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Warrior

Blade and shield. Strikes twice as hard now and then.

Warrior in starting gear
In starting gear

Attributes #

AttributeStartMaximum
Strength30250
Magic1050
Dexterity2060
Vitality25100
Total85460
Life
18 + 2 per level + 2 per point of Vitality. Vitality from items gives 2 life per point.
Mana
−1 + 1 per level + 1 per point of Magic. Magic from items gives 1 mana per point.
At level 1
70 life, 10 mana, 67 stamina
Each level
+2 life, +1 mana and 5 attribute points
Stamina
40 + Vitality + 2 per level (see running)

Combat #

Damage bonus
level × Strength / 100
Melee to hit
level + Dexterity / 2 + 70 + item bonuses − the monster's armor
Ranged to hit
level + Dexterity + 60 + item bonuses − the monster's armor − (the arrow's flight time in ticks)² / 2
Spell to hit
Magic + 50 − 2 × the monster's level
Block
Dexterity + 30 + 2 × level − 2 × the monster's level, with a shield
Mana costs
Normal
Potions
healing × 2, mana × 1
Healing spell
× 2
Critical strike
A melee blow has a chance equal to his level, in percent, to deal double damage.

Attack and cast speed

ActionFramesLands afterWhole action
Bare hands160.4 s0.8 s
Bare hands with a shield160.4 s0.8 s
Sword160.4 s0.8 s
Sword and shield160.4 s0.8 s
Axe200.45 s1 s
Mace160.4 s0.8 s
Mace and shield160.4 s0.8 s
Bow160.5 s0.8 s
Staff160.5 s0.8 s
Casting a spell200.7 s1 s
Hit recovery60.3 s
Block20.3 s

20 frames per second; block frames last 3 ticks each. Items with faster attack, faster hit recovery or faster block skip frames. All to-hit chances stay between 5% and 95%; see combat.

Class skill and spells #

Item Repair #

Class skill · free · usable in town

Choose a worn or carried item to repair it, for free, anywhere (also in town). Each repair step restores level to 2 × level − 1 durability but permanently takes max(1, maximum durability / (level + 9)) from the item's maximum. Steps repeat until the item is whole.

If the maximum durability reaches 0, the item falls apart.

The Warrior learns spells from books. Reading a book teaches its spell or raises it one level, up to 15, and each level makes the next book of that spell need 20% more Magic. Staves and scrolls cast spells too. See Spells.

Gear #

Short Sword
Short Sword
equipped
Buckler
Buckler
equipped
Club
Club
in the pack
Potion of Healing
Potion of Healing
on the belt
Potion of Healing
Potion of Healing
on the belt

Every Warrior also starts with 100 gold in the purse.

On depth 9 lies the Fallen Champion. Searching the body gives a Warrior a magic Breast Plate.

Tips #