Unique Items
Relics with names, carried below and never brought back. Each one drops at most once in a world.
How uniques drop Weapons Bows Staves Armour Helms Shields Rings Amulets Never found
How uniques drop # The game has 90 unique items: 9 quest rewards and 80 that drop at random, plus 1 that never appears.
No separate drop. A unique is a weapon, armour piece or jewel that rolled unique while it was being made magic.
Whenever an item is made magic (see item level ), it first has a 2% chance to be unique instead,
or 16% when it is dropped by a unique monster, comes as the extra item of an elite pack, or replaces a quest reward on Nightmare or Hell.
These 16% drops also count 4 levels higher.
Which one. The unique must be built on the item's base, and its minimum level (on each card) must not exceed the item level of the drop.
If several fit, one of those not found yet is picked at random.
Once per world. Each unique drops at most once in a world. When every unique that fits has already been found, the item is made again as an ordinary one.
Descending into Nightmare or Hell starts a new world, and every unique can drop again.
Shops never sell uniques.
Identifying. A unique drops unidentified, at full durability, showing its base name in gold. Elder Enoch identifies an item for 100 gold
(or read a Scroll of Identify), and once it is identified he tells what he knows of it: his words are quoted on each card.
Quest rewards are given by their quests on Normal. On Nightmare and Hell the same quest gives a random magic item of the same kind instead, with the 16% unique chance above.
Powers in blue help; powers in red hurt. A range such as +1–5 is rolled when the item is made.
Weapons # 36 uniques, 2 of them quest rewards.
Emberwrought Edge #
Quest reward
Base One-handed sword Damage 4–12 Durability 50 Requires 40 Str Quest The Anvil of Embers How Tostig forges it on the Anvil of Embers.Value 42,000 gold fire hit damage: 1–10 chance to hit: +25% fast attack knocks the target back mana: +20 life: -20 Forged upon the Anvil of Embers, as the saint's own chains were. It does not cut so much as unmake.
The Gravedigger's Cleaver #
Quest reward
Base Two-handed axe Damage 4–24 Durability 10 Requires nothing Quest The Gravedigger How The Gravedigger carries it.Value 3,650 gold +10 to strength unusual damage: 4–24 altered durability: 10 The Gravedigger's own cleaver. He sharpened it on headstones, they say. I would not keep it near your bed.
Mercy's End #
One-handed sword
Base Dagger Damage 1–4 Durability 16 Requires nothing Min. level 1 Value 7,040 gold -5 to dexterity +4 points of damage fast attack resist fire: +25% Mercy's End. Every scratch on it is a story, and none of them end well for the one who stood before it.
Duelist's Doom #
One-handed sword
Base Sabre Damage 1–8 Durability 45 Requires 17 Str Min. level 1 Value 2,000 gold armor class: 5 +5 to vitality chance to hit: -5% Duelist's Doom. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Butcherbird #
One-handed sword
Base Falchion Damage 4–8 Durability 20 Requires 30 Str Min. level 1 Value 1,000 gold +100% damage -2 to magic -5 to dexterity Butcherbird... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Brittle Fang #
One-handed sword
Base Dagger Damage 1–4 Durability 5 Requires nothing Min. level 1 Value 2,000 gold +150% damage +2 to vitality altered durability: 5 Brittle Fang. Every scratch on it is a story, and none of them end well for the one who stood before it.
Duskward Blade #
One-handed sword
Base Broad Sword Damage 4–12 Durability 50 Requires 40 Str Min. level 2 Value 6,660 gold +2 to all attributes +25% damage mana: +15 -30% light radius Duskward Blade. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Pyrewarden #
One-handed sword
Base Long Sword Damage 2–10 Durability 15 Requires 30 Str, 30 Dex Min. level 3 Value 5,250 gold resist fire: +40% altered durability: 15 +5–10 to strength Pyrewarden... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Hungering Crescent #
One-handed sword
Base Falchion Damage 4–8 Durability 60 Requires 30 Str Min. level 3 Value 7,080 gold +150% damage life: -10 -10% light radius high durability (+200%) Hungering Crescent. Every scratch on it is a story, and none of them end well for the one who stood before it.
Skullsunder #
One-handed sword
Base Claymore Damage 1–12 Durability 36 Requires 35 Str Min. level 6 Value 4,400 gold +10 points of damage +10 to strength -5 to magic -5 to dexterity life: +10 mana: -10 Skullsunder. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Leechblade #
One-handed sword
Base Broad Sword Damage 4–12 Durability 50 Requires 40 Str Min. level 8 Value 13,750 gold -20% light radius hits steal 5% life chance to hit: +15% resist all: +5% Leechblade... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Coven Spike #
One-handed sword
Base Dagger Damage 1–4 Durability 16 Requires nothing Min. level 11 Value 12,920 gold +15 to magic mana: +35 chance to hit: +25% resist all: +15% Coven Spike. Every scratch on it is a story, and none of them end well for the one who stood before it.
Stormlash #
One-handed sword
Base Sabre Damage 1–8 Durability 45 Requires 17 Str Min. level 13 Value 19,150 gold +20% light radius lightning hit damage: 1–10 chance to hit: +20% resist lightning: +50% Stormlash. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Flaying Whirl #
One-handed sword
Base Scimitar Damage 3–7 Durability 28 Requires 23 Str, 23 Dex Min. level 15 Value 7,867 gold fastest attack chance to hit: +20% -33% damage +10 to dexterity Flaying Whirl... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Cinderheart #
One-handed sword
Base Long Sword Damage 2–10 Durability 40 Requires 30 Str, 30 Dex Min. level 17 Value 34,600 gold fire hit damage: 2–12 +30% light radius mana: +20 resist fire: +75% (max) Cinderheart. Every scratch on it is a story, and none of them end well for the one who stood before it.
Ruinbringer #
One-handed sword
Base Bastard Sword Damage 6–15 Durability 60 Requires 50 Str Min. level 19 Value 18,250 gold chance to hit: +25% +250% damage -5 to all attributes life: -25 -20% light radius Ruinbringer. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Tombfall #
Two-handed sword
Base Two-Handed Sword Damage 8–16 Durability 150 Requires 65 Str Min. level 23 Value 50,000 gold +20 to strength -5 to vitality +200% damage knocks the target back high durability (+100%) Tombfall... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Oathbreaker's Greatblade #
Two-handed sword
Base Great Sword Damage 10–20 Durability 100 Requires 75 Str Min. level 27 Value 119,800 gold wielded in one hand +5 to all attributes chance to hit: +20% +70% damage life: +20 Oathbreaker's Greatblade. Every scratch on it is a story, and none of them end well for the one who stood before it.
Gutsplitter #
Two-handed axe
Base Large Axe Damage 6–16 Durability 40 Requires 30 Str Min. level 2 Value 2,850 gold +200% damage -5 to dexterity -5 to magic mana: -10 Gutsplitter. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Headsman's Due #
Two-handed axe
Base Large Axe Damage 6–16 Durability 40 Requires 30 Str Min. level 2 Value 2,850 gold life: +20 -10 to magic mana: -10 Headsman's Due... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Demonsunder #
Two-handed axe
Base Broad Axe Damage 8–20 Durability 50 Requires 50 Str Min. level 3 Value 2,500 gold +100% damage +200% damage against demons -5 to all attributes spell levels -1 Demonsunder. Every scratch on it is a story, and none of them end well for the one who stood before it.
Hollow Reaper #
Two-handed axe
Base Battle Axe Damage 10–25 Durability 60 Requires nothing Min. level 4 Value 14,100 gold no strength requirement chance to hit: +15% life: +15 -15 to strength Hollow Reaper. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Stonejaw #
Two-handed axe
Base Large Axe Damage 6–16 Durability Indestructible Requires 30 Str Min. level 5 Value 31,150 gold chance to hit: +30% +10 to dexterity -10 to vitality -1 to -6 damage taken from enemies indestructible Stonejaw... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Stormwrack #
Two-handed axe
Base Broad Axe Damage 8–20 Durability 50 Requires 50 Str Min. level 7 Value 23,900 gold life: +30 chance to hit: +20% +50% damage resist lightning: +40% Stormwrack. Every scratch on it is a story, and none of them end well for the one who stood before it.
Hexcarver #
Two-handed axe
Base Small Axe Damage 2–10 Durability 24 Requires nothing Min. level 12 Value 24,800 gold spell levels +1 +10 to magic resist magic: +75% (max) Hexcarver. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Bloodtithe #
Two-handed axe
Base Battle Axe Damage 10–25 Durability 60 Requires 65 Str Min. level 15 Value 26,200 gold +8 to strength +8 to vitality +100% damage life: +25 mana: -25 Bloodtithe... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Doomreaver #
Two-handed axe
Base Great Axe Damage 12–30 Durability 75 Requires 80 Str Min. level 25 Value 58,000 gold +200% damage +15 points of damage +5 to all attributes life: -50 fire hit damage: 2–12 Doomreaver. Every scratch on it is a story, and none of them end well for the one who stood before it.
Penitent's Mace #
One-handed mace
Base Mace Damage 1–8 Durability Indestructible Requires 16 Str Min. level 1 Value 11,375 gold +2 to all attributes indestructible resist all: +15% +50% damage spell levels -1 Penitent's Mace. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Gravestone Maul #
Two-handed mace
Base Maul Damage 4–10 Durability Indestructible Requires 55 Str Min. level 1 Value 8,700 gold unusual damage: 4–10 indestructible +3 to strength chance to hit: +15% Gravestone Maul... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Censer of Wrath #
One-handed mace
Base Mace Damage 1–8 Durability 32 Requires 16 Str Min. level 1 Value 2,000 gold +200% damage against demons -5 to dexterity -2 to magic Censer of Wrath. Every scratch on it is a story, and none of them end well for the one who stood before it.
Lich Lantern #
One-handed mace
Base Flail Damage 2–12 Durability 36 Requires nothing Min. level 2 Value 7,810 gold no strength requirement +20% light radius +10 points of damage armor class: -8 Lich Lantern. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Black Sun #
One-handed mace
Base Morning Star Damage 1–10 Durability 60 Requires 26 Str Min. level 5 Value 6,850 gold chance to hit: +12% +80% damage quick attack +4 to vitality -4 to dexterity altered durability: 60 Black Sun... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Skullcrusher #
One-handed mace
Base Spiked Club or Club Damage 3–6 (Spiked Club) , 1–6 (Club) Durability 20 Requires 18 Str (Spiked Club) , none (Club) Min. level 9 Value 9,820 gold chance to hit: +20% +300% damage +10 to dexterity +5 to magic resist all: +10% armor class: -10 Skullcrusher. Every scratch on it is a story, and none of them end well for the one who stood before it.
Anvilhead #
Two-handed mace
Base Maul Damage 6–20 Durability Indestructible Requires 55 Str Min. level 12 Value 36,500 gold +20 points of damage +15 to strength indestructible mana: -150 resist all: +5% Anvilhead. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Thunderknell #
One-handed mace
Base War Hammer Damage 5–9 Durability 50 Requires 40 Str Min. level 16 Value 56,125 gold -100% damage lightning hit damage: 1–50 life: +50 chance to hit: +30% resist lightning: +75% (max) +10% light radius Thunderknell... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Scepter of Vespers #
One-handed mace
Base Mace Damage 1–8 Durability 32 Requires 16 Str Min. level 26 Value 26,450 gold +30 to magic mana: +50 resist magic: +50% +20% light radius spell levels +1 Scepter of Vespers. Every scratch on it is a story, and none of them end well for the one who stood before it.
Bows # 10 uniques.
Witchwood Bow #
Bow
Base Short Bow Damage 1–4 Durability 30 Requires nothing Min. level 1 Value 1,800 gold arrows fly at random speeds +2 points of damage -3 to dexterity Witchwood Bow... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Carrion Wasp #
Bow
Base Short Bow Damage 1–3 Durability 30 Requires nothing Min. level 2 Value 8,900 gold chance to hit: +50% unusual damage: 1–3 fast attack Carrion Wasp. Every scratch on it is a story, and none of them end well for the one who stood before it.
Gallows Yew #
Bow
Base Long Bow Damage 1–6 Durability 35 Requires 30 Dex Min. level 2 Value 1,200 gold no strength requirement +2 points of damage armor class: 5 Gallows Yew. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Exorcist's Arc #
Bow
Base Composite Bow Damage 3–6 Durability 45 Requires 25 Str, 40 Dex Min. level 3 Value 8,750 gold +200% damage against demons chance to hit: +20% -5 to magic Exorcist's Arc... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Gravewood Bow #
Bow
Base Composite Bow Damage 3–6 Durability 30 Requires 25 Str, 40 Dex Min. level 5 Value 2,500 gold chance to hit: +10% +4 to dexterity -3 to vitality -20% light radius altered durability: 30 Gravewood Bow. Every scratch on it is a story, and none of them end well for the one who stood before it.
Nightgaunt String #
Bow
Base Long Bow Damage 1–6 Durability 35 Requires 25 Str, 30 Dex Min. level 5 Value 2,500 gold +10 to dexterity -10 to vitality +50% damage -10% light radius Nightgaunt String. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Pyre String #
Bow
Base Hunter's Bow Damage 2–5 Durability 40 Requires 20 Str, 35 Dex Min. level 10 Value 14,250 gold fire arrow damage: 1–6 chance to hit: +20% resist fire: +40% Pyre String... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Corpsefinder #
Bow
Base Long Bow Damage 1–6 Durability 37 Requires 25 Str, 30 Dex Min. level 13 Value 16,500 gold +15 to dexterity chance to hit: +40% +80% damage high durability (+6%) Corpsefinder. Every scratch on it is a story, and none of them end well for the one who stood before it.
Requiem #
Bow
Base Long War Bow Damage 1–14 Durability 60 Requires 45 Str, 80 Dex Min. level 17 Value 37,750 gold +5 to strength +200% damage knocks the target back Requiem. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Deathknell #
Bow
Base Long Battle Bow Damage 1–10 Durability Indestructible Requires 30 Str, 60 Dex Min. level 26 Value 42,500 gold +20 to dexterity chance to hit: +50% +100% damage indestructible Deathknell... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Staves # 9 uniques.
Shadowcane #
Staff
Base Long Staff Damage 4–8 Durability 35 Requires nothing Min. level 2 Value 1,250 gold -10 to magic chance to hit: +10% +60% damage -20% light radius quick attack Shadowcane. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Pyrebrand #
Staff
Base Long Staff Damage 4–8 Durability 35 Requires nothing Min. level 4 Value 3,900 gold resist fire: +20% fire hit damage: 4 mana: +10 -5 to vitality Pyrebrand... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Stormspine #
Staff
Base War Staff Damage 8–16 Durability 75 Requires 30 Str Min. level 8 Value 22,500 gold resist lightning: +50% lightning hit damage: 2–8 +10 to strength -10 to magic Stormspine. Every scratch on it is a story, and none of them end well for the one who stood before it.
Petrifier #
Staff
Base Short Staff Damage 2–4 Durability 25 Requires nothing Min. level 8 Value 6,520 gold mana: +25 -3 to strength -3 to vitality 76 Phasing charges Petrifier. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Tempest Rod #
Staff
Base Composite Staff Damage 5–10 Durability 45 Requires nothing Min. level 14 Value 22,250 gold chance to hit: +35% lightning hit damage: 1–10 76 Lightning charges resist lightning: +30% +20% light radius Tempest Rod... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Thornwarden #
Staff
Base Short Staff Damage 2–4 Durability 25 Requires nothing Min. level 16 Value 17,240 gold +5 to vitality -5 damage taken from enemies armor class: 40 86 Healing charges attackers take 1–3 damage Thornwarden. Every scratch on it is a story, and none of them end well for the one who stood before it.
Phantom Staff #
Staff
Base Long Staff Damage 4–8 Durability 35 Requires nothing Min. level 18 Value 34,000 gold +20 to magic +10 to dexterity resist all: +20% 57 Teleport charges life: -25 Phantom Staff. The abbey's chronicles mention it once, in a list of things carried below and never brought back. Now it has come back with you.
Mad Prophet's Staff #
Staff
Base Quarter Staff Damage 6–12 Durability 55 Requires 20 Str Min. level 20 Value 41,500 gold +15 to magic 69 Guardian charges resist all: +15% spell levels +1 Mad Prophet's Staff... yes, I have read of it. A weapon like this changes hands only when someone stops breathing.
Golemheart #
Staff
Base War Staff Damage 8–16 Durability 75 Requires 30 Str Min. level 22 Value 44,167 gold 50 Golem charges +100% damage +5 to all attributes Golemheart. Every scratch on it is a story, and none of them end well for the one who stood before it.
Armour # 11 uniques, 1 of them a quest reward.
Mantle of the Last Paladin #
Quest reward
Base Medium armour Armour 25 Durability 40 Requires nothing Quest The Last Paladin How It appears when the third Martyr's Heartstone is set. Value 42,000 gold armor class: 25 +10 to vitality -3 damage taken from enemies fastest hit recovery The mantle of the last of Saint Veyra's paladins. The chronicles would not write his name. The mantle remembers it.
Leper's Shroud #
Light armour
Base Rags Armour 8 Durability Indestructible Requires nothing Min. level 2 Value 4,825 gold armor class: 8 +10 to vitality -1 damage taken from enemies indestructible Leper's Shroud. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Shroud of Many Sorrows #
Light armour
Base Cloak Armour 10 Durability 27 Requires nothing Min. level 2 Value 4,900 gold armor class: 10 +1 to all attributes resist all: +10% life: +5 high durability (+50%) Shroud of Many Sorrows. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Ghoulhide #
Light armour
Base Leather Armor Armour 15 Durability Indestructible Requires nothing Min. level 4 Value 10,550 gold armor class: 15 +5 to strength -5 to magic +5 to dexterity indestructible Ghoulhide. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Vestments of the Coven #
Light armour
Base Robe Armour 15 Durability 24 Requires nothing Min. level 5 Value 6,200 gold +5 to magic mana: +10 resist lightning: +25% armor class: 15 -1 damage taken from enemies Vestments of the Coven. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Flayed Hide #
Light armour
Base Studded Leather Armor Armour 25 Durability 135 Requires 20 Str Min. level 6 Value 3,450 gold armor class: 25 -2 damage taken from enemies high durability (+200%) -3 to all attributes Flayed Hide. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Nightveil #
Light armour
Base Cape Armour 15 Durability 12 Requires nothing Min. level 16 Value 11,600 gold faster hit recovery -40% light radius armor class: 15 +3 to dexterity resist all: +20% Nightveil. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Stormchain #
Medium armour
Base Chain Mail Armour 30 Durability 55 Requires 30 Str Min. level 9 Value 15,750 gold armor class: 30 lightning hit damage: 1–10 Stormchain. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Carapace of the Pit #
Heavy armour
Base Breast Plate Armour -10 to -6 Durability 80 Requires 40 Str Min. level 13 Value 14,000 gold -15 damage taken from enemies armor class: -10 to -6 +5 to dexterity resist lightning: +40% Carapace of the Pit. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Phantom Plate #
Heavy armour
Base Plate Mail Armour 42–50 Durability 75 Requires nothing Min. level 19 Value 78,700 gold no strength requirement +5 to magic mana: +20 resist all: +20% spell levels +1 Phantom Plate. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Infernal Bulwark #
Heavy armour
Base Full Plate Mail Armour 100 Durability Indestructible Requires 90 Str Min. level 25 Value 251,175 gold armor class: 100 -6 damage taken from enemies +10 to strength indestructible resist fire: +50% Infernal Bulwark. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Helms # 9 uniques, 3 of them quest rewards.
Crown of the Hollow King #
Quest reward
Base Helm Armour 8 Durability 50 Requires nothing Quest The Hollow King How The Hollow King carries it.Value 16,650 gold steals life armor class: 8 Aldemar's crown, cold as his last winter. It was made to sit on a living brow. Whether it still remembers that, I cannot say.
Mourner's Cowl #
Quest reward
Base Helm Armour -3 Durability 15 Requires nothing Quest The Stolen Sign How Osric gives it for his signboard.Value 4,000 gold armor class: -3 -1 damage taken from enemies +2 to all attributes life: +7 mana: +7 A mourner's cowl, left with Osric as payment long ago. Grief makes a strange armor, but armor all the same.
Iron Penance #
Quest reward
Base Helm Armour 18 Durability 60 Requires nothing Quest The Forsworn Knight How Ser Calden gives it for the Elixir of Absolution. Value 63,800 gold resist all: +50% -20% light radius +60% armor mana: -30 +15 to strength +15 to vitality Ser Calden's helm. He wore it through all his shame. It is lighter now, I think, than it was then.
Vampire's Visor #
Helm
Base Helm Armour 4–6 Durability 30 Requires 25 Str Min. level 1 Value 7,525 gold Vampire's Visor. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Cowl of Whispers #
Helm
Base Skull Cap Armour 2–4 Durability 1 Requires nothing Min. level 6 Value 2,020 gold mana: +30 spell levels +2 resist all: +20% altered durability: 1 Cowl of Whispers. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Warmonger's Helm #
Helm
Base Helm Armour 4–6 Durability 15 Requires 25 Str Min. level 7 Value 12,500 gold +20 to strength +15 to dexterity +5 to vitality -20 to magic altered durability: 15 Warmonger's Helm. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Helm of the Bleeding Saint #
Helm
Base Helm Armour 4–6 Durability 30 Requires 25 Str Min. level 12 Value 10,150 gold -4 to all attributes life: +100 +1–6 damage taken from enemies attackers take 1–3 damage Helm of the Bleeding Saint. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Eclipse Helm #
Helm
Base Great Helm Armour 60 Durability 60 Requires 50 Str Min. level 21 Value 54,900 gold +20 to all attributes armor class: 60 -4 damage taken from enemies all resistances are 0 -40% light radius Eclipse Helm. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Diadem of Ashen Kings #
Helm
Base Crown Armour 40 Durability 40 Requires nothing Min. level 27 Value 24,875 gold +10 to all attributes mana: +40 armor class: 40 +10% light radius Diadem of Ashen Kings. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Shields # 6 uniques.
Martyr's Buckler #
Shield
Base Buckler Armour 7 Durability 16 Requires nothing Min. level 1 Value 1,500 gold armor class: 7 resist all: +10% -20% damage chance to hit: -5% Martyr's Buckler. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Gravemarker #
Shield
Base Buckler Armour 10 Durability 15 Requires nothing Min. level 1 Value 2,025 gold armor class: 10 life: +10 +2 to strength -10% light radius altered durability: 15 Gravemarker. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Wyrmscale Kite #
Shield
Base Kite Shield Armour 20 Durability Indestructible Requires 50 Str Min. level 2 Value 19,200 gold resist fire: +25% +5 to strength armor class: 20 -5 to magic indestructible Wyrmscale Kite. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Coffin Lid #
Shield
Base Small Shield Armour 18 Durability 60 Requires 25 Str Min. level 4 Value 5,725 gold +10 to dexterity -10 to vitality armor class: 18 -10% light radius high durability (+150%) Coffin Lid. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Rampart of Bones #
Shield
Base Large Shield Armour 15 Durability 96 Requires 40 Str Min. level 10 Value 13,800 gold armor class: 15 -2 damage taken from enemies resist fire: +20% high durability (+200%) fast block Rampart of Bones. Forged for a lord long forgotten. It has outlived his name, and it may yet outlive yours.
Thundergate #
Shield
Base Tower Shield or Gothic Shield Armour 40 Durability Indestructible Requires 60 Str (Tower Shield) , 80 Str (Gothic Shield) Min. level 24 Value 49,000 gold armor class: 40 +4 damage taken from enemies +10 to strength indestructible fast block resist lightning: +50% Thundergate. Whoever wore this last did not die of old age. Perhaps it will spare you their fate.
Rings # 7 uniques, 2 of them quest rewards.
Band of the Fallen Star #
Quest reward
Base Ring Quest The Fallen Star How Tostig forges it from the Fallen Starstone.Value 8,000 gold +2 to all attributes +20% light radius fast hit recovery halves trap damage Tostig's work: star-iron folded thin as a prayer. Through it the dark is only a curtain, and you may draw it aside.
Ring of the Penitent #
Quest reward
Base Ring Quest Tainted Wellspring How Brother Ansel gives it once the wellspring runs clean.Value 9,100 gold life: +10 -1 damage taken from enemies resist all: +10% A penitent wore this when he found his peace at the wellspring. A little of that peace is in it still.
Ring of Cruelty #
Ring
Base Ring Min. level 1 Value 1,000 gold -2 to all attributes +3 points of damage mana: +10 Ring of Cruelty. It is warm, though no one has worn it in years. Something in it is awake.
Occultist's Loop #
Ring
Base Ring Min. level 1 Value 4,175 gold +10 to magic resist magic: +10% +10% light radius -3 to strength -3 to dexterity Occultist's Loop. Rings and amulets outlast their owners. This one has outlasted a great many.
Bloodwell Ring #
Ring
Base Ring Min. level 2 Value 8,500 gold resist magic: +20% mana: +30 life: -10 Bloodwell Ring. It is warm, though no one has worn it in years. Something in it is awake.
Ring of the Devouring Covenant #
Ring
Base Ring Min. level 5 Value 62,000 gold resist all: +75% (max) slowly drains life Ring of the Devouring Covenant. Rings and amulets outlast their owners. This one has outlasted a great many.
Ring of Barbs #
Ring
Base Ring Min. level 11 Value 12,476 gold -1 to -2 damage taken from enemies attackers take 1–3 damage armor class: 5 pierces the target's armor: 2 Ring of Barbs. It is warm, though no one has worn it in years. Something in it is awake.
Amulets # 1 unique, a quest reward.
Eye of the Sightless #
Quest reward
Base Amulet Quest The Sightless Halls How It appears when you read the book in the halls. Value 9,750 gold +20% light radius resist lightning: +20% -1 damage taken from enemies +5 to magic The relic of the last penitent. It saw for him when he had no eyes left. It will see for you, if you let it.
Never found # Ashen Hammer is in the game's unique table, but no base item can carry it, so no drop or quest ever makes it.
Ashen Hammer #
Value 26,675 gold +40% light radius +150% damage chance to hit: +25% fire hit damage: 10–20 indestructible +8 to all attributes