Warrior #
Border legions
Blade and shield. Strikes twice as hard now and then.
- Starts with
- Str 30 · Mag 10 · Dex 20 · Vit 25
- Maximum
- 250 · 50 · 60 · 100
- Level 1
- 70 life, 10 mana
- Class skill
- Item Repair
Seven heroes descend beneath the Abbey. The Warrior, Rogue and Sorcerer learn their spells from books. The Monk, Necromancer, Druid and Assassin also master five class arts.
Border legions
Blade and shield. Strikes twice as hard now and then.
The dark woods
Bow and quick hands. Sees and disarms traps.
The occult schools
Books and staves. The fastest hand at casting.
The Mourning Rite, in the southern marshes
Wands and the dead. His arts cost life, not mana.
| Class | Strength | Magic | Dexterity | Vitality | Total |
|---|---|---|---|---|---|
| Warrior | 30 / 250 | 10 / 50 | 20 / 60 | 25 / 100 | 85 / 460 |
| Rogue | 20 / 55 | 15 / 70 | 30 / 250 | 20 / 80 | 85 / 455 |
| Sorcerer | 15 / 45 | 35 / 250 | 15 / 85 | 20 / 80 | 85 / 460 |
| Monk | 25 / 150 | 15 / 80 | 25 / 150 | 20 / 80 | 85 / 460 |
| Necromancer | 15 / 50 | 25 / 130 | 15 / 60 | 30 / 220 | 85 / 460 |
| Druid | 20 / 120 | 25 / 120 | 15 / 70 | 25 / 150 | 85 / 460 |
| Assassin | 25 / 100 | 10 / 60 | 30 / 220 | 20 / 80 | 85 / 460 |
| Class | Life at level 1 | Mana at level 1 | Life per level | Mana per level | Life per Vitality | Mana per Magic |
|---|---|---|---|---|---|---|
| Warrior | 70 | 10 | 2 | 1 | 2 | 1 |
| Rogue | 45 | 22 | 2 | 2 | 1 (items 1.5) | 1 (items 1.5) |
| Sorcerer | 30 | 70 | 1 | 2 | 1 | 2 |
| Monk | 45 | 22 | 2 | 2 | 1 (items 1.5) | 1 (items 1.5) |
| Necromancer | 71 | 39 | 1 | 1.5 | 2 | 1.5 |
| Druid | 57 | 41 | 1.5 | 1.5 | 1.5 | 1.5 |
| Assassin | 55 | 14 | 2 | 1.5 | 1.5 | 1 (items 1.25) |
| Class | Melee to hit | Ranged to hit | Spell to hit | Block | Mana costs | Damage bonus |
|---|---|---|---|---|---|---|
| Warrior | +70 | +60 | +50 | +30 | × 1 | level × Strength / 100 |
| Rogue | +50 | +70 | +50 | +20 | × 0.75 | level × (Strength + Dexterity) / 200 |
| Sorcerer | +50 | +50 | +70 | +10 | × 1 | level × Strength / 100 |
| Monk | +50 | +50 | +50 | +25 | × 0.75 | level × (Strength + Dexterity) / 150 with a staff or bare hands, / 300 with any other weapon |
| Necromancer | +50 | +50 | +70 | +15 | × 1 | level × Strength / 100 |
| Druid | +60 | +50 | +60 | +20 | × 1 | level × Strength / 100; as a wolf level × (Strength + Dexterity) / 150; as a bear level × Strength / 75 |
| Assassin | +65 | +60 | +50 | +20 | × 0.85 | level × (Strength + Dexterity) / 150 with swords or claws, otherwise level × Strength / 100 |
Each level brings 5 attribute points to spend (fewer once your attributes are close to their maximums). Items can raise an attribute past the class maximum, up to 750. Life and mana never go above 2,000.
How the to-hit, block and damage numbers are used: see combat. The mana cost multiplier applies to every spell and to every art paid with mana.
The Monk, Necromancer, Druid and Assassin learn a class skill at level 1 and an art at levels 6, 12, 18 and 24, without books. They can read books as well. An art grows one level every 3 character levels after it unlocks, up to 15, and "+spell levels" items add to it. The spells page lists them all.
12 items belong to one class each: claws for the Assassin, wands for the Necromancer and pelts for the Druid. Other classes cannot use them. For its own class, about 1 in 8 weapon drops (claws, wands) or helm drops (pelts) becomes one of them, Tostig keeps one or two in stock, and the Fallen Champion on depth 9 leaves one.
| Item | Class | Stats | Requires | Item level | Bonus | |
|---|---|---|---|---|---|---|
| Wand | Necromancer | Damage 1–3 | — | 1 | ||
| Yew Wand | Necromancer | Damage 2–4 | 20 Mag | 6 | ||
| Bone Wand | Necromancer | Damage 2–6 | 35 Mag | 12 | +1 to Necromancer arts | |
| Grim Wand | Necromancer | Damage 3–7 | 55 Mag | 18 | +1 to Necromancer arts | |
| Wolf Head | Druid | Armor 8–11 | 20 Str | 3 | ||
| Hawk Helm | Druid | Armor 10–15 | 25 Str | 8 | ||
| Antlers | Druid | Armor 12–18 | 30 Str | 13 | +1 to Druid arts | |
| Falcon Mask | Druid | Armor 15–21 | 35 Str | 18 | +1 to Druid arts | |
| Katar | Assassin | Damage 3–6 | 15 Str, 25 Dex | 1 | ||
| Wrist Blade | Assassin | Damage 4–9 | 25 Str, 40 Dex | 6 | ||
| Hatchet Hands | Assassin | Damage 6–12 | 35 Str, 60 Dex | 12 | ||
| Blade Talons | Assassin | Damage 8–15 | 45 Str, 80 Dex | 18 |