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Monsters

The 88 kinds of monster that roam the sixteen depths, family by family. Bosses and named monsters are on Bosses.

Reading the cards #

Depths
Where the kind spawns. Each level draws its kinds at random from those that may live on it, so one visit shows only some of them. The Depths lists them depth by depth.
Level
Raises its chance to hit you and the experience it gives, and lowers your chance to block it.
Life
What you face in single player: half the hit points of the original tables, rounded down as the game's own monster info shows it.
Armour
Lowers your chance to hit it.
To-hit
Its melee blows land with this chance in percent: to-hit + 30 + 2 × (its level − your level) − your armour, but never below 15% (20%, 25% and 30% on depths 14, 15 and 16).
Damage
Per hit, melee or missile. A melee hit always costs you at least 1 life.
Special, Charge
A second attack some kinds use (only shown when it does damage). A charge lands whatever your armour; only a block stops it.
Experience
Before the level difference: you gain 10% more for each level the monster is above yours and 10% less for each level below.
Resistances
A resistance cuts that element's damage to a quarter, an immunity stops it. Hell gives many kinds stronger resistances.

Families #

The 88 kinds below belong to 19 families. The kinds of a family share their look and their way of fighting, and grow stronger from one kind to the next.

FamilyKindsDepthsClass
ZombiesZombie, Ghoul, Rotting Carcass, Black Death1–5Undead
Fallen OnesFallen One (spear), Fallen One (sword), Carver (spear), Carver (sword), Devil Kin (spear), Devil Kin (sword), Dark One (spear), Dark One (sword)1–5Animal
SkeletonsSkeleton (axe), Skeleton (bow), Corpse Axe, Burning Dead (axe), Burning Dead (bow), Corpse Bow, Horror (axe), Horror (bow)1–6Undead
ScavengersScavenger, Plague Eater, Shadow Beast, Bone Gasher1–6Animal
Skeleton CaptainsSkeleton Captain, Corpse Captain, Burning Dead Captain, Horror Captain1–6Undead
The HiddenHidden, Stalker, Unseen, Illusion Weaver2–10Demon
FiendsFiend, Blink, Gloom, Familiar2–8AnimalDemon
The ClansFlesh Clan (mace), Flesh Clan (bow), Stone Clan (mace), Stone Clan (bow), Fire Clan (mace), Fire Clan (bow), Night Clan (mace), Night Clan (bow)4–9Demon
OverlordsOverlord, Mud Man, Toad Demon, Flayed One5–12Demon
GargoylesWinged-Demon, Gargoyle, Blood Claw, Death Wing5–12Demon
Acid BeastsAcid Beast, Poison Spitter, Pit Beast, Lava Maw6–14Animal
Horned DemonsHorned Demon, Mud Runner, Frost Charger, Obsidian Lord7–12Animal
Magma DemonsMagma Demon, Blood Stone, Hell Stone, Lava Lord8–11Demon
Storm DemonsRed Storm, Storm Rider, Storm Lord, Maelstrom9–14Demon
SlayersSlayer, Guardian, Vortex Lord, Pit Tyrant10–15Demon
Vipers and DrakesCave Viper, Fire Drake, Gold Viper, Azure Drake11–15Demon
Black KnightsBlack Knight, Doom Guard, Steel Lord, Blood Knight12–16Demon
SuccubiSuccubus, Snow Witch, Hell Spawn, Soul Burner12–15Demon
CounselorsCounselor, Magistrate, Cabalist, Advocate13–16Demon

Monster classes #

Every monster is Undead, Animal or Demon. The class decides which weapons and spells work best against it.

ClassKindsIn combat
Undead16Maces deal half again as much damage, swords half as much. Holy Bolt hurts only the undead (and Vorthax); every other monster is immune to it. The Necromancer can't raise an undead corpse as a zombie.
Animal23Swords deal half again as much damage, maces half as much.
Demon49Weapons with triple damage against demons deal triple damage, in melee and with arrows: Exorcist's Arc, Demonsunder and Censer of Wrath.

The sword and mace rule counts the weapon in your hands and works on melee blows. Maces: Mace, Morning Star, War Hammer, Spiked Club, Club, Flail, Maul. Swords: Dagger, Short Sword, Falchion, Scimitar, Claymore, Blade, Sabre, Long Sword, Broad Sword, Bastard Sword, Two-Handed Sword, Great Sword.

Nightmare and Hell #

Slay Vorthax and the same hero may descend again into a new world on Nightmare, and after that on Hell. Every monster is rebuilt by these rules (each card shows the results):

NightmareHell
Life× 3, then + 100× 4, then + 200
Damage× 2, then + 4× 4, then + 6
Armour+ 50+ 80
To-hit+ 85+ 120
Level+ 15+ 30
Experience+ 1,000, then × 2+ 1,000, then × 4
Resistancesas on Normalthe kind's Hell resistances

Life is scaled after single player halves it. Unique monsters scale the same way but keep their own resistances on every difficulty; see Bosses.

Elite packs #

Every dungeon level also hides elite packs: 3–4 monsters of one of the level's kinds, marked by an aura and sharing one or more modifiers, with 3 times the life and better loot. There are 1–3 packs on a level on Normal, more on Nightmare and Hell. The modifiers and the rest of the rules are on Mechanics: elite packs.

Zombies #

Slow, witless corpses of the abbey's dead. 4 kinds, depths 1–5. All Undead. Every kind is immune to magic.

Zombie

Zombie #

Depths 1, 2 · Undead

NormalNightmareHell
Level11631
Life2–3106–109208–212
Armour55585
To-hit1095130
Damage2–58–1414–26
Experience542,1084,216

All difficulties: Immune: Magic

Stirs only while it is in your sight; it lurches toward you, often off course, and strikes when next to you.

Ghoul

Ghoul #

Depths 2, 3 · Undead

NormalNightmareHell
Level21732
Life3–5109–115212–220
Armour106090
To-hit1095130
Damage3–1010–2418–46
Experience582,1164,232

All difficulties: Immune: Magic

Stirs only while it is in your sight; it lurches toward you, often off course, and strikes when next to you.

Rotting Carcass

Rotting Carcass #

Depths 2, 3, 4 · Undead

NormalNightmareHell
Level41934
Life7–12121–136228–248
Armour156595
To-hit25110145
Damage5–1514–3426–66
Experience1362,2724,544

Normal, Nightmare: Immune: Magic

Hell: Immune: MagicResists: Fire

Stirs only while it is in your sight; it lurches toward you, often off course, and strikes when next to you.

Black Death

Black Death #

Depths 3, 4, 5 · Undead

NormalNightmareHell
Level62136
Life12–20136–160248–280
Armour2070100
To-hit30115150
Damage6–2216–4830–94
Experience2402,4804,960

Normal, Nightmare: Immune: Magic

Hell: Immune: MagicResists: Lightning

Stirs only while it is in your sight; it lurches toward you, often off course, and strikes when next to you.

Fallen Ones #

Small cowards that fight in packs. Each kind carries a spear or a sword under the same name; the sword-bearers have more armour and hit harder. 8 kinds, depths 1–5. All Animal.

Fallen One

Fallen One #

Spear · Depths 1, 2 · Animal

NormalNightmareHell
Level11631
Life1–2103–106204–208
Armour05080
To-hit15100135
Damage1–36–1010–18
Experience462,0924,184

All difficulties: No resistances

Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.

Fallen One

Fallen One #

Sword · Depths 1, 2 · Animal

NormalNightmareHell
Level11631
Life1–2103–106204–208
Armour106090
To-hit15100135
Damage1–46–1210–22
Experience522,1044,208

All difficulties: No resistances

Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.

Carver

Carver #

Spear · Depths 2, 3 · Animal

NormalNightmareHell
Level31833
Life2–4106–112208–216
Armour55585
To-hit20105140
Damage2–58–1414–26
Experience802,1604,320

All difficulties: No resistances

Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.

Carver

Carver #

Sword · Depths 2, 3 · Animal

NormalNightmareHell
Level31833
Life2–4106–112208–216
Armour156595
To-hit20105140
Damage2–78–1814–34
Experience902,1804,360

All difficulties: No resistances

Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.

Devil Kin

Devil Kin #

Spear · Depths 2, 3, 4 · Animal

NormalNightmareHell
Level52035
Life6–12118–136224–248
Armour106090
To-hit25110145
Damage3–710–1818–34
Experience1552,3104,620

Normal, Nightmare: No resistances

Hell: Resists: Fire

Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.

Devil Kin

Devil Kin #

Sword · Depths 2, 3, 4 · Animal

NormalNightmareHell
Level52035
Life8–12124–136232–248
Armour2070100
To-hit25110145
Damage4–1012–2422–46
Experience1802,3604,720

Normal, Nightmare: No resistances

Hell: Resists: Fire

Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.

Dark One

Dark One #

Spear · Depths 3, 4, 5 · Animal

NormalNightmareHell
Level72237
Life10–18130–154240–272
Armour156595
To-hit30115150
Damage4–812–2022–38
Experience2552,5105,020

Normal, Nightmare: No resistances

Hell: Resists: Lightning

Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.

Dark One

Dark One #

Sword · Depths 3, 4, 5 · Animal

NormalNightmareHell
Level72237
Life12–18136–154248–272
Armour2575105
To-hit30115150
Damage4–1212–2822–54
Experience2802,5605,120

Normal, Nightmare: No resistances

Hell: Resists: Lightning

Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.

Skeletons #

The risen dead, with axes or bows. Axemen and archers share their names. 8 kinds, depths 1–6. All Undead. Every kind is immune to magic.

Skeleton

Skeleton #

Axe · Depths 1, 2 · Undead

NormalNightmareHell
Level11631
Life1–2103–106204–208
Armour05080
To-hit20105140
Damage1–46–1210–22
Experience642,1284,256

All difficulties: Immune: Magic

Walks up and attacks, pausing between blows.

Skeleton

Skeleton #

Bow · Depths 2, 3 · Undead

NormalNightmareHell
Level31833
Life1–2103–106204–208
Armour05080
To-hit15100135
Damage1–26–810–14
Experience1102,2204,440

All difficulties: Immune: Magic

Shoots arrows and steps back when you come closer than four tiles.

Corpse Axe

Corpse Axe #

Depths 2, 3 · Undead

NormalNightmareHell
Level21732
Life2–3106–109208–212
Armour05080
To-hit25110145
Damage3–510–1418–26
Experience682,1364,272

All difficulties: Immune: Magic

Walks up and attacks, pausing between blows.

Burning Dead

Burning Dead #

Axe · Depths 2, 3, 4 · Undead

NormalNightmareHell
Level41934
Life4–6112–118216–224
Armour55585
To-hit30115150
Damage3–710–1818–34
Experience1542,3084,616

Normal, Nightmare: Immune: MagicResists: Fire

Hell: Immune: MagicImmune: Fire

Walks up and attacks, pausing between blows.

Burning Dead

Burning Dead #

Bow · Depths 3, 4, 5 · Undead

NormalNightmareHell
Level72237
Life5–12115–136220–248
Armour55585
To-hit30115150
Damage1–66–1610–30
Experience3642,7285,456

Normal, Nightmare: Immune: MagicResists: Fire

Hell: Immune: MagicImmune: Fire

Shoots arrows and steps back when you come closer than four tiles.

Corpse Bow

Corpse Bow #

Depths 2, 3, 4 · Undead

NormalNightmareHell
Level52035
Life4–8112–124216–232
Armour05080
To-hit25110145
Damage1–46–1210–22
Experience2102,4204,840

All difficulties: Immune: Magic

Shoots arrows and steps back when you come closer than four tiles.

Horror

Horror #

Axe · Depths 3, 4, 5 · Undead

NormalNightmareHell
Level62136
Life6–10118–130224–240
Armour156595
To-hit35120155
Damage4–912–2222–42
Experience2642,5285,056

All difficulties: Immune: MagicResists: Lightning

Walks up and attacks, pausing between blows.

Horror

Horror #

Bow · Depths 4, 5, 6 · Undead

NormalNightmareHell
Level92439
Life7–22121–166228–288
Armour156595
To-hit35120155
Damage2–98–2214–42
Experience5943,1886,376

All difficulties: Immune: MagicResists: Lightning

Shoots arrows and steps back when you come closer than four tiles.

Scavengers #

Carrion beasts that feed on the fallen to heal. 4 kinds, depths 1–6. All Animal.

Scavenger

Scavenger #

Depths 1, 2, 3 · Animal

NormalNightmareHell
Level21732
Life1–3103–109204–212
Armour106090
To-hit20105140
Damage1–56–1410–26
Experience802,1604,320

Normal, Nightmare: No resistances

Hell: Resists: Fire

Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.

Plague Eater

Plague Eater #

Depths 2, 3, 4 · Animal

NormalNightmareHell
Level41934
Life6–12118–136224–248
Armour2070100
To-hit30115150
Damage1–86–2010–38
Experience1882,3764,752

Normal, Nightmare: No resistances

Hell: Resists: Lightning

Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.

Shadow Beast

Shadow Beast #

Depths 3, 4, 5 · Animal

NormalNightmareHell
Level62136
Life12–18136–154248–272
Armour2575105
To-hit35120155
Damage3–1210–2818–54
Experience3752,7505,500

Normal, Nightmare: No resistances

Hell: Resists: Fire

Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.

Bone Gasher

Bone Gasher #

Depths 4, 5, 6 · Animal

NormalNightmareHell
Level82338
Life14–20142–160256–280
Armour3080110
To-hit35120155
Damage5–1514–3426–66
Experience5523,1046,208

Normal, Nightmare: Resists: Magic

Hell: Resists: Lightning

Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.

Skeleton Captains #

Sturdier skeletons that fight like the axemen, with more life and armour. 4 kinds, depths 1–6. All Undead. Every kind is immune to magic.

Skeleton Captain

Skeleton Captain #

Depths 1, 2, 3 · Undead

NormalNightmareHell
Level21732
Life1–3103–109204–212
Armour106090
To-hit20105140
Damage2–78–1814–34
Experience902,1804,360

All difficulties: Immune: Magic

Walks up and attacks, pausing between blows.

Corpse Captain

Corpse Captain #

Depths 2, 3, 4 · Undead

NormalNightmareHell
Level41934
Life6–10118–130224–240
Armour55585
To-hit30115150
Damage3–910–2218–42
Experience2002,4004,800

All difficulties: Immune: Magic

Walks up and attacks, pausing between blows.

Burning Dead Captain

Burning Dead Captain #

Depths 3, 4, 5 · Undead

NormalNightmareHell
Level62136
Life8–15124–145232–260
Armour156595
To-hit35120155
Damage4–1012–2422–46
Experience3932,7865,572

Normal, Nightmare: Immune: MagicResists: Fire

Hell: Immune: MagicImmune: Fire

Walks up and attacks, pausing between blows.

Horror Captain

Horror Captain #

Depths 4, 5, 6 · Undead

NormalNightmareHell
Level82338
Life17–25151–175268–300
Armour3080110
To-hit40125160
Damage5–1414–3226–62
Experience6043,2086,416

All difficulties: Immune: MagicResists: Lightning

Finds a way around walls

Walks up and attacks, pausing between blows.

The Hidden #

Stalkers that stay unseen until they are close. 4 kinds, depths 2–10. All Demon.

Hidden

Hidden #

Depths 2, 3, 4, 5 · Demon

NormalNightmareHell
Level52035
Life4–12112–136216–248
Armour2575105
To-hit35120155
Damage3–610–1618–30
Experience2782,5565,112

All difficulties: No resistances

Starts invisible

Unseen at range: it fades in when you are within 4 tiles to strike, fades out again when you are farther, and backs off after you hit it.

Stalker

Stalker #

Depths 5, 6, 7 · Demon

NormalNightmareHell
Level92439
Life15–22145–166260–288
Armour3080110
To-hit40125160
Damage8–1620–3638–70
Experience6303,2606,520

All difficulties: No resistances

Starts invisibleFinds a way around walls

Unseen at range: it fades in when you are within 3 tiles to strike, fades out again when you are farther, and backs off after you hit it.

Unseen

Unseen #

Depths 6, 7, 8 · Demon

NormalNightmareHell
Level112641
Life17–25151–175268–300
Armour3080110
To-hit45130165
Damage12–2028–4454–86
Experience9353,8707,740

Normal, Nightmare: Resists: Magic

Hell: Immune: Magic

Starts invisibleFinds a way around walls

Unseen at range: it fades in when you are within 2 tiles to strike, fades out again when you are farther, and backs off after you hit it. It backs off sideways.

Illusion Weaver

Illusion Weaver #

Depths 8, 9, 10 · Demon

NormalNightmareHell
Level132843
Life20–30160–190280–320
Armour3080110
To-hit60145180
Damage16–2436–5270–102
Experience1,5005,00010,000

Normal, Nightmare: Resists: MagicResists: Fire

Hell: Immune: MagicResists: Fire

Starts invisibleFinds a way around walls

Unseen at range: it fades in when you are within 1 tile to strike, fades out again when you are farther, and backs off after you hit it. It can't be hit while it backs off.

Also on depth 7 with The Sightless Halls: 5 haunt the halls.

Fiends #

Winged pests that strike and fly off. 4 kinds, depths 2–8. 3 Animal, 1 Demon. They never drop anything.

Fiend

Fiend #

Depths 2, 3 · Animal

NormalNightmareHell
Level31833
Life1–3103–109204–212
Armour05080
To-hit35120155
Damage1–66–1610–30
Experience1022,2044,408

All difficulties: No resistances

Strikes, then darts away and circles back.

Gloom

Gloom #

Depths 4, 5, 6 · Animal

NormalNightmareHell
Level92439
Life14–18142–154256–272
Armour3585115
To-hit70155190
Damage4–1212–2822–54
Experience5093,0186,036

All difficulties: Resists: Magic

Finds a way around walls

Strikes, then darts away and circles back. It rushes at you from five or more tiles away.

Familiar

Familiar #

Depths 6, 7, 8 · Demon

NormalNightmareHell
Level132843
Life10–17130–151240–268
Armour3585115
To-hit50135170
Damage4–1612–3622–70
Experience4482,8965,792

All difficulties: Immune: LightningResists: Magic

Finds a way around walls

Strikes, then darts away and circles back. Each attack also calls down lightning where you stand.

The Clans #

Four clans of mace-fighters and archers that share their names. 8 kinds, depths 4–9. All Demon.

Flesh Clan

Flesh Clan #

Mace · Depths 4, 5, 6 · Demon

NormalNightmareHell
Level82338
Life15–22145–166260–288
Armour4090120
To-hit50135170
Damage4–1012–2422–46
Experience4602,9205,840

All difficulties: No resistances

Finds a way around wallsOpens doors

Circles you, then closes in to attack; when badly hurt it may use a special strike.

Flesh Clan

Flesh Clan #

Bow · Depths 4, 5, 6 · Demon

NormalNightmareHell
Level82338
Life10–17130–151240–268
Armour3585115
To-hit35120155
Damage1–76–1810–34
Experience4482,8965,792

All difficulties: No resistances

Opens doors

Shoots arrows and backs away when you come closer than four tiles.

Stone Clan

Stone Clan #

Mace · Depths 5, 6, 7 · Demon

NormalNightmareHell
Level102540
Life20–27160–181280–308
Armour4090120
To-hit60145180
Damage6–1216–2830–54
Experience6853,3706,740

Normal, Nightmare: Resists: Magic

Hell: Immune: Magic

Finds a way around wallsOpens doors

Circles you, then closes in to attack; when badly hurt it may use a special strike.

Stone Clan

Stone Clan #

Bow · Depths 5, 6, 7 · Demon

NormalNightmareHell
Level102540
Life15–20145–160260–280
Armour3585115
To-hit40125160
Damage2–98–2214–42
Experience6453,2906,580

Normal, Nightmare: Resists: Magic

Hell: Immune: Magic

Opens doors

Shoots arrows and backs away when you come closer than four tiles.

Fire Clan

Fire Clan #

Mace · Depths 6, 7, 8 · Demon

NormalNightmareHell
Level122742
Life25–32175–196300–328
Armour4595125
To-hit70155190
Damage8–1620–3638–70
Experience9063,8127,624

Normal, Nightmare: Resists: Fire

Hell: Immune: Fire

Finds a way around wallsOpens doors

Circles you, then closes in to attack; when badly hurt it may use a special strike.

Fire Clan

Fire Clan #

Bow · Depths 6, 7, 8 · Demon

NormalNightmareHell
Level122742
Life20–25160–175280–300
Armour3585115
To-hit45130165
Damage3–1110–2618–50
Experience8223,6447,288

Normal, Nightmare: Resists: Fire

Hell: Immune: Fire

Finds a way around wallsOpens doors

Shoots arrows and backs away when you come closer than four tiles.

Night Clan

Night Clan #

Mace · Depths 7, 8, 9 · Demon

NormalNightmareHell
Level142944
Life27–35181–205308–340
Armour50100130
To-hit80165200
Damage10–2024–4446–86
Special3064126
Special to-hit15100135
Experience1,1904,3808,760

Normal, Nightmare: Resists: Magic

Hell: Immune: Magic

Finds a way around wallsOpens doors

Circles you, then closes in to attack; when badly hurt it may use a special strike.

Night Clan

Night Clan #

Bow · Depths 7, 8, 9 · Demon

NormalNightmareHell
Level142944
Life25–32175–196300–328
Armour4090120
To-hit50135170
Damage4–1312–3022–58
Experience1,0924,1848,368

Normal, Nightmare: Resists: Magic

Hell: Immune: Magic

Finds a way around wallsOpens doors

Shoots arrows and backs away when you come closer than four tiles.

Overlords #

Hulking brutes that walk straight at you. 4 kinds, depths 5–12. All Demon.

Overlord

Overlord #

Depths 5, 6, 7 · Demon

NormalNightmareHell
Level102540
Life30–40190–220320–360
Armour55105135
To-hit55140175
Damage6–1216–2830–54
Experience6353,2706,540

Normal, Nightmare: No resistances

Hell: Resists: Fire

Walks straight at you and attacks, now and then with a special strike.

Mud Man

Mud Man #

Depths 7, 8, 9 · Demon

NormalNightmareHell
Level142944
Life50–62250–286400–448
Armour60110140
To-hit60145180
Damage8–1620–3638–70
Experience1,1654,3308,660

Normal, Nightmare: No resistances

Hell: Immune: Lightning

Finds a way around walls

Walks straight at you and attacks, now and then with a special strike.

Toad Demon

Toad Demon #

Depths 8, 9, 10 · Demon

NormalNightmareHell
Level163146
Life67–80301–340468–520
Armour65115145
To-hit70155190
Damage8–1620–3638–70
Special8–2020–4438–86
Special to-hit40125160
Experience1,3804,7609,520

Normal, Nightmare: Immune: Magic

Hell: Immune: MagicResists: Lightning

Finds a way around walls

Walks straight at you and attacks, now and then with a special strike.

Flayed One

Flayed One #

Depths 10, 11, 12 · Demon

NormalNightmareHell
Level203550
Life80–100340–400520–600
Armour70120150
To-hit85170205
Damage10–2024–4446–86
Experience2,0586,11612,232

Normal, Nightmare: Immune: FireResists: Magic

Hell: Immune: MagicImmune: Fire

Finds a way around walls

Walks straight at you and attacks, now and then with a special strike.

Gargoyles #

Winged demons that wait as stone and turn back to stone to heal. 4 kinds, depths 5–12. All Demon. Every kind is immune to magic.

Winged-Demon

Winged-Demon #

Depths 5, 6, 7 · Demon

NormalNightmareHell
Level92439
Life22–30166–190288–320
Armour4595125
To-hit50135170
Damage10–1624–3646–70
Experience6623,3246,648

Normal, Nightmare: Immune: MagicResists: Fire

Hell: Immune: MagicImmune: Fire

Opens doors

Waits as a stone statue until you come within 1 tile or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.

Gargoyle

Gargoyle #

Depths 7, 8, 9 · Demon

NormalNightmareHell
Level132843
Life30–45190–235320–380
Armour4595125
To-hit65150185
Damage10–1624–3646–70
Experience1,2054,4108,820

Normal, Nightmare: Immune: MagicResists: Lightning

Hell: Immune: MagicImmune: Lightning

Opens doors

Waits as a stone statue until you come within 2 tiles or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.

Blood Claw

Blood Claw #

Depths 9, 10, 11 · Demon

NormalNightmareHell
Level193449
Life37–62211–286348–448
Armour50100130
To-hit80165200
Damage14–2232–4862–94
Experience1,8735,74611,492

Normal, Nightmare: Immune: MagicImmune: Fire

Hell: Immune: MagicImmune: FireResists: Lightning

Opens doors

Waits as a stone statue until you come within 3 tiles or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.

Death Wing

Death Wing #

Depths 10, 11, 12 · Demon

NormalNightmareHell
Level233853
Life45–75235–325380–500
Armour60110140
To-hit95180215
Damage16–2836–6070–118
Experience2,2786,55613,112

Normal, Nightmare: Immune: MagicImmune: Lightning

Hell: Immune: MagicImmune: LightningResists: Fire

Opens doors

Waits as a stone statue until you come within 4 tiles or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.

Acid Beasts #

Spitting beasts that leave pools of acid where they die. Your magic resistance also guards against acid. 4 kinds, depths 6–14. All Animal.

Acid Beast

Acid Beast #

Depths 6, 7, 8 · Animal

NormalNightmareHell
Level112641
Life20–33160–199280–332
Armour3080110
To-hit40125160
Damage4–1212–2822–54
Experience8463,6927,384

Normal, Nightmare: No resistances

Hell: Immune: Magic

Circles you spitting acid, less often than the magma and storm demons cast, and bites up close. Its death leaves a pool of acid.

Poison Spitter

Poison Spitter #

Depths 8, 9, 10 · Animal

NormalNightmareHell
Level153045
Life30–42190–226320–368
Armour3080110
To-hit45130165
Damage4–1612–3622–70
Experience1,2484,4968,992

Normal, Nightmare: No resistances

Hell: Immune: Magic

Circles you spitting acid, less often than the magma and storm demons cast, and bites up close. Its death leaves a pool of acid.

Pit Beast

Pit Beast #

Depths 10, 11, 12 · Animal

NormalNightmareHell
Level213651
Life40–55220–265360–420
Armour3585115
To-hit55140175
Damage8–1820–4038–78
Experience2,0606,12012,240

Normal, Nightmare: Resists: Magic

Hell: Immune: MagicResists: Lightning

Circles you spitting acid, less often than the magma and storm demons cast, and bites up close. Its death leaves a pool of acid.

Lava Maw

Lava Maw #

Depths 12, 13, 14 · Animal

NormalNightmareHell
Level254055
Life50–75250–325400–500
Armour3585115
To-hit65150185
Damage10–2024–4446–86
Experience2,9407,88015,760

Normal, Nightmare: Immune: FireResists: Magic

Hell: Immune: MagicImmune: Fire

Circles you spitting acid, less often than the magma and storm demons cast, and bites up close. Its death leaves a pool of acid.

Horned Demons #

Horned beasts that charge from a distance. A charge ignores your armour (only a block stops it) and knocks you back. 4 kinds, depths 7–12. All Animal.

Horned Demon

Horned Demon #

Depths 7, 8, 9 · Animal

NormalNightmareHell
Level132843
Life20–40160–220280–360
Armour4090120
To-hit60145180
Damage2–168–3614–70
Charge5–3214–6826–134
Experience1,1724,3448,688

Normal, Nightmare: No resistances

Hell: Resists: Fire

Finds a way around wallsOpens doors

Circles you and charges from five or more tiles away, then fights up close.

Mud Runner

Mud Runner #

Depths 8, 9, 10 · Animal

NormalNightmareHell
Level153045
Life25–45175–235300–380
Armour4595125
To-hit70155190
Damage6–1816–4030–78
Charge12–3628–7654–150
Experience1,4044,8089,616

Normal, Nightmare: No resistances

Hell: Resists: Fire

Finds a way around wallsOpens doors

Circles you and charges from five or more tiles away, then fights up close.

Frost Charger

Frost Charger #

Depths 9, 10, 11 · Animal

NormalNightmareHell
Level173247
Life30–50190–250320–400
Armour50100130
To-hit80165200
Damage8–2020–4438–86
Charge20–4044–8486–166
Experience1,7205,44010,880

All difficulties: Immune: MagicResists: Lightning

Finds a way around wallsOpens doors

Circles you and charges from five or more tiles away, then fights up close.

Obsidian Lord

Obsidian Lord #

Depths 10, 11, 12 · Animal

NormalNightmareHell
Level193449
Life35–55205–265340–420
Armour55105135
To-hit90175210
Damage10–2224–4846–94
Charge20–5044–10486–206
Experience1,8095,61811,236

Normal, Nightmare: Immune: MagicResists: Lightning

Hell: Immune: MagicImmune: FireImmune: Lightning

Finds a way around wallsOpens doors

Circles you and charges from five or more tiles away, then fights up close.

Magma Demons #

Demons of molten rock that hurl fire. 4 kinds, depths 8–11. All Demon. Every kind is immune to magic.

Magma Demon

Magma Demon #

Depths 8, 9 · Demon

NormalNightmareHell
Level132843
Life25–35175–205300–340
Armour4595125
To-hit45130165
Damage2–108–2414–46
Experience1,0764,1528,304

Normal, Nightmare: Immune: MagicResists: Fire

Hell: Immune: MagicImmune: Fire

Finds a way around wallsOpens doors

Circles you hurling balls of fire and fights up close.

Blood Stone

Blood Stone #

Depths 8, 9, 10 · Demon

NormalNightmareHell
Level142944
Life27–37181–211308–348
Armour4595125
To-hit50135170
Damage2–128–2814–54
Experience1,3094,6189,236

All difficulties: Immune: MagicImmune: Fire

Finds a way around wallsOpens doors

Circles you hurling balls of fire and fights up close.

Hell Stone

Hell Stone #

Depths 9, 10, 11 · Demon

NormalNightmareHell
Level163146
Life30–40190–220320–360
Armour50100130
To-hit60145180
Damage2–208–4414–86
Experience1,6805,36010,720

All difficulties: Immune: MagicImmune: Fire

Finds a way around wallsOpens doors

Circles you hurling balls of fire and fights up close.

Lava Lord

Lava Lord #

Depths 9, 10, 11 · Demon

NormalNightmareHell
Level183348
Life35–42205–226340–368
Armour60110140
To-hit75160195
Damage4–2412–5222–102
Experience2,1246,24812,496

All difficulties: Immune: MagicImmune: Fire

Finds a way around wallsOpens doors

Circles you hurling balls of fire and fights up close.

Storm Demons #

Gaunt demons that throw lightning. 4 kinds, depths 9–14. All Demon.

Red Storm

Red Storm #

Depths 9, 10, 11 · Demon

NormalNightmareHell
Level183348
Life27–55181–265308–420
Armour3080110
To-hit80165200
Damage8–1820–4038–78
Experience2,1606,32012,640

Normal, Nightmare: Immune: MagicResists: Lightning

Hell: Immune: MagicImmune: Lightning

Finds a way around wallsOpens doors

Circles you casting lightning and fights up close.

Storm Rider

Storm Rider #

Depths 10, 11, 12 · Demon

NormalNightmareHell
Level203550
Life30–60190–280320–440
Armour3080110
To-hit80165200
Damage8–1820–4038–78
Experience2,3916,78213,564

Normal, Nightmare: Immune: LightningResists: Magic

Hell: Immune: MagicImmune: Lightning

Finds a way around wallsOpens doors

Circles you casting lightning and fights up close.

Storm Lord

Storm Lord #

Depths 11, 12, 13 · Demon

NormalNightmareHell
Level223752
Life37–67211–301348–468
Armour3585115
To-hit85170205
Damage12–2428–5254–102
Experience2,7757,55015,100

Normal, Nightmare: Immune: LightningResists: Magic

Hell: Immune: MagicImmune: Lightning

Finds a way around wallsOpens doors

Circles you casting lightning and fights up close.

Maelstrom

Maelstrom #

Depths 12, 13, 14 · Demon

NormalNightmareHell
Level243954
Life45–75235–325380–500
Armour4090120
To-hit90175210
Damage12–2828–6054–118
Experience3,1778,35416,708

Normal, Nightmare: Immune: LightningResists: Magic

Hell: Immune: MagicImmune: Lightning

Finds a way around wallsOpens doors

Circles you casting lightning and fights up close.

Slayers #

Huge demons that breathe fire. 4 kinds, depths 10–15. All Demon. Every kind is immune to fire.

Slayer

Slayer #

Depths 10, 11, 12 · Demon

NormalNightmareHell
Level203550
Life60–70280–310440–480
Armour60110140
To-hit100185220
Damage12–2028–4454–86
Experience2,3006,60013,200

All difficulties: Immune: FireResists: Magic

Finds a way around wallsOpens doors

Marches at you from afar; closer in it circles and breathes Inferno, and fights up close.

Guardian

Guardian #

Depths 11, 12, 13 · Demon

NormalNightmareHell
Level223752
Life70–80310–340480–520
Armour65115145
To-hit110195230
Damage14–2232–4862–94
Experience2,7147,42814,856

All difficulties: Immune: FireResists: Magic

Finds a way around wallsOpens doors

Marches at you from afar; closer in it circles and breathes Inferno, and fights up close.

Vortex Lord

Vortex Lord #

Depths 12, 13, 14 · Demon

NormalNightmareHell
Level243954
Life80–90340–370520–560
Armour70120150
To-hit120205240
Damage18–2440–5278–102
Experience3,2528,50417,008

Normal, Nightmare: Immune: FireResists: Magic

Hell: Immune: FireResists: MagicResists: Lightning

Finds a way around wallsOpens doors

Marches at you from afar; closer in it circles and breathes Inferno, and fights up close.

Pit Tyrant

Pit Tyrant #

Depths 13, 14, 15 · Demon

NormalNightmareHell
Level264156
Life90–100370–400560–600
Armour75125155
To-hit130215250
Damage22–3048–6494–126
Experience3,6439,28618,572

Normal, Nightmare: Immune: FireResists: Magic

Hell: Immune: FireResists: MagicResists: Lightning

Finds a way around wallsOpens doors

Marches at you from afar; closer in it circles and breathes Inferno, and fights up close.

Vipers and Drakes #

Serpents that weave as they come and lunge from close range. 4 kinds, depths 11–15. All Demon.

Cave Viper

Cave Viper #

Depths 11, 12, 13 · Demon

NormalNightmareHell
Level213651
Life50–75250–325400–500
Armour60110140
To-hit90175210
Damage8–2020–4438–86
Experience2,7257,45014,900

All difficulties: Immune: Magic

Finds a way around walls

Weaves from side to side as it comes, lunges from two tiles away and bites.

Fire Drake

Fire Drake #

Depths 12, 13, 14 · Demon

NormalNightmareHell
Level233853
Life60–85280–355440–540
Armour65115145
To-hit105190225
Damage12–2428–5254–102
Experience3,1398,27816,556

Normal, Nightmare: Immune: MagicResists: Fire

Hell: Immune: MagicImmune: Fire

Finds a way around walls

Weaves from side to side as it comes, lunges from two tiles away and bites.

Gold Viper

Gold Viper #

Depths 13, 14 · Demon

NormalNightmareHell
Level254055
Life70–90310–370480–560
Armour70120150
To-hit120205240
Damage15–2634–5666–110
Experience3,5409,08018,160

All difficulties: Immune: MagicResists: Lightning

Finds a way around walls

Weaves from side to side as it comes, lunges from two tiles away and bites.

Azure Drake

Azure Drake #

Depth 15 · Demon

NormalNightmareHell
Level274257
Life80–100340–400520–600
Armour75125155
To-hit130215250
Damage18–3040–6478–126
Experience3,7919,58219,164

Normal, Nightmare: Resists: FireResists: Lightning

Hell: Immune: MagicImmune: LightningResists: Fire

Finds a way around walls

Weaves from side to side as it comes, lunges from two tiles away and bites.

Black Knights #

Armoured demon knights. 4 kinds, depths 12–16. All Demon.

Black Knight

Black Knight #

Depths 12, 13, 14 · Demon

NormalNightmareHell
Level243954
Life75325500
Armour75125155
To-hit110195230
Damage15–2034–4466–86
Experience3,3608,72017,440

Normal, Nightmare: Resists: MagicResists: Lightning

Hell: Immune: LightningResists: Magic

Finds a way around walls

Walks up and attacks, pausing between blows.

Doom Guard

Doom Guard #

Depths 13, 14, 15 · Demon

NormalNightmareHell
Level264156
Life82346528
Armour75125155
To-hit130215250
Damage18–2540–5478–106
Experience3,6509,30018,600

Normal, Nightmare: Resists: MagicResists: Fire

Hell: Immune: FireResists: Magic

Finds a way around walls

Walks up and attacks, pausing between blows.

Steel Lord

Steel Lord #

Depths 14, 15 · Demon

NormalNightmareHell
Level284358
Life90370560
Armour80130160
To-hit120205240
Damage20–3044–6486–126
Experience4,25210,50421,008

Normal, Nightmare: Immune: FireResists: MagicResists: Lightning

Hell: Immune: MagicImmune: FireResists: Lightning

Finds a way around walls

Walks up and attacks, pausing between blows.

Also on depth 13 with The Crimson Warmaster: 4 guard the war hall and more roam the level.

Blood Knight

Blood Knight #

Depths 13, 14, 16 · Demon

NormalNightmareHell
Level304560
Life100400600
Armour85135165
To-hit130215250
Damage25–3554–74106–146
Experience5,13012,26024,520

All difficulties: Immune: MagicImmune: LightningResists: Fire

Finds a way around walls

Walks up and attacks, pausing between blows.

Succubi #

Winged demons that hurl blood magic from afar. 4 kinds, depths 12–15. All Demon.

Succubus

Succubus #

Depths 12, 13, 14 · Demon

NormalNightmareHell
Level243954
Life60–75280–325440–500
Armour60110140
To-hit100185220
Damage1–206–4410–86
Experience3,6969,39218,784

Normal, Nightmare: Resists: Magic

Hell: Immune: MagicResists: Fire

Opens doors

Hurls Blood Stars from range and backs away when you come closer than four tiles.

Snow Witch

Snow Witch #

Depths 13, 14, 15 · Demon

NormalNightmareHell
Level264156
Life67–87301–361468–548
Armour65115145
To-hit110195230
Damage1–246–5210–102
Experience4,08410,16820,336

Normal, Nightmare: Resists: Lightning

Hell: Immune: MagicResists: Lightning

Opens doors

Hurls Blood Stars from range and backs away when you come closer than four tiles.

Hell Spawn

Hell Spawn #

Depths 14, 15 · Demon

NormalNightmareHell
Level284358
Life75–100325–400500–600
Armour75125155
To-hit115200235
Damage1–306–6410–126
Experience4,48010,96021,920

Normal, Nightmare: Immune: LightningResists: Magic

Hell: Immune: MagicImmune: FireResists: Lightning

Finds a way around wallsOpens doors

Hurls Blood Stars from range and backs away when you come closer than four tiles.

Soul Burner

Soul Burner #

Depth 15 · Demon

NormalNightmareHell
Level304560
Life70–112310–436480–648
Armour85135165
To-hit120205240
Damage1–356–7410–146
Experience4,64411,28822,576

Normal, Nightmare: Immune: FireResists: MagicResists: Lightning

Hell: Immune: MagicImmune: FireImmune: Lightning

Finds a way around wallsOpens doors

Hurls Blood Stars from range and backs away when you come closer than four tiles.

Counselors #

Robed casters that blink about the halls. They wear no armour at all. 4 kinds, depths 13–16. All Demon.

Counselor

Counselor #

Depths 13, 14 · Demon

NormalNightmareHell
Level254055
Life35205340
Armour05080
To-hit90175210
Damage8–2020–4438–86
Experience4,07010,14020,280

All difficulties: Resists: MagicResists: FireResists: Lightning

Opens doors

Casts Firebolt from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.

Magistrate

Magistrate #

Depths 14, 15 · Demon

NormalNightmareHell
Level274257
Life42226368
Armour05080
To-hit100185220
Damage10–2424–5246–102
Experience4,47810,95621,912

Normal, Nightmare: Immune: FireResists: MagicResists: Lightning

Hell: Immune: MagicImmune: FireResists: Lightning

Opens doors

Casts Charged Bolt from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.

Cabalist

Cabalist #

Depth 15 · Demon

NormalNightmareHell
Level294459
Life60280440
Armour05080
To-hit110195230
Damage14–3032–6462–126
Experience4,92911,85823,716

Normal, Nightmare: Immune: LightningResists: MagicResists: Fire

Hell: Immune: MagicImmune: LightningResists: Fire

Opens doors

Casts Lightning from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.

Advocate

Advocate #

Depth 16 · Demon

NormalNightmareHell
Level304560
Life72316488
Armour05080
To-hit120205240
Damage15–2534–5466–106
Experience4,96811,93623,872

Normal, Nightmare: Immune: MagicImmune: LightningResists: Fire

Hell: Immune: MagicImmune: FireImmune: Lightning

Opens doors

Casts Fireball from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.