then click a target | |
| Scroll of Town Portal | Town Portal | — | 4 | 200 | Read it, then click a target · Sabine the Witch always has it | |
| Scroll of Fire Wall | Fire Wall | 17 Mag | 4 | 400 | Read it, then click a target | |
| Scroll of Phasing | Phasing | 25 Mag | 6 | 200 | ||
| Scroll of Flash | Flash | 21 Mag | 6 | 500 | ||
| Scroll of Stone Curse | Stone Curse | 33 Mag | 6 | 800 | Read it, then click a target | |
| Scroll of Fireball | Fireball | 31 Mag | 8 | 300 | Read it, then click a target | |
| Scroll of Infravision | Infravision | 23 Mag | 8 | 600 | ||
| Scroll of Mana Shield | Mana Shield | — | 8 | 1,200 | ||
| Scroll of Flame Wave | Flame Wave | 29 Mag | 10 | 650 | Read it, then click a target | |
| Scroll of Chain Lightning | Chain Lightning | 35 Mag | 10 | 750 | ||
| Scroll of Golem | Golem | 51 Mag | 10 | 1,100 | Read it, then click a target | |
| Scroll of Guardian | Guardian | 47 Mag | 12 | 950 | Read it, then click a target | |
| Scroll of Nova | Nova | 57 Mag | 14 | 1,300 | ||
| Scroll of Teleport | Teleport | 81 Mag | 14 | 3,000 | Read it, then click a target | |
| Scroll of Apocalypse | Apocalypse | 117 Mag | 22 | 2,000 |
A book is one base item that takes a spell when it is made. Reading it teaches the spell, or raises it one level (up to 15), and refills mana equal to the spell's mana cost. The cover shows the spell's school.
| Book | School | Book level | Requires | Price | |
|---|---|---|---|---|---|
![]() | Book of Charged Bolt | Lightning | 1 | 25 Mag | 1,000 |
![]() | Book of Firebolt | Fire | 1 | 15 Mag | 1,000 |
![]() | Book of Healing | Magic | 1 | 17 Mag | 1,000 |
![]() | Book of Holy Bolt | Magic | 1 | 20 Mag | 1,000 |
![]() | Book of Telekinesis | Magic | 2 | 33 Mag | 2,500 |
![]() | Book of Fire Wall | Fire | 3 | 27 Mag | 6,000 |
![]() | Book of Inferno | Fire | 3 | 20 Mag | 2,000 |
![]() | Book of Town Portal | Magic | 3 | 20 Mag | 3,000 |
![]() | Book of Lightning | Lightning | 4 | 20 Mag | 3,000 |
![]() | Book of Flash | Lightning | 5 | 33 Mag | 7,500 |
![]() | Book of Mana Shield | Magic | 6 | 25 Mag | 16,000 |
![]() | Book of Stone Curse | Magic | 6 | 51 Mag | 12,000 |
![]() | Book of Phasing | Magic | 7 | 39 Mag | 3,500 |
![]() | Book of Chain Lightning | Lightning | 8 | 54 Mag | 11,000 |
![]() | Book of Elemental | Fire | 8 | 68 Mag | 10,500 |
![]() | Book of Fireball | Fire | 8 | 48 Mag | 8,000 |
![]() | Book of Bone Spirit | Magic | 9 | 34 Mag | 11,500 |
![]() | Book of Flame Wave | Fire | 9 | 54 Mag | 10,000 |
![]() | Book of Guardian | Fire | 9 | 61 Mag | 14,000 |
![]() | Book of Golem | Fire | 11 | 81 Mag | 18,000 |
![]() | Book of Blood Star | Magic | 14 | 70 Mag | 27,500 |
![]() | Book of Teleport | Magic | 14 | 105 Mag | 20,000 |
Quest items cannot be sold. Elder Enoch has something to say about each one; his words are quoted below.
Quest: The Fallen Star
The Fallen Starstone. Cold as a grave and heavier than it looks. Tostig is waiting for it.

Quest: The Stolen Sign
Osric's signboard. The crow is a little chewed. Take it home.

Quest: Rotcap
The Elixir of the Grave. It smells of fresh-turned earth. Drink it only when you stand closer to death than to life.
Drinking it gives +3 to Strength, Magic, Dexterity and Vitality, each up to your class's maximum. It can only be drunk once the Rotcap quest is done.
Quest: The Last Paladin
A Martyr's Heartstone. Set it upon its pedestal where the paladin's chamber waits.

Quest: The Anvil of Embers
The Anvil of Embers, still warm to the touch. The saint's chains were forged on it. Tostig's hands are waiting.
Quest: The Forsworn Knight
The Elixir of Absolution, in the saints' gold glass. It was brewed for the oathbroken. Ser Calden waits for it.
Quest: The Betrayer
This is Vossarin's staff. Give it to me, quickly. We must speak of what it means.
The quest rewards that are unique items are on the Uniques page: The Gravedigger's Cleaver, Crown of the Hollow King, Band of the Fallen Star, Eye of the Sightless, Ring of the Penitent, Mourner's Cowl, Iron Penance, Mantle of the Last Paladin, Emberwrought Edge.
Gold is not carried as an item. Picking up a pile empties it into your purse, which takes no room in the pack, the belt or the stash and has no limit. Shops take their prices from the purse. See the gold purse.
A pile on the floor holds between 5 × L and 15 × L − 1 gold, where L is the depth (L + 16 on Nightmare, L + 32 on Hell). On depths 13 to 16 a pile holds an eighth more. No pile holds more than 5,000 gold.