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Assassin

Claws in both hands. Strikes from hiding.

Assassin in starting gear
In starting gear

Attributes #

AttributeStartMaximum
Strength25100
Magic1060
Dexterity30220
Vitality2080
Total85460
Life
23 + 2 per level + 1.5 per point of Vitality. Vitality from items gives 1.5 life per point.
Mana
3 + 1.5 per level + 1 per point of Magic. Magic from items gives 1.25 mana per point.
At level 1
55 life, 14 mana, 62 stamina
Each level
+2 life, +1.5 mana and 5 attribute points
Stamina
40 + Vitality + 2 per level (see running)

Fractions count, but the game shows whole points.

Combat #

Damage bonus
level × (Strength + Dexterity) / 150 with swords or claws, otherwise level × Strength / 100
Melee to hit
level + Dexterity / 2 + 65 + item bonuses − the monster's armor
Ranged to hit
level + Dexterity + 60 + item bonuses − the monster's armor − (the arrow's flight time in ticks)² / 2
Spell to hit
Magic + 50 − 2 × the monster's level
Block
Dexterity + 20 + 2 × level − 2 × the monster's level, with a shield
Mana costs
× 0.85 for spells and arts
Potions
healing × 1.5, mana × 1.25
Healing spell
× 1.5
Dual wield
A sword or claw in each hand. The second adds half of its damage; its magic counts in full.

Attack and cast speed

ActionFramesLands afterWhole action
Bare hands140.35 s0.7 s
Bare hands with a shield140.35 s0.7 s
Sword150.4 s0.75 s
Sword and shield150.4 s0.75 s
Axe200.55 s1 s
Mace160.45 s0.8 s
Mace and shield160.45 s0.8 s
Bow140.4 s0.7 s
Staff160.5 s0.8 s
Casting a spell160.6 s0.8 s
Hit recovery60.3 s
Block40.6 s

20 frames per second; block frames last 3 ticks each. Items with faster attack, faster hit recovery or faster block skip frames. All to-hit chances stay between 5% and 95%; see combat.

Class skill and arts #

The Assassin learns these without books, at the levels below. An art's level is 1 + (character level − the level it unlocks at) / 3, rounded down, at most 15. "+spell levels" items and the class items' bonuses add to it. Costs grow with character level. The Assassin's mana costs are × 0.85; the cost columns below include it.

LevelArtCost
1StealthFree
6Maleficent Strike2.4 + 0.075 per level past 6 mana
12Narcosis14 + 0.57 per level past 12 mana
18Fanaticism2.4 + 0.084 per level past 18 mana
24Dragon Flight20 + 2 per level past 26 mana

Stealth #

Class skill, level 1

Only when no monster within 5 tiles can see you. For 13 seconds (+0.5 per level past 1), monsters ignore you unless they stand next to you or you strike them; you walk 20% slower.

Attacking or casting ends it, and the first blow from hiding deals +(5 + level / 2) damage. When it ends for any reason you gain Shadow's Edge for 3.05 seconds (+0.05 per level): +20% walking speed and (2 + level / 3) less damage from each hit.

Learned at
level 1
Use
Instant on yourself
Cost
Free
Cooldown
5 s
In town
No
Character levelArt levelCostHidden forFirst blowShadow's EdgeDamage taken
11Free13 s+5 damage3.1 s−2 per hit
62Free15.5 s+8 damage3.35 s−4 per hit
124Free18.5 s+11 damage3.65 s−6 per hit
186Free21.5 s+14 damage3.95 s−8 per hit
248Free24.5 s+17 damage4.25 s−10 per hit
3010Free27.5 s+20 damage4.55 s−12 per hit
4014Free32.5 s+25 damage5.05 s−15 per hit
5015Free37.5 s+30 damage5.55 s−18 per hit

Maleficent Strike #

Art, level 6

A melee strike with +12% chance to hit (+1 per level past 6) and +10% damage (+0.5% per level past 6), plus 1% damage per 10 Dexterity.

It deals double damage from behind, or against a monster that is not after you.

Learned at
level 6
Use
A blow at a monster beside you (you walk up to it first)
Cost
2.4 + 0.075 per level past 6 mana
Cooldown
None
In town
No
Character levelArt levelCostTo hitDamage
612.0 mana+12%+10%
1232.4 mana+18%+13%
1852.8 mana+24%+16%
2473.2 mana+30%+19%
3093.5 mana+36%+22%
40124.2 mana+46%+27%
50154.8 mana+56%+32%

Add 1% damage per 10 points of Dexterity.

Narcosis #

Art, level 12

Throw a bomb at a spot up to 5 tiles away (it stops short of walls). It bursts over the 3 × 3 tiles there for (7–14) + (1–3) per 2 levels past 12 fire damage, and stuns everything caught in it for 2.1 seconds (+0.07 per level past 12), even monsters immune to fire.

Learned at
level 12
Use
A cast at a spot
Cost
14 + 0.57 per level past 12 mana
Cooldown
8 s, 0.05 s less per level past 15
In town
No
Character levelArt levelCostDamageStunCooldown
12111.8 mana7–142.1 s8 s
18314.7 mana10–232.5 s7.85 s
24517.6 mana13–322.95 s7.55 s
30720.5 mana16–413.35 s7.25 s
401025.3 mana21–564.05 s6.75 s
501330.1 mana26–714.75 s6.25 s

Fanaticism #

Art, level 18

A melee strike that builds stacks. Each hit adds one, up to 4 (one more per 50 Dexterity). Stacks last 5 seconds and every hit renews them.

Per stack: +10% damage and +5% chance to hit on Fanaticism strikes, and +3% attack speed and hit recovery speed on everything.

Learned at
level 18
Use
A blow at a monster beside you (you walk up to it first)
Cost
2.4 + 0.084 per level past 18 mana
Cooldown
None
In town
No
Character levelArt levelCost
1812.0 mana
2432.4 mana
3052.9 mana
4083.6 mana
50114.3 mana

Dragon Flight #

Art, level 24

Appear behind a monster within 8 tiles that you can see (there must be free ground behind or beside it) and strike with +30% chance to hit and +120% damage (+20% per level past 26).

It also grants Shadow's Edge.

Learned at
level 24
Use
A blow at a monster, up to 8 tiles away
Cost
20 + 2 per level past 26 mana
Cooldown
8 s
In town
No
Character levelArt levelCostDamage
24116.9 mana+120%
30323.6 mana+200%
40640.5 mana+400%
50957.4 mana+600%

The Assassin can also learn spells from books, like every hero: see Spells.

Gear #

Katar
Katar
equipped
Katar
Katar
equipped
Potion of Healing
Potion of Healing
on the belt
Potion of Healing
Potion of Healing
on the belt

Every Assassin also starts with 100 gold in the purse.

Class items

Only the Assassin can use these; other heroes see them in red. For an Assassin, about 1 in 8 weapon drops becomes one of a fitting level (a magic drop stays magic), and Tostig keeps one or two in stock.

ItemStatsRequiresItem levelBonus
KatarDamage 3–615 Str, 25 Dex1
Wrist BladeDamage 4–925 Str, 40 Dex6
Hatchet HandsDamage 6–1235 Str, 60 Dex12
Blade TalonsDamage 8–1545 Str, 80 Dex18

On depth 9 lies the Fallen Champion. Searching the body gives an Assassin a magic Wrist Blade.

Tips #