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Sorcerer

Books and staves. The fastest hand at casting.

Sorcerer in starting gear
In starting gear

Attributes #

AttributeStartMaximum
Strength1545
Magic35250
Dexterity1585
Vitality2080
Total85460
Life
9 + 1 per level + 1 per point of Vitality. Vitality from items gives 1 life per point.
Mana
−2 + 2 per level + 2 per point of Magic. Magic from items gives 2 mana per point.
At level 1
30 life, 70 mana, 62 stamina
Each level
+1 life, +2 mana and 5 attribute points
Stamina
40 + Vitality + 2 per level (see running)

Combat #

Damage bonus
level × Strength / 100
Melee to hit
level + Dexterity / 2 + 50 + item bonuses − the monster's armor
Ranged to hit
level + Dexterity + 50 + item bonuses − the monster's armor − (the arrow's flight time in ticks)² / 2
Spell to hit
Magic + 70 − 2 × the monster's level
Block
Dexterity + 10 + 2 × level − 2 × the monster's level, with a shield
Mana costs
Normal
Potions
healing × 1, mana × 2
Healing spell
× 1

Attack and cast speed

ActionFramesLands afterWhole action
Bare hands200.55 s1 s
Bare hands with a shield160.4 s0.8 s
Sword160.55 s0.8 s
Sword and shield160.55 s0.8 s
Axe240.75 s1.2 s
Mace160.55 s0.8 s
Mace and shield160.55 s0.8 s
Bow200.75 s1 s
Staff160.55 s0.8 s
Casting a spell120.4 s0.6 s
Hit recovery80.4 s
Block60.9 s

20 frames per second; block frames last 3 ticks each. Items with faster attack, faster hit recovery or faster block skip frames. All to-hit chances stay between 5% and 95%; see combat.

Class skill and spells #

Staff Recharge #

Class skill · free · usable in town

Choose a staff to recharge it, for free, anywhere (also in town). It rolls a strength from 1 to level / the spell's staff level; each step then adds that many charges and permanently removes one maximum charge, until the staff is full.

Sabine recharges staves for gold without lowering the maximum.

The Sorcerer learns spells from books. Reading a book teaches its spell or raises it one level, up to 15, and each level makes the next book of that spell need 20% more Magic. Staves and scrolls cast spells too. See Spells.

He starts knowing Firebolt at spell level 2.

Gear #

Every Sorcerer also starts with 100 gold in the purse, and the staff holds 40 charges of Charged Bolt.

On depth 9 lies the Fallen Champion. Searching the body gives a Sorcerer a Book of Lightning.

Tips #