
Monsters
The 88 kinds of monster that roam the sixteen depths, family by family. Bosses and named monsters are on Bosses.
Reading the cards #
- Depths
- Where the kind spawns. Each level draws its kinds at random from those that may live on it, so one visit shows only some of them. The Depths lists them depth by depth.
- Level
- Raises its chance to hit you and the experience it gives, and lowers your chance to block it.
- Life
- What you face in single player: half the hit points of the original tables, rounded down as the game's own monster info shows it.
- Armour
- Lowers your chance to hit it.
- To-hit
- Its melee blows land with this chance in percent: to-hit + 30 + 2 × (its level − your level) − your armour, but never below 15% (20%, 25% and 30% on depths 14, 15 and 16).
- Damage
- Per hit, melee or missile. A melee hit always costs you at least 1 life.
- Special, Charge
- A second attack some kinds use (only shown when it does damage). A charge lands whatever your armour; only a block stops it.
- Experience
- Before the level difference: you gain 10% more for each level the monster is above yours and 10% less for each level below.
- Resistances
- A resistance cuts that element's damage to a quarter, an immunity stops it. Hell gives many kinds stronger resistances.
Families #
The 88 kinds below belong to 19 families. The kinds of a family share their look and their way of fighting, and grow stronger from one kind to the next.
Monster classes #
Every monster is Undead, Animal or Demon. The class decides which weapons and spells work best against it.
| Class | Kinds | In combat |
|---|---|---|
| Undead | 16 | Maces deal half again as much damage, swords half as much. Holy Bolt hurts only the undead (and Vorthax); every other monster is immune to it. The Necromancer can't raise an undead corpse as a zombie. |
| Animal | 23 | Swords deal half again as much damage, maces half as much. |
| Demon | 49 | Weapons with triple damage against demons deal triple damage, in melee and with arrows: Exorcist's Arc, Demonsunder and Censer of Wrath. |
The sword and mace rule counts the weapon in your hands and works on melee blows. Maces: Mace, Morning Star, War Hammer, Spiked Club, Club, Flail, Maul. Swords: Dagger, Short Sword, Falchion, Scimitar, Claymore, Blade, Sabre, Long Sword, Broad Sword, Bastard Sword, Two-Handed Sword, Great Sword.
Nightmare and Hell #
Slay Vorthax and the same hero may descend again into a new world on Nightmare, and after that on Hell. Every monster is rebuilt by these rules (each card shows the results):
| Nightmare | Hell | |
|---|---|---|
| Life | × 3, then + 100 | × 4, then + 200 |
| Damage | × 2, then + 4 | × 4, then + 6 |
| Armour | + 50 | + 80 |
| To-hit | + 85 | + 120 |
| Level | + 15 | + 30 |
| Experience | + 1,000, then × 2 | + 1,000, then × 4 |
| Resistances | as on Normal | the kind's Hell resistances |
Life is scaled after single player halves it. Unique monsters scale the same way but keep their own resistances on every difficulty; see Bosses.
Elite packs #
Every dungeon level also hides elite packs: 3–4 monsters of one of the level's kinds, marked by an aura and sharing one or more modifiers, with 3 times the life and better loot. There are 1–3 packs on a level on Normal, more on Nightmare and Hell. The modifiers and the rest of the rules are on Mechanics: elite packs.
Zombies #
Slow, witless corpses of the abbey's dead. 4 kinds, depths 1–5. All Undead. Every kind is immune to magic.



Rotting Carcass #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 4 | 19 | 34 |
| Life | 7–12 | 121–136 | 228–248 |
| Armour | 15 | 65 | 95 |
| To-hit | 25 | 110 | 145 |
| Damage | 5–15 | 14–34 | 26–66 |
| Experience | 136 | 2,272 | 4,544 |
Normal, Nightmare: Immune: Magic
Hell: Immune: MagicResists: Fire
Stirs only while it is in your sight; it lurches toward you, often off course, and strikes when next to you.

Black Death #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 6 | 21 | 36 |
| Life | 12–20 | 136–160 | 248–280 |
| Armour | 20 | 70 | 100 |
| To-hit | 30 | 115 | 150 |
| Damage | 6–22 | 16–48 | 30–94 |
| Experience | 240 | 2,480 | 4,960 |
Normal, Nightmare: Immune: Magic
Hell: Immune: MagicResists: Lightning
Stirs only while it is in your sight; it lurches toward you, often off course, and strikes when next to you.
Fallen Ones #
Small cowards that fight in packs. Each kind carries a spear or a sword under the same name; the sword-bearers have more armour and hit harder. 8 kinds, depths 1–5. All Animal.
Fallen One #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 1 | 16 | 31 |
| Life | 1–2 | 103–106 | 204–208 |
| Armour | 0 | 50 | 80 |
| To-hit | 15 | 100 | 135 |
| Damage | 1–3 | 6–10 | 10–18 |
| Experience | 46 | 2,092 | 4,184 |
All difficulties: No resistances
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Fallen One #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 1 | 16 | 31 |
| Life | 1–2 | 103–106 | 204–208 |
| Armour | 10 | 60 | 90 |
| To-hit | 15 | 100 | 135 |
| Damage | 1–4 | 6–12 | 10–22 |
| Experience | 52 | 2,104 | 4,208 |
All difficulties: No resistances
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Carver #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 3 | 18 | 33 |
| Life | 2–4 | 106–112 | 208–216 |
| Armour | 5 | 55 | 85 |
| To-hit | 20 | 105 | 140 |
| Damage | 2–5 | 8–14 | 14–26 |
| Experience | 80 | 2,160 | 4,320 |
All difficulties: No resistances
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Carver #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 3 | 18 | 33 |
| Life | 2–4 | 106–112 | 208–216 |
| Armour | 15 | 65 | 95 |
| To-hit | 20 | 105 | 140 |
| Damage | 2–7 | 8–18 | 14–34 |
| Experience | 90 | 2,180 | 4,360 |
All difficulties: No resistances
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Devil Kin #
Spear · Depths 2, 3, 4 · Animal
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 5 | 20 | 35 |
| Life | 6–12 | 118–136 | 224–248 |
| Armour | 10 | 60 | 90 |
| To-hit | 25 | 110 | 145 |
| Damage | 3–7 | 10–18 | 18–34 |
| Experience | 155 | 2,310 | 4,620 |
Normal, Nightmare: No resistances
Hell: Resists: Fire
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Devil Kin #
Sword · Depths 2, 3, 4 · Animal
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 5 | 20 | 35 |
| Life | 8–12 | 124–136 | 232–248 |
| Armour | 20 | 70 | 100 |
| To-hit | 25 | 110 | 145 |
| Damage | 4–10 | 12–24 | 22–46 |
| Experience | 180 | 2,360 | 4,720 |
Normal, Nightmare: No resistances
Hell: Resists: Fire
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Dark One #
Spear · Depths 3, 4, 5 · Animal
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 7 | 22 | 37 |
| Life | 10–18 | 130–154 | 240–272 |
| Armour | 15 | 65 | 95 |
| To-hit | 30 | 115 | 150 |
| Damage | 4–8 | 12–20 | 22–38 |
| Experience | 255 | 2,510 | 5,020 |
Normal, Nightmare: No resistances
Hell: Resists: Lightning
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Dark One #
Sword · Depths 3, 4, 5 · Animal
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 7 | 22 | 37 |
| Life | 12–18 | 136–154 | 248–272 |
| Armour | 25 | 75 | 105 |
| To-hit | 30 | 115 | 150 |
| Damage | 4–12 | 12–28 | 22–54 |
| Experience | 280 | 2,560 | 5,120 |
Normal, Nightmare: No resistances
Hell: Resists: Lightning
Flees for a few steps when a monster dies near it; at times one rallies the Fallen around it into a reckless rush.
Skeletons #
The risen dead, with axes or bows. Axemen and archers share their names. 8 kinds, depths 1–6. All Undead. Every kind is immune to magic.





Burning Dead #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 7 | 22 | 37 |
| Life | 5–12 | 115–136 | 220–248 |
| Armour | 5 | 55 | 85 |
| To-hit | 30 | 115 | 150 |
| Damage | 1–6 | 6–16 | 10–30 |
| Experience | 364 | 2,728 | 5,456 |
Normal, Nightmare: Immune: MagicResists: Fire
Hell: Immune: MagicImmune: Fire
Shoots arrows and steps back when you come closer than four tiles.



Scavengers #
Carrion beasts that feed on the fallen to heal. 4 kinds, depths 1–6. All Animal.
Scavenger #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 2 | 17 | 32 |
| Life | 1–3 | 103–109 | 204–212 |
| Armour | 10 | 60 | 90 |
| To-hit | 20 | 105 | 140 |
| Damage | 1–5 | 6–14 | 10–26 |
| Experience | 80 | 2,160 | 4,320 |
Normal, Nightmare: No resistances
Hell: Resists: Fire
Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.
Plague Eater #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 4 | 19 | 34 |
| Life | 6–12 | 118–136 | 224–248 |
| Armour | 20 | 70 | 100 |
| To-hit | 30 | 115 | 150 |
| Damage | 1–8 | 6–20 | 10–38 |
| Experience | 188 | 2,376 | 4,752 |
Normal, Nightmare: No resistances
Hell: Resists: Lightning
Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.
Shadow Beast #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 6 | 21 | 36 |
| Life | 12–18 | 136–154 | 248–272 |
| Armour | 25 | 75 | 105 |
| To-hit | 35 | 120 | 155 |
| Damage | 3–12 | 10–28 | 18–54 |
| Experience | 375 | 2,750 | 5,500 |
Normal, Nightmare: No resistances
Hell: Resists: Fire
Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.
Bone Gasher #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 8 | 23 | 38 |
| Life | 14–20 | 142–160 | 256–280 |
| Armour | 30 | 80 | 110 |
| To-hit | 35 | 120 | 155 |
| Damage | 5–15 | 14–34 | 26–66 |
| Experience | 552 | 3,104 | 6,208 |
Normal, Nightmare: Resists: Magic
Hell: Resists: Lightning
Fights in melee; below half life it breaks off to eat nearby corpses until it has healed.
Skeleton Captains #
Sturdier skeletons that fight like the axemen, with more life and armour. 4 kinds, depths 1–6. All Undead. Every kind is immune to magic.




Fiends #
Winged pests that strike and fly off. 4 kinds, depths 2–8. 3 Animal, 1 Demon. They never drop anything.



Gloom #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 9 | 24 | 39 |
| Life | 14–18 | 142–154 | 256–272 |
| Armour | 35 | 85 | 115 |
| To-hit | 70 | 155 | 190 |
| Damage | 4–12 | 12–28 | 22–54 |
| Experience | 509 | 3,018 | 6,036 |
All difficulties: Resists: Magic
Finds a way around walls
Strikes, then darts away and circles back. It rushes at you from five or more tiles away.

Familiar #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 13 | 28 | 43 |
| Life | 10–17 | 130–151 | 240–268 |
| Armour | 35 | 85 | 115 |
| To-hit | 50 | 135 | 170 |
| Damage | 4–16 | 12–36 | 22–70 |
| Experience | 448 | 2,896 | 5,792 |
All difficulties: Immune: LightningResists: Magic
Finds a way around walls
Strikes, then darts away and circles back. Each attack also calls down lightning where you stand.
The Clans #
Four clans of mace-fighters and archers that share their names. 8 kinds, depths 4–9. All Demon.

Flesh Clan #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 8 | 23 | 38 |
| Life | 15–22 | 145–166 | 260–288 |
| Armour | 40 | 90 | 120 |
| To-hit | 50 | 135 | 170 |
| Damage | 4–10 | 12–24 | 22–46 |
| Experience | 460 | 2,920 | 5,840 |
All difficulties: No resistances
Finds a way around wallsOpens doors
Circles you, then closes in to attack; when badly hurt it may use a special strike.


Stone Clan #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 10 | 25 | 40 |
| Life | 20–27 | 160–181 | 280–308 |
| Armour | 40 | 90 | 120 |
| To-hit | 60 | 145 | 180 |
| Damage | 6–12 | 16–28 | 30–54 |
| Experience | 685 | 3,370 | 6,740 |
Normal, Nightmare: Resists: Magic
Hell: Immune: Magic
Finds a way around wallsOpens doors
Circles you, then closes in to attack; when badly hurt it may use a special strike.


Fire Clan #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 12 | 27 | 42 |
| Life | 25–32 | 175–196 | 300–328 |
| Armour | 45 | 95 | 125 |
| To-hit | 70 | 155 | 190 |
| Damage | 8–16 | 20–36 | 38–70 |
| Experience | 906 | 3,812 | 7,624 |
Normal, Nightmare: Resists: Fire
Hell: Immune: Fire
Finds a way around wallsOpens doors
Circles you, then closes in to attack; when badly hurt it may use a special strike.

Fire Clan #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 12 | 27 | 42 |
| Life | 20–25 | 160–175 | 280–300 |
| Armour | 35 | 85 | 115 |
| To-hit | 45 | 130 | 165 |
| Damage | 3–11 | 10–26 | 18–50 |
| Experience | 822 | 3,644 | 7,288 |
Normal, Nightmare: Resists: Fire
Hell: Immune: Fire
Finds a way around wallsOpens doors
Shoots arrows and backs away when you come closer than four tiles.

Night Clan #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 14 | 29 | 44 |
| Life | 27–35 | 181–205 | 308–340 |
| Armour | 50 | 100 | 130 |
| To-hit | 80 | 165 | 200 |
| Damage | 10–20 | 24–44 | 46–86 |
| Special | 30 | 64 | 126 |
| Special to-hit | 15 | 100 | 135 |
| Experience | 1,190 | 4,380 | 8,760 |
Normal, Nightmare: Resists: Magic
Hell: Immune: Magic
Finds a way around wallsOpens doors
Circles you, then closes in to attack; when badly hurt it may use a special strike.

Night Clan #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 14 | 29 | 44 |
| Life | 25–32 | 175–196 | 300–328 |
| Armour | 40 | 90 | 120 |
| To-hit | 50 | 135 | 170 |
| Damage | 4–13 | 12–30 | 22–58 |
| Experience | 1,092 | 4,184 | 8,368 |
Normal, Nightmare: Resists: Magic
Hell: Immune: Magic
Finds a way around wallsOpens doors
Shoots arrows and backs away when you come closer than four tiles.
Overlords #
Hulking brutes that walk straight at you. 4 kinds, depths 5–12. All Demon.


Mud Man #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 14 | 29 | 44 |
| Life | 50–62 | 250–286 | 400–448 |
| Armour | 60 | 110 | 140 |
| To-hit | 60 | 145 | 180 |
| Damage | 8–16 | 20–36 | 38–70 |
| Experience | 1,165 | 4,330 | 8,660 |
Normal, Nightmare: No resistances
Hell: Immune: Lightning
Finds a way around walls
Walks straight at you and attacks, now and then with a special strike.

Toad Demon #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 16 | 31 | 46 |
| Life | 67–80 | 301–340 | 468–520 |
| Armour | 65 | 115 | 145 |
| To-hit | 70 | 155 | 190 |
| Damage | 8–16 | 20–36 | 38–70 |
| Special | 8–20 | 20–44 | 38–86 |
| Special to-hit | 40 | 125 | 160 |
| Experience | 1,380 | 4,760 | 9,520 |
Normal, Nightmare: Immune: Magic
Hell: Immune: MagicResists: Lightning
Finds a way around walls
Walks straight at you and attacks, now and then with a special strike.

Flayed One #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 20 | 35 | 50 |
| Life | 80–100 | 340–400 | 520–600 |
| Armour | 70 | 120 | 150 |
| To-hit | 85 | 170 | 205 |
| Damage | 10–20 | 24–44 | 46–86 |
| Experience | 2,058 | 6,116 | 12,232 |
Normal, Nightmare: Immune: FireResists: Magic
Hell: Immune: MagicImmune: Fire
Finds a way around walls
Walks straight at you and attacks, now and then with a special strike.
Gargoyles #
Winged demons that wait as stone and turn back to stone to heal. 4 kinds, depths 5–12. All Demon. Every kind is immune to magic.

Winged-Demon #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 9 | 24 | 39 |
| Life | 22–30 | 166–190 | 288–320 |
| Armour | 45 | 95 | 125 |
| To-hit | 50 | 135 | 170 |
| Damage | 10–16 | 24–36 | 46–70 |
| Experience | 662 | 3,324 | 6,648 |
Normal, Nightmare: Immune: MagicResists: Fire
Hell: Immune: MagicImmune: Fire
Opens doors
Waits as a stone statue until you come within 1 tile or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.

Gargoyle #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 13 | 28 | 43 |
| Life | 30–45 | 190–235 | 320–380 |
| Armour | 45 | 95 | 125 |
| To-hit | 65 | 150 | 185 |
| Damage | 10–16 | 24–36 | 46–70 |
| Experience | 1,205 | 4,410 | 8,820 |
Normal, Nightmare: Immune: MagicResists: Lightning
Hell: Immune: MagicImmune: Lightning
Opens doors
Waits as a stone statue until you come within 2 tiles or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.

Blood Claw #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 19 | 34 | 49 |
| Life | 37–62 | 211–286 | 348–448 |
| Armour | 50 | 100 | 130 |
| To-hit | 80 | 165 | 200 |
| Damage | 14–22 | 32–48 | 62–94 |
| Experience | 1,873 | 5,746 | 11,492 |
Normal, Nightmare: Immune: MagicImmune: Fire
Hell: Immune: MagicImmune: FireResists: Lightning
Opens doors
Waits as a stone statue until you come within 3 tiles or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.

Death Wing #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 23 | 38 | 53 |
| Life | 45–75 | 235–325 | 380–500 |
| Armour | 60 | 110 | 140 |
| To-hit | 95 | 180 | 215 |
| Damage | 16–28 | 36–60 | 70–118 |
| Experience | 2,278 | 6,556 | 13,112 |
Normal, Nightmare: Immune: MagicImmune: Lightning
Hell: Immune: MagicImmune: LightningResists: Fire
Opens doors
Waits as a stone statue until you come within 4 tiles or strike it (that first blow does no harm); below half life it flies off and turns to stone to heal.
Acid Beasts #
Spitting beasts that leave pools of acid where they die. Your magic resistance also guards against acid. 4 kinds, depths 6–14. All Animal.

Acid Beast #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 11 | 26 | 41 |
| Life | 20–33 | 160–199 | 280–332 |
| Armour | 30 | 80 | 110 |
| To-hit | 40 | 125 | 160 |
| Damage | 4–12 | 12–28 | 22–54 |
| Experience | 846 | 3,692 | 7,384 |
Normal, Nightmare: No resistances
Hell: Immune: Magic
Circles you spitting acid, less often than the magma and storm demons cast, and bites up close. Its death leaves a pool of acid.

Poison Spitter #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 15 | 30 | 45 |
| Life | 30–42 | 190–226 | 320–368 |
| Armour | 30 | 80 | 110 |
| To-hit | 45 | 130 | 165 |
| Damage | 4–16 | 12–36 | 22–70 |
| Experience | 1,248 | 4,496 | 8,992 |
Normal, Nightmare: No resistances
Hell: Immune: Magic
Circles you spitting acid, less often than the magma and storm demons cast, and bites up close. Its death leaves a pool of acid.

Pit Beast #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 21 | 36 | 51 |
| Life | 40–55 | 220–265 | 360–420 |
| Armour | 35 | 85 | 115 |
| To-hit | 55 | 140 | 175 |
| Damage | 8–18 | 20–40 | 38–78 |
| Experience | 2,060 | 6,120 | 12,240 |
Normal, Nightmare: Resists: Magic
Hell: Immune: MagicResists: Lightning
Circles you spitting acid, less often than the magma and storm demons cast, and bites up close. Its death leaves a pool of acid.

Lava Maw #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 25 | 40 | 55 |
| Life | 50–75 | 250–325 | 400–500 |
| Armour | 35 | 85 | 115 |
| To-hit | 65 | 150 | 185 |
| Damage | 10–20 | 24–44 | 46–86 |
| Experience | 2,940 | 7,880 | 15,760 |
Normal, Nightmare: Immune: FireResists: Magic
Hell: Immune: MagicImmune: Fire
Circles you spitting acid, less often than the magma and storm demons cast, and bites up close. Its death leaves a pool of acid.
Horned Demons #
Horned beasts that charge from a distance. A charge ignores your armour (only a block stops it) and knocks you back. 4 kinds, depths 7–12. All Animal.

Horned Demon #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 13 | 28 | 43 |
| Life | 20–40 | 160–220 | 280–360 |
| Armour | 40 | 90 | 120 |
| To-hit | 60 | 145 | 180 |
| Damage | 2–16 | 8–36 | 14–70 |
| Charge | 5–32 | 14–68 | 26–134 |
| Experience | 1,172 | 4,344 | 8,688 |
Normal, Nightmare: No resistances
Hell: Resists: Fire
Finds a way around wallsOpens doors
Circles you and charges from five or more tiles away, then fights up close.

Mud Runner #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 15 | 30 | 45 |
| Life | 25–45 | 175–235 | 300–380 |
| Armour | 45 | 95 | 125 |
| To-hit | 70 | 155 | 190 |
| Damage | 6–18 | 16–40 | 30–78 |
| Charge | 12–36 | 28–76 | 54–150 |
| Experience | 1,404 | 4,808 | 9,616 |
Normal, Nightmare: No resistances
Hell: Resists: Fire
Finds a way around wallsOpens doors
Circles you and charges from five or more tiles away, then fights up close.

Frost Charger #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 17 | 32 | 47 |
| Life | 30–50 | 190–250 | 320–400 |
| Armour | 50 | 100 | 130 |
| To-hit | 80 | 165 | 200 |
| Damage | 8–20 | 20–44 | 38–86 |
| Charge | 20–40 | 44–84 | 86–166 |
| Experience | 1,720 | 5,440 | 10,880 |
All difficulties: Immune: MagicResists: Lightning
Finds a way around wallsOpens doors
Circles you and charges from five or more tiles away, then fights up close.

Obsidian Lord #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 19 | 34 | 49 |
| Life | 35–55 | 205–265 | 340–420 |
| Armour | 55 | 105 | 135 |
| To-hit | 90 | 175 | 210 |
| Damage | 10–22 | 24–48 | 46–94 |
| Charge | 20–50 | 44–104 | 86–206 |
| Experience | 1,809 | 5,618 | 11,236 |
Normal, Nightmare: Immune: MagicResists: Lightning
Hell: Immune: MagicImmune: FireImmune: Lightning
Finds a way around wallsOpens doors
Circles you and charges from five or more tiles away, then fights up close.
Magma Demons #
Demons of molten rock that hurl fire. 4 kinds, depths 8–11. All Demon. Every kind is immune to magic.

Magma Demon #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 13 | 28 | 43 |
| Life | 25–35 | 175–205 | 300–340 |
| Armour | 45 | 95 | 125 |
| To-hit | 45 | 130 | 165 |
| Damage | 2–10 | 8–24 | 14–46 |
| Experience | 1,076 | 4,152 | 8,304 |
Normal, Nightmare: Immune: MagicResists: Fire
Hell: Immune: MagicImmune: Fire
Finds a way around wallsOpens doors
Circles you hurling balls of fire and fights up close.

Blood Stone #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 14 | 29 | 44 |
| Life | 27–37 | 181–211 | 308–348 |
| Armour | 45 | 95 | 125 |
| To-hit | 50 | 135 | 170 |
| Damage | 2–12 | 8–28 | 14–54 |
| Experience | 1,309 | 4,618 | 9,236 |
All difficulties: Immune: MagicImmune: Fire
Finds a way around wallsOpens doors
Circles you hurling balls of fire and fights up close.

Hell Stone #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 16 | 31 | 46 |
| Life | 30–40 | 190–220 | 320–360 |
| Armour | 50 | 100 | 130 |
| To-hit | 60 | 145 | 180 |
| Damage | 2–20 | 8–44 | 14–86 |
| Experience | 1,680 | 5,360 | 10,720 |
All difficulties: Immune: MagicImmune: Fire
Finds a way around wallsOpens doors
Circles you hurling balls of fire and fights up close.

Lava Lord #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 18 | 33 | 48 |
| Life | 35–42 | 205–226 | 340–368 |
| Armour | 60 | 110 | 140 |
| To-hit | 75 | 160 | 195 |
| Damage | 4–24 | 12–52 | 22–102 |
| Experience | 2,124 | 6,248 | 12,496 |
All difficulties: Immune: MagicImmune: Fire
Finds a way around wallsOpens doors
Circles you hurling balls of fire and fights up close.
Storm Demons #
Gaunt demons that throw lightning. 4 kinds, depths 9–14. All Demon.

Red Storm #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 18 | 33 | 48 |
| Life | 27–55 | 181–265 | 308–420 |
| Armour | 30 | 80 | 110 |
| To-hit | 80 | 165 | 200 |
| Damage | 8–18 | 20–40 | 38–78 |
| Experience | 2,160 | 6,320 | 12,640 |
Normal, Nightmare: Immune: MagicResists: Lightning
Hell: Immune: MagicImmune: Lightning
Finds a way around wallsOpens doors
Circles you casting lightning and fights up close.

Storm Rider #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 20 | 35 | 50 |
| Life | 30–60 | 190–280 | 320–440 |
| Armour | 30 | 80 | 110 |
| To-hit | 80 | 165 | 200 |
| Damage | 8–18 | 20–40 | 38–78 |
| Experience | 2,391 | 6,782 | 13,564 |
Normal, Nightmare: Immune: LightningResists: Magic
Hell: Immune: MagicImmune: Lightning
Finds a way around wallsOpens doors
Circles you casting lightning and fights up close.

Storm Lord #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 22 | 37 | 52 |
| Life | 37–67 | 211–301 | 348–468 |
| Armour | 35 | 85 | 115 |
| To-hit | 85 | 170 | 205 |
| Damage | 12–24 | 28–52 | 54–102 |
| Experience | 2,775 | 7,550 | 15,100 |
Normal, Nightmare: Immune: LightningResists: Magic
Hell: Immune: MagicImmune: Lightning
Finds a way around wallsOpens doors
Circles you casting lightning and fights up close.

Maelstrom #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 24 | 39 | 54 |
| Life | 45–75 | 235–325 | 380–500 |
| Armour | 40 | 90 | 120 |
| To-hit | 90 | 175 | 210 |
| Damage | 12–28 | 28–60 | 54–118 |
| Experience | 3,177 | 8,354 | 16,708 |
Normal, Nightmare: Immune: LightningResists: Magic
Hell: Immune: MagicImmune: Lightning
Finds a way around wallsOpens doors
Circles you casting lightning and fights up close.
Slayers #
Huge demons that breathe fire. 4 kinds, depths 10–15. All Demon. Every kind is immune to fire.

Slayer #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 20 | 35 | 50 |
| Life | 60–70 | 280–310 | 440–480 |
| Armour | 60 | 110 | 140 |
| To-hit | 100 | 185 | 220 |
| Damage | 12–20 | 28–44 | 54–86 |
| Experience | 2,300 | 6,600 | 13,200 |
All difficulties: Immune: FireResists: Magic
Finds a way around wallsOpens doors
Marches at you from afar; closer in it circles and breathes Inferno, and fights up close.

Guardian #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 22 | 37 | 52 |
| Life | 70–80 | 310–340 | 480–520 |
| Armour | 65 | 115 | 145 |
| To-hit | 110 | 195 | 230 |
| Damage | 14–22 | 32–48 | 62–94 |
| Experience | 2,714 | 7,428 | 14,856 |
All difficulties: Immune: FireResists: Magic
Finds a way around wallsOpens doors
Marches at you from afar; closer in it circles and breathes Inferno, and fights up close.

Vortex Lord #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 24 | 39 | 54 |
| Life | 80–90 | 340–370 | 520–560 |
| Armour | 70 | 120 | 150 |
| To-hit | 120 | 205 | 240 |
| Damage | 18–24 | 40–52 | 78–102 |
| Experience | 3,252 | 8,504 | 17,008 |
Normal, Nightmare: Immune: FireResists: Magic
Hell: Immune: FireResists: MagicResists: Lightning
Finds a way around wallsOpens doors
Marches at you from afar; closer in it circles and breathes Inferno, and fights up close.

Pit Tyrant #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 26 | 41 | 56 |
| Life | 90–100 | 370–400 | 560–600 |
| Armour | 75 | 125 | 155 |
| To-hit | 130 | 215 | 250 |
| Damage | 22–30 | 48–64 | 94–126 |
| Experience | 3,643 | 9,286 | 18,572 |
Normal, Nightmare: Immune: FireResists: Magic
Hell: Immune: FireResists: MagicResists: Lightning
Finds a way around wallsOpens doors
Marches at you from afar; closer in it circles and breathes Inferno, and fights up close.
Vipers and Drakes #
Serpents that weave as they come and lunge from close range. 4 kinds, depths 11–15. All Demon.
Cave Viper #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 21 | 36 | 51 |
| Life | 50–75 | 250–325 | 400–500 |
| Armour | 60 | 110 | 140 |
| To-hit | 90 | 175 | 210 |
| Damage | 8–20 | 20–44 | 38–86 |
| Experience | 2,725 | 7,450 | 14,900 |
All difficulties: Immune: Magic
Finds a way around walls
Weaves from side to side as it comes, lunges from two tiles away and bites.
Fire Drake #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 23 | 38 | 53 |
| Life | 60–85 | 280–355 | 440–540 |
| Armour | 65 | 115 | 145 |
| To-hit | 105 | 190 | 225 |
| Damage | 12–24 | 28–52 | 54–102 |
| Experience | 3,139 | 8,278 | 16,556 |
Normal, Nightmare: Immune: MagicResists: Fire
Hell: Immune: MagicImmune: Fire
Finds a way around walls
Weaves from side to side as it comes, lunges from two tiles away and bites.
Gold Viper #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 25 | 40 | 55 |
| Life | 70–90 | 310–370 | 480–560 |
| Armour | 70 | 120 | 150 |
| To-hit | 120 | 205 | 240 |
| Damage | 15–26 | 34–56 | 66–110 |
| Experience | 3,540 | 9,080 | 18,160 |
All difficulties: Immune: MagicResists: Lightning
Finds a way around walls
Weaves from side to side as it comes, lunges from two tiles away and bites.
Azure Drake #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 27 | 42 | 57 |
| Life | 80–100 | 340–400 | 520–600 |
| Armour | 75 | 125 | 155 |
| To-hit | 130 | 215 | 250 |
| Damage | 18–30 | 40–64 | 78–126 |
| Experience | 3,791 | 9,582 | 19,164 |
Normal, Nightmare: Resists: FireResists: Lightning
Hell: Immune: MagicImmune: LightningResists: Fire
Finds a way around walls
Weaves from side to side as it comes, lunges from two tiles away and bites.
Black Knights #
Armoured demon knights. 4 kinds, depths 12–16. All Demon.

Black Knight #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 24 | 39 | 54 |
| Life | 75 | 325 | 500 |
| Armour | 75 | 125 | 155 |
| To-hit | 110 | 195 | 230 |
| Damage | 15–20 | 34–44 | 66–86 |
| Experience | 3,360 | 8,720 | 17,440 |
Normal, Nightmare: Resists: MagicResists: Lightning
Hell: Immune: LightningResists: Magic
Finds a way around walls
Walks up and attacks, pausing between blows.

Doom Guard #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 26 | 41 | 56 |
| Life | 82 | 346 | 528 |
| Armour | 75 | 125 | 155 |
| To-hit | 130 | 215 | 250 |
| Damage | 18–25 | 40–54 | 78–106 |
| Experience | 3,650 | 9,300 | 18,600 |
Normal, Nightmare: Resists: MagicResists: Fire
Hell: Immune: FireResists: Magic
Finds a way around walls
Walks up and attacks, pausing between blows.

Steel Lord #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 28 | 43 | 58 |
| Life | 90 | 370 | 560 |
| Armour | 80 | 130 | 160 |
| To-hit | 120 | 205 | 240 |
| Damage | 20–30 | 44–64 | 86–126 |
| Experience | 4,252 | 10,504 | 21,008 |
Normal, Nightmare: Immune: FireResists: MagicResists: Lightning
Hell: Immune: MagicImmune: FireResists: Lightning
Finds a way around walls
Walks up and attacks, pausing between blows.
Also on depth 13 with The Crimson Warmaster: 4 guard the war hall and more roam the level.

Succubi #
Winged demons that hurl blood magic from afar. 4 kinds, depths 12–15. All Demon.

Succubus #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 24 | 39 | 54 |
| Life | 60–75 | 280–325 | 440–500 |
| Armour | 60 | 110 | 140 |
| To-hit | 100 | 185 | 220 |
| Damage | 1–20 | 6–44 | 10–86 |
| Experience | 3,696 | 9,392 | 18,784 |
Normal, Nightmare: Resists: Magic
Hell: Immune: MagicResists: Fire
Opens doors
Hurls Blood Stars from range and backs away when you come closer than four tiles.

Snow Witch #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 26 | 41 | 56 |
| Life | 67–87 | 301–361 | 468–548 |
| Armour | 65 | 115 | 145 |
| To-hit | 110 | 195 | 230 |
| Damage | 1–24 | 6–52 | 10–102 |
| Experience | 4,084 | 10,168 | 20,336 |
Normal, Nightmare: Resists: Lightning
Hell: Immune: MagicResists: Lightning
Opens doors
Hurls Blood Stars from range and backs away when you come closer than four tiles.

Hell Spawn #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 28 | 43 | 58 |
| Life | 75–100 | 325–400 | 500–600 |
| Armour | 75 | 125 | 155 |
| To-hit | 115 | 200 | 235 |
| Damage | 1–30 | 6–64 | 10–126 |
| Experience | 4,480 | 10,960 | 21,920 |
Normal, Nightmare: Immune: LightningResists: Magic
Hell: Immune: MagicImmune: FireResists: Lightning
Finds a way around wallsOpens doors
Hurls Blood Stars from range and backs away when you come closer than four tiles.

Soul Burner #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 30 | 45 | 60 |
| Life | 70–112 | 310–436 | 480–648 |
| Armour | 85 | 135 | 165 |
| To-hit | 120 | 205 | 240 |
| Damage | 1–35 | 6–74 | 10–146 |
| Experience | 4,644 | 11,288 | 22,576 |
Normal, Nightmare: Immune: FireResists: MagicResists: Lightning
Hell: Immune: MagicImmune: FireImmune: Lightning
Finds a way around wallsOpens doors
Hurls Blood Stars from range and backs away when you come closer than four tiles.
Counselors #
Robed casters that blink about the halls. They wear no armour at all. 4 kinds, depths 13–16. All Demon.

Counselor #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 25 | 40 | 55 |
| Life | 35 | 205 | 340 |
| Armour | 0 | 50 | 80 |
| To-hit | 90 | 175 | 210 |
| Damage | 8–20 | 20–44 | 38–86 |
| Experience | 4,070 | 10,140 | 20,280 |
All difficulties: Resists: MagicResists: FireResists: Lightning
Opens doors
Casts Firebolt from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.

Magistrate #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 27 | 42 | 57 |
| Life | 42 | 226 | 368 |
| Armour | 0 | 50 | 80 |
| To-hit | 100 | 185 | 220 |
| Damage | 10–24 | 24–52 | 46–102 |
| Experience | 4,478 | 10,956 | 21,912 |
Normal, Nightmare: Immune: FireResists: MagicResists: Lightning
Hell: Immune: MagicImmune: FireResists: Lightning
Opens doors
Casts Charged Bolt from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.

Cabalist #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 29 | 44 | 59 |
| Life | 60 | 280 | 440 |
| Armour | 0 | 50 | 80 |
| To-hit | 110 | 195 | 230 |
| Damage | 14–30 | 32–64 | 62–126 |
| Experience | 4,929 | 11,858 | 23,716 |
Normal, Nightmare: Immune: LightningResists: MagicResists: Fire
Hell: Immune: MagicImmune: LightningResists: Fire
Opens doors
Casts Lightning from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.

Advocate #
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 30 | 45 | 60 |
| Life | 72 | 316 | 488 |
| Armour | 0 | 50 | 80 |
| To-hit | 120 | 205 | 240 |
| Damage | 15–25 | 34–54 | 66–106 |
| Experience | 4,968 | 11,936 | 23,872 |
Normal, Nightmare: Immune: MagicImmune: LightningResists: Fire
Hell: Immune: MagicImmune: FireImmune: Lightning
Opens doors
Casts Fireball from range, vanishes and reappears elsewhere; next to you it releases a Flash of magic, or flees when below half life. It can't be hit while it blinks.



