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Unique Items

Relics with names, carried below and never brought back. Each one drops at most once in a world.

How uniques drop #

The game has 90 unique items: 9 quest rewards and 80 that drop at random, plus 1 that never appears.

Powers in blue help; powers in red hurt. A range such as +1–5 is rolled when the item is made.

Weapons #

36 uniques, 2 of them quest rewards.

Emberwrought Edge

Emberwrought Edge #

Quest reward

Base
One-handed sword
Damage
4–12
Durability
50
Requires
40 Str
Quest
The Anvil of Embers
How
Tostig forges it on the Anvil of Embers.
Value
42,000 gold
  • fire hit damage: 1–10
  • chance to hit: +25%
  • fast attack
  • knocks the target back
  • mana: +20
  • life: -20
Forged upon the Anvil of Embers, as the saint's own chains were. It does not cut so much as unmake.
The Gravedigger's Cleaver

The Gravedigger's Cleaver #

Quest reward

Base
Two-handed axe
Damage
4–24
Durability
10
Requires
nothing
Quest
The Gravedigger
How
The Gravedigger carries it.
Value
3,650 gold
  • +10 to strength
  • unusual damage: 4–24
  • altered durability: 10
The Gravedigger's own cleaver. He sharpened it on headstones, they say. I would not keep it near your bed.
Mercy's End

Mercy's End #

One-handed sword

Base
Dagger
Damage
1–4
Durability
16
Requires
nothing
Min. level
1
Value
7,040 gold
  • -5 to dexterity
  • +4 points of damage
  • fast attack
  • resist fire: +25%
Mercy's End. Every scratch on it is a story, and none of them end well for the one who stood before it.
Duelist's Doom

Duelist's Doom #

One-handed sword

Base
Sabre
Damage
1–8
Durability
45
Requires
17 Str
Min. level
1
Value
2,000 gold
  • armor class: 5
  • +5 to vitality
  • chance to hit: -5%
Duelist's Doom. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Butcherbird

Butcherbird #

One-handed sword

Base
Falchion
Damage
4–8
Durability
20
Requires
30 Str
Min. level
1
Value
1,000 gold
  • +100% damage
  • -2 to magic
  • -5 to dexterity
Butcherbird... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Brittle Fang

Brittle Fang #

One-handed sword

Base
Dagger
Damage
1–4
Durability
5
Requires
nothing
Min. level
1
Value
2,000 gold
  • +150% damage
  • +2 to vitality
  • altered durability: 5
Brittle Fang. Every scratch on it is a story, and none of them end well for the one who stood before it.
Duskward Blade

Duskward Blade #

One-handed sword

Base
Broad Sword
Damage
4–12
Durability
50
Requires
40 Str
Min. level
2
Value
6,660 gold
  • +2 to all attributes
  • +25% damage
  • mana: +15
  • -30% light radius
Duskward Blade. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Pyrewarden

Pyrewarden #

One-handed sword

Base
Long Sword
Damage
2–10
Durability
15
Requires
30 Str, 30 Dex
Min. level
3
Value
5,250 gold
  • resist fire: +40%
  • altered durability: 15
  • +5–10 to strength
Pyrewarden... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Hungering Crescent

Hungering Crescent #

One-handed sword

Base
Falchion
Damage
4–8
Durability
60
Requires
30 Str
Min. level
3
Value
7,080 gold
  • +150% damage
  • life: -10
  • -10% light radius
  • high durability (+200%)
Hungering Crescent. Every scratch on it is a story, and none of them end well for the one who stood before it.
Skullsunder

Skullsunder #

One-handed sword

Base
Claymore
Damage
1–12
Durability
36
Requires
35 Str
Min. level
6
Value
4,400 gold
  • +10 points of damage
  • +10 to strength
  • -5 to magic
  • -5 to dexterity
  • life: +10
  • mana: -10
Skullsunder. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Leechblade

Leechblade #

One-handed sword

Base
Broad Sword
Damage
4–12
Durability
50
Requires
40 Str
Min. level
8
Value
13,750 gold
  • -20% light radius
  • hits steal 5% life
  • chance to hit: +15%
  • resist all: +5%
Leechblade... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Coven Spike

Coven Spike #

One-handed sword

Base
Dagger
Damage
1–4
Durability
16
Requires
nothing
Min. level
11
Value
12,920 gold
  • +15 to magic
  • mana: +35
  • chance to hit: +25%
  • resist all: +15%
Coven Spike. Every scratch on it is a story, and none of them end well for the one who stood before it.
Stormlash

Stormlash #

One-handed sword

Base
Sabre
Damage
1–8
Durability
45
Requires
17 Str
Min. level
13
Value
19,150 gold
  • +20% light radius
  • lightning hit damage: 1–10
  • chance to hit: +20%
  • resist lightning: +50%
Stormlash. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Flaying Whirl

Flaying Whirl #

One-handed sword

Base
Scimitar
Damage
3–7
Durability
28
Requires
23 Str, 23 Dex
Min. level
15
Value
7,867 gold
  • fastest attack
  • chance to hit: +20%
  • -33% damage
  • +10 to dexterity
Flaying Whirl... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Cinderheart

Cinderheart #

One-handed sword

Base
Long Sword
Damage
2–10
Durability
40
Requires
30 Str, 30 Dex
Min. level
17
Value
34,600 gold
  • fire hit damage: 2–12
  • +30% light radius
  • mana: +20
  • resist fire: +75% (max)
Cinderheart. Every scratch on it is a story, and none of them end well for the one who stood before it.
Ruinbringer

Ruinbringer #

One-handed sword

Base
Bastard Sword
Damage
6–15
Durability
60
Requires
50 Str
Min. level
19
Value
18,250 gold
  • chance to hit: +25%
  • +250% damage
  • -5 to all attributes
  • life: -25
  • -20% light radius
Ruinbringer. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Tombfall

Tombfall #

Two-handed sword

Base
Two-Handed Sword
Damage
8–16
Durability
150
Requires
65 Str
Min. level
23
Value
50,000 gold
  • +20 to strength
  • -5 to vitality
  • +200% damage
  • knocks the target back
  • high durability (+100%)
Tombfall... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Oathbreaker's Greatblade

Oathbreaker's Greatblade #

Two-handed sword

Base
Great Sword
Damage
10–20
Durability
100
Requires
75 Str
Min. level
27
Value
119,800 gold
  • wielded in one hand
  • +5 to all attributes
  • chance to hit: +20%
  • +70% damage
  • life: +20
Oathbreaker's Greatblade. Every scratch on it is a story, and none of them end well for the one who stood before it.
Gutsplitter

Gutsplitter #

Two-handed axe

Base
Large Axe
Damage
6–16
Durability
40
Requires
30 Str
Min. level
2
Value
2,850 gold
  • +200% damage
  • -5 to dexterity
  • -5 to magic
  • mana: -10
Gutsplitter. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Headsman's Due

Headsman's Due #

Two-handed axe

Base
Large Axe
Damage
6–16
Durability
40
Requires
30 Str
Min. level
2
Value
2,850 gold
  • life: +20
  • -10 to magic
  • mana: -10
Headsman's Due... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Demonsunder

Demonsunder #

Two-handed axe

Base
Broad Axe
Damage
8–20
Durability
50
Requires
50 Str
Min. level
3
Value
2,500 gold
  • +100% damage
  • +200% damage against demons
  • -5 to all attributes
  • spell levels -1
Demonsunder. Every scratch on it is a story, and none of them end well for the one who stood before it.
Hollow Reaper

Hollow Reaper #

Two-handed axe

Base
Battle Axe
Damage
10–25
Durability
60
Requires
nothing
Min. level
4
Value
14,100 gold
  • no strength requirement
  • chance to hit: +15%
  • life: +15
  • -15 to strength
Hollow Reaper. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Stonejaw

Stonejaw #

Two-handed axe

Base
Large Axe
Damage
6–16
Durability
Indestructible
Requires
30 Str
Min. level
5
Value
31,150 gold
  • chance to hit: +30%
  • +10 to dexterity
  • -10 to vitality
  • -1 to -6 damage taken from enemies
  • indestructible
Stonejaw... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Stormwrack

Stormwrack #

Two-handed axe

Base
Broad Axe
Damage
8–20
Durability
50
Requires
50 Str
Min. level
7
Value
23,900 gold
  • life: +30
  • chance to hit: +20%
  • +50% damage
  • resist lightning: +40%
Stormwrack. Every scratch on it is a story, and none of them end well for the one who stood before it.
Hexcarver

Hexcarver #

Two-handed axe

Base
Small Axe
Damage
2–10
Durability
24
Requires
nothing
Min. level
12
Value
24,800 gold
  • spell levels +1
  • +10 to magic
  • resist magic: +75% (max)
Hexcarver. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Bloodtithe

Bloodtithe #

Two-handed axe

Base
Battle Axe
Damage
10–25
Durability
60
Requires
65 Str
Min. level
15
Value
26,200 gold
  • +8 to strength
  • +8 to vitality
  • +100% damage
  • life: +25
  • mana: -25
Bloodtithe... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Doomreaver

Doomreaver #

Two-handed axe

Base
Great Axe
Damage
12–30
Durability
75
Requires
80 Str
Min. level
25
Value
58,000 gold
  • +200% damage
  • +15 points of damage
  • +5 to all attributes
  • life: -50
  • fire hit damage: 2–12
Doomreaver. Every scratch on it is a story, and none of them end well for the one who stood before it.
Penitent's Mace

Penitent's Mace #

One-handed mace

Base
Mace
Damage
1–8
Durability
Indestructible
Requires
16 Str
Min. level
1
Value
11,375 gold
  • +2 to all attributes
  • indestructible
  • resist all: +15%
  • +50% damage
  • spell levels -1
Penitent's Mace. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Gravestone Maul

Gravestone Maul #

Two-handed mace

Base
Maul
Damage
4–10
Durability
Indestructible
Requires
55 Str
Min. level
1
Value
8,700 gold
  • unusual damage: 4–10
  • indestructible
  • +3 to strength
  • chance to hit: +15%
Gravestone Maul... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Censer of Wrath

Censer of Wrath #

One-handed mace

Base
Mace
Damage
1–8
Durability
32
Requires
16 Str
Min. level
1
Value
2,000 gold
  • +200% damage against demons
  • -5 to dexterity
  • -2 to magic
Censer of Wrath. Every scratch on it is a story, and none of them end well for the one who stood before it.
Lich Lantern

Lich Lantern #

One-handed mace

Base
Flail
Damage
2–12
Durability
36
Requires
nothing
Min. level
2
Value
7,810 gold
  • no strength requirement
  • +20% light radius
  • +10 points of damage
  • armor class: -8
Lich Lantern. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Black Sun

Black Sun #

One-handed mace

Base
Morning Star
Damage
1–10
Durability
60
Requires
26 Str
Min. level
5
Value
6,850 gold
  • chance to hit: +12%
  • +80% damage
  • quick attack
  • +4 to vitality
  • -4 to dexterity
  • altered durability: 60
Black Sun... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Skullcrusher

Skullcrusher #

One-handed mace

Base
Spiked Club or Club
Damage
3–6 (Spiked Club), 1–6 (Club)
Durability
20
Requires
18 Str (Spiked Club), none (Club)
Min. level
9
Value
9,820 gold
  • chance to hit: +20%
  • +300% damage
  • +10 to dexterity
  • +5 to magic
  • resist all: +10%
  • armor class: -10
Skullcrusher. Every scratch on it is a story, and none of them end well for the one who stood before it.
Anvilhead

Anvilhead #

Two-handed mace

Base
Maul
Damage
6–20
Durability
Indestructible
Requires
55 Str
Min. level
12
Value
36,500 gold
  • +20 points of damage
  • +15 to strength
  • indestructible
  • mana: -150
  • resist all: +5%
Anvilhead. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Thunderknell

Thunderknell #

One-handed mace

Base
War Hammer
Damage
5–9
Durability
50
Requires
40 Str
Min. level
16
Value
56,125 gold
  • -100% damage
  • lightning hit damage: 1–50
  • life: +50
  • chance to hit: +30%
  • resist lightning: +75% (max)
  • +10% light radius
Thunderknell... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Scepter of Vespers

Scepter of Vespers #

One-handed mace

Base
Mace
Damage
1–8
Durability
32
Requires
16 Str
Min. level
26
Value
26,450 gold
  • +30 to magic
  • mana: +50
  • resist magic: +50%
  • +20% light radius
  • spell levels +1
Scepter of Vespers. Every scratch on it is a story, and none of them end well for the one who stood before it.

Bows #

10 uniques.

Witchwood Bow

Witchwood Bow #

Bow

Base
Short Bow
Damage
1–4
Durability
30
Requires
nothing
Min. level
1
Value
1,800 gold
  • arrows fly at random speeds
  • +2 points of damage
  • -3 to dexterity
Witchwood Bow... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Carrion Wasp

Carrion Wasp #

Bow

Base
Short Bow
Damage
1–3
Durability
30
Requires
nothing
Min. level
2
Value
8,900 gold
  • chance to hit: +50%
  • unusual damage: 1–3
  • fast attack
Carrion Wasp. Every scratch on it is a story, and none of them end well for the one who stood before it.
Gallows Yew

Gallows Yew #

Bow

Base
Long Bow
Damage
1–6
Durability
35
Requires
30 Dex
Min. level
2
Value
1,200 gold
  • no strength requirement
  • +2 points of damage
  • armor class: 5
Gallows Yew. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Exorcist's Arc

Exorcist's Arc #

Bow

Base
Composite Bow
Damage
3–6
Durability
45
Requires
25 Str, 40 Dex
Min. level
3
Value
8,750 gold
  • +200% damage against demons
  • chance to hit: +20%
  • -5 to magic
Exorcist's Arc... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Gravewood Bow

Gravewood Bow #

Bow

Base
Composite Bow
Damage
3–6
Durability
30
Requires
25 Str, 40 Dex
Min. level
5
Value
2,500 gold
  • chance to hit: +10%
  • +4 to dexterity
  • -3 to vitality
  • -20% light radius
  • altered durability: 30
Gravewood Bow. Every scratch on it is a story, and none of them end well for the one who stood before it.
Nightgaunt String

Nightgaunt String #

Bow

Base
Long Bow
Damage
1–6
Durability
35
Requires
25 Str, 30 Dex
Min. level
5
Value
2,500 gold
  • +10 to dexterity
  • -10 to vitality
  • +50% damage
  • -10% light radius
Nightgaunt String. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Pyre String

Pyre String #

Bow

Base
Hunter's Bow
Damage
2–5
Durability
40
Requires
20 Str, 35 Dex
Min. level
10
Value
14,250 gold
  • fire arrow damage: 1–6
  • chance to hit: +20%
  • resist fire: +40%
Pyre String... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Corpsefinder

Corpsefinder #

Bow

Base
Long Bow
Damage
1–6
Durability
37
Requires
25 Str, 30 Dex
Min. level
13
Value
16,500 gold
  • +15 to dexterity
  • chance to hit: +40%
  • +80% damage
  • high durability (+6%)
Corpsefinder. Every scratch on it is a story, and none of them end well for the one who stood before it.
Requiem

Requiem #

Bow

Base
Long War Bow
Damage
1–14
Durability
60
Requires
45 Str, 80 Dex
Min. level
17
Value
37,750 gold
  • +5 to strength
  • +200% damage
  • knocks the target back
Requiem. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Deathknell

Deathknell #

Bow

Base
Long Battle Bow
Damage
1–10
Durability
Indestructible
Requires
30 Str, 60 Dex
Min. level
26
Value
42,500 gold
  • +20 to dexterity
  • chance to hit: +50%
  • +100% damage
  • indestructible
Deathknell... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.

Staves #

9 uniques.

Shadowcane

Shadowcane #

Staff

Base
Long Staff
Damage
4–8
Durability
35
Requires
nothing
Min. level
2
Value
1,250 gold
  • -10 to magic
  • chance to hit: +10%
  • +60% damage
  • -20% light radius
  • quick attack
Shadowcane. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Pyrebrand

Pyrebrand #

Staff

Base
Long Staff
Damage
4–8
Durability
35
Requires
nothing
Min. level
4
Value
3,900 gold
  • resist fire: +20%
  • fire hit damage: 4
  • mana: +10
  • -5 to vitality
Pyrebrand... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Stormspine

Stormspine #

Staff

Base
War Staff
Damage
8–16
Durability
75
Requires
30 Str
Min. level
8
Value
22,500 gold
  • resist lightning: +50%
  • lightning hit damage: 2–8
  • +10 to strength
  • -10 to magic
Stormspine. Every scratch on it is a story, and none of them end well for the one who stood before it.
Petrifier

Petrifier #

Staff

Base
Short Staff
Damage
2–4
Durability
25
Requires
nothing
Min. level
8
Value
6,520 gold
  • mana: +25
  • -3 to strength
  • -3 to vitality
  • 76 Phasing charges
Petrifier. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Tempest Rod

Tempest Rod #

Staff

Base
Composite Staff
Damage
5–10
Durability
45
Requires
nothing
Min. level
14
Value
22,250 gold
  • chance to hit: +35%
  • lightning hit damage: 1–10
  • 76 Lightning charges
  • resist lightning: +30%
  • +20% light radius
Tempest Rod... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Thornwarden

Thornwarden #

Staff

Base
Short Staff
Damage
2–4
Durability
25
Requires
nothing
Min. level
16
Value
17,240 gold
  • +5 to vitality
  • -5 damage taken from enemies
  • armor class: 40
  • 86 Healing charges
  • attackers take 1–3 damage
Thornwarden. Every scratch on it is a story, and none of them end well for the one who stood before it.
Phantom Staff

Phantom Staff #

Staff

Base
Long Staff
Damage
4–8
Durability
35
Requires
nothing
Min. level
18
Value
34,000 gold
  • +20 to magic
  • +10 to dexterity
  • resist all: +20%
  • 57 Teleport charges
  • life: -25
Phantom Staff. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Mad Prophet's Staff

Mad Prophet's Staff #

Staff

Base
Quarter Staff
Damage
6–12
Durability
55
Requires
20 Str
Min. level
20
Value
41,500 gold
  • +15 to magic
  • 69 Guardian charges
  • resist all: +15%
  • spell levels +1
Mad Prophet's Staff... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Golemheart

Golemheart #

Staff

Base
War Staff
Damage
8–16
Durability
75
Requires
30 Str
Min. level
22
Value
44,167 gold
  • 50 Golem charges
  • +100% damage
  • +5 to all attributes
Golemheart. Every scratch on it is a story, and none of them end well for the one who stood before it.

Armour #

11 uniques, 1 of them a quest reward.

Mantle of the Last Paladin

Mantle of the Last Paladin #

Quest reward

Base
Medium armour
Armour
25
Durability
40
Requires
nothing
Quest
The Last Paladin
How
It appears when the third Martyr's Heartstone is set.
Value
42,000 gold
  • armor class: 25
  • +10 to vitality
  • -3 damage taken from enemies
  • fastest hit recovery
The mantle of the last of Saint Veyra's paladins. The chronicles would not write his name. The mantle remembers it.
Leper's Shroud

Leper's Shroud #

Light armour

Base
Rags
Armour
8
Durability
Indestructible
Requires
nothing
Min. level
2
Value
4,825 gold
  • armor class: 8
  • +10 to vitality
  • -1 damage taken from enemies
  • indestructible
Leper's Shroud. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Shroud of Many Sorrows

Shroud of Many Sorrows #

Light armour

Base
Cloak
Armour
10
Durability
27
Requires
nothing
Min. level
2
Value
4,900 gold
  • armor class: 10
  • +1 to all attributes
  • resist all: +10%
  • life: +5
  • high durability (+50%)
Shroud of Many Sorrows. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Ghoulhide

Ghoulhide #

Light armour

Base
Leather Armor
Armour
15
Durability
Indestructible
Requires
nothing
Min. level
4
Value
10,550 gold
  • armor class: 15
  • +5 to strength
  • -5 to magic
  • +5 to dexterity
  • indestructible
Ghoulhide. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Vestments of the Coven

Vestments of the Coven #

Light armour

Base
Robe
Armour
15
Durability
24
Requires
nothing
Min. level
5
Value
6,200 gold
  • +5 to magic
  • mana: +10
  • resist lightning: +25%
  • armor class: 15
  • -1 damage taken from enemies
Vestments of the Coven. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Flayed Hide

Flayed Hide #

Light armour

Base
Studded Leather Armor
Armour
25
Durability
135
Requires
20 Str
Min. level
6
Value
3,450 gold
  • armor class: 25
  • -2 damage taken from enemies
  • high durability (+200%)
  • -3 to all attributes
Flayed Hide. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Nightveil

Nightveil #

Light armour

Base
Cape
Armour
15
Durability
12
Requires
nothing
Min. level
16
Value
11,600 gold
  • faster hit recovery
  • -40% light radius
  • armor class: 15
  • +3 to dexterity
  • resist all: +20%
Nightveil. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Stormchain

Stormchain #

Medium armour

Base
Chain Mail
Armour
30
Durability
55
Requires
30 Str
Min. level
9
Value
15,750 gold
  • armor class: 30
  • lightning hit damage: 1–10
Stormchain. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Carapace of the Pit

Carapace of the Pit #

Heavy armour

Base
Breast Plate
Armour
-10 to -6
Durability
80
Requires
40 Str
Min. level
13
Value
14,000 gold
  • -15 damage taken from enemies
  • armor class: -10 to -6
  • +5 to dexterity
  • resist lightning: +40%
Carapace of the Pit. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Phantom Plate

Phantom Plate #

Heavy armour

Base
Plate Mail
Armour
42–50
Durability
75
Requires
nothing
Min. level
19
Value
78,700 gold
  • no strength requirement
  • +5 to magic
  • mana: +20
  • resist all: +20%
  • spell levels +1
Phantom Plate. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Infernal Bulwark

Infernal Bulwark #

Heavy armour

Base
Full Plate Mail
Armour
100
Durability
Indestructible
Requires
90 Str
Min. level
25
Value
251,175 gold
  • armor class: 100
  • -6 damage taken from enemies
  • +10 to strength
  • indestructible
  • resist fire: +50%
Infernal Bulwark. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.

Helms #

9 uniques, 3 of them quest rewards.

Crown of the Hollow King

Crown of the Hollow King #

Quest reward

Base
Helm
Armour
8
Durability
50
Requires
nothing
Quest
The Hollow King
How
The Hollow King carries it.
Value
16,650 gold
  • steals life
  • armor class: 8
Aldemar's crown, cold as his last winter. It was made to sit on a living brow. Whether it still remembers that, I cannot say.
Mourner's Cowl

Mourner's Cowl #

Quest reward

Base
Helm
Armour
-3
Durability
15
Requires
nothing
Quest
The Stolen Sign
How
Osric gives it for his signboard.
Value
4,000 gold
  • armor class: -3
  • -1 damage taken from enemies
  • +2 to all attributes
  • life: +7
  • mana: +7
A mourner's cowl, left with Osric as payment long ago. Grief makes a strange armor, but armor all the same.
Iron Penance

Iron Penance #

Quest reward

Base
Helm
Armour
18
Durability
60
Requires
nothing
Quest
The Forsworn Knight
How
Ser Calden gives it for the Elixir of Absolution.
Value
63,800 gold
  • resist all: +50%
  • -20% light radius
  • +60% armor
  • mana: -30
  • +15 to strength
  • +15 to vitality
Ser Calden's helm. He wore it through all his shame. It is lighter now, I think, than it was then.
Vampire's Visor

Vampire's Visor #

Helm

Base
Helm
Armour
4–6
Durability
30
Requires
25 Str
Min. level
1
Value
7,525 gold
  • hits steal 5% life
Vampire's Visor. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Cowl of Whispers

Cowl of Whispers #

Helm

Base
Skull Cap
Armour
2–4
Durability
1
Requires
nothing
Min. level
6
Value
2,020 gold
  • mana: +30
  • spell levels +2
  • resist all: +20%
  • altered durability: 1
Cowl of Whispers. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Warmonger's Helm

Warmonger's Helm #

Helm

Base
Helm
Armour
4–6
Durability
15
Requires
25 Str
Min. level
7
Value
12,500 gold
  • +20 to strength
  • +15 to dexterity
  • +5 to vitality
  • -20 to magic
  • altered durability: 15
Warmonger's Helm. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Helm of the Bleeding Saint

Helm of the Bleeding Saint #

Helm

Base
Helm
Armour
4–6
Durability
30
Requires
25 Str
Min. level
12
Value
10,150 gold
  • -4 to all attributes
  • life: +100
  • +1–6 damage taken from enemies
  • attackers take 1–3 damage
Helm of the Bleeding Saint. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Eclipse Helm

Eclipse Helm #

Helm

Base
Great Helm
Armour
60
Durability
60
Requires
50 Str
Min. level
21
Value
54,900 gold
  • +20 to all attributes
  • armor class: 60
  • -4 damage taken from enemies
  • all resistances are 0
  • -40% light radius
Eclipse Helm. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Diadem of Ashen Kings

Diadem of Ashen Kings #

Helm

Base
Crown
Armour
40
Durability
40
Requires
nothing
Min. level
27
Value
24,875 gold
  • +10 to all attributes
  • mana: +40
  • armor class: 40
  • +10% light radius
Diadem of Ashen Kings. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.

Shields #

6 uniques.

Martyr's Buckler

Martyr's Buckler #

Shield

Base
Buckler
Armour
7
Durability
16
Requires
nothing
Min. level
1
Value
1,500 gold
  • armor class: 7
  • resist all: +10%
  • -20% damage
  • chance to hit: -5%
Martyr's Buckler. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Gravemarker

Gravemarker #

Shield

Base
Buckler
Armour
10
Durability
15
Requires
nothing
Min. level
1
Value
2,025 gold
  • armor class: 10
  • life: +10
  • +2 to strength
  • -10% light radius
  • altered durability: 15
Gravemarker. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Wyrmscale Kite

Wyrmscale Kite #

Shield

Base
Kite Shield
Armour
20
Durability
Indestructible
Requires
50 Str
Min. level
2
Value
19,200 gold
  • resist fire: +25%
  • +5 to strength
  • armor class: 20
  • -5 to magic
  • indestructible
Wyrmscale Kite. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Coffin Lid

Coffin Lid #

Shield

Base
Small Shield
Armour
18
Durability
60
Requires
25 Str
Min. level
4
Value
5,725 gold
  • +10 to dexterity
  • -10 to vitality
  • armor class: 18
  • -10% light radius
  • high durability (+150%)
Coffin Lid. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Rampart of Bones

Rampart of Bones #

Shield

Base
Large Shield
Armour
15
Durability
96
Requires
40 Str
Min. level
10
Value
13,800 gold
  • armor class: 15
  • -2 damage taken from enemies
  • resist fire: +20%
  • high durability (+200%)
  • fast block
Rampart of Bones. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Thundergate

Thundergate #

Shield

Base
Tower Shield or Gothic Shield
Armour
40
Durability
Indestructible
Requires
60 Str (Tower Shield), 80 Str (Gothic Shield)
Min. level
24
Value
49,000 gold
  • armor class: 40
  • +4 damage taken from enemies
  • +10 to strength
  • indestructible
  • fast block
  • resist lightning: +50%
Thundergate. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.

Rings #

7 uniques, 2 of them quest rewards.

Band of the Fallen Star

Band of the Fallen Star #

Quest reward

Base
Ring
Quest
The Fallen Star
How
Tostig forges it from the Fallen Starstone.
Value
8,000 gold
  • +2 to all attributes
  • +20% light radius
  • fast hit recovery
  • halves trap damage
Tostig's work: star-iron folded thin as a prayer. Through it the dark is only a curtain, and you may draw it aside.
Ring of the Penitent

Ring of the Penitent #

Quest reward

Base
Ring
Quest
Tainted Wellspring
How
Brother Ansel gives it once the wellspring runs clean.
Value
9,100 gold
  • life: +10
  • -1 damage taken from enemies
  • resist all: +10%
A penitent wore this when he found his peace at the wellspring. A little of that peace is in it still.
Ring of Cruelty

Ring of Cruelty #

Ring

Base
Ring
Min. level
1
Value
1,000 gold
  • -2 to all attributes
  • +3 points of damage
  • mana: +10
Ring of Cruelty. It is warm, though no one has worn it in years. Something in it is awake.
Occultist's Loop

Occultist's Loop #

Ring

Base
Ring
Min. level
1
Value
4,175 gold
  • +10 to magic
  • resist magic: +10%
  • +10% light radius
  • -3 to strength
  • -3 to dexterity
Occultist's Loop. Rings and amulets outlast their owners. This one has outlasted a great many.
Bloodwell Ring

Bloodwell Ring #

Ring

Base
Ring
Min. level
2
Value
8,500 gold
  • resist magic: +20%
  • mana: +30
  • life: -10
Bloodwell Ring. It is warm, though no one has worn it in years. Something in it is awake.
Ring of the Devouring Covenant

Ring of the Devouring Covenant #

Ring

Base
Ring
Min. level
5
Value
62,000 gold
  • resist all: +75% (max)
  • slowly drains life
Ring of the Devouring Covenant. Rings and amulets outlast their owners. This one has outlasted a great many.
Ring of Barbs

Ring of Barbs #

Ring

Base
Ring
Min. level
11
Value
12,476 gold
  • -1 to -2 damage taken from enemies
  • attackers take 1–3 damage
  • armor class: 5
  • pierces the target's armor: 2
Ring of Barbs. It is warm, though no one has worn it in years. Something in it is awake.

Amulets #

1 unique, a quest reward.

Eye of the Sightless

Eye of the Sightless #

Quest reward

Base
Amulet
Quest
The Sightless Halls
How
It appears when you read the book in the halls.
Value
9,750 gold
  • +20% light radius
  • resist lightning: +20%
  • -1 damage taken from enemies
  • +5 to magic
The relic of the last penitent. It saw for him when he had no eyes left. It will see for you, if you let it.

Never found #

Ashen Hammer is in the game's unique table, but no base item can carry it, so no drop or quest ever makes it.

Ashen Hammer #

Value
26,675 gold
  • +40% light radius
  • +150% damage
  • chance to hit: +25%
  • fire hit damage: 10–20
  • indestructible
  • +8 to all attributes