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Druid

Club and pelt. Takes the shape of wolf or bear.

Druid in starting gear
In starting gear
The Druid as a wolf
Werewolf
The Druid as a bear
Werebear

Attributes #

AttributeStartMaximum
Strength20120
Magic25120
Dexterity1570
Vitality25150
Total85460
Life
18 + 1.5 per level + 1.5 per point of Vitality. Vitality from items gives 1.5 life per point.
Mana
2 + 1.5 per level + 1.5 per point of Magic. Magic from items gives 1.5 mana per point.
At level 1
57 life, 41 mana, 67 stamina
Each level
+1.5 life, +1.5 mana and 5 attribute points
Stamina
40 + Vitality + 2 per level (see running)

Fractions count, but the game shows whole points.

Combat #

Damage bonus
level × Strength / 100; as a wolf level × (Strength + Dexterity) / 150; as a bear level × Strength / 75
Melee to hit
level + Dexterity / 2 + 60 + item bonuses − the monster's armor
Ranged to hit
level + Dexterity + 50 + item bonuses − the monster's armor − (the arrow's flight time in ticks)² / 2
Spell to hit
Magic + 60 − 2 × the monster's level
Block
Dexterity + 20 + 2 × level − 2 × the monster's level, with a shield
Mana costs
Normal
Potions
healing × 1.5, mana × 1.5
Healing spell
× 1.5
Shapes
As a wolf or a bear he cannot cast book, staff or scroll spells or his human arts; potions still work. He cannot change shape in town.

Attack and cast speed

ActionFramesLands afterWhole action
Bare hands160.4 s0.8 s
Bare hands with a shield160.4 s0.8 s
Sword160.45 s0.8 s
Sword and shield160.45 s0.8 s
Axe200.5 s1 s
Mace160.4 s0.8 s
Mace and shield160.4 s0.8 s
Bow180.55 s0.9 s
Staff160.5 s0.8 s
Wolf form110.25 s0.55 s
Bear form180.45 s0.9 s
Casting a spell160.55 s0.8 s
Hit recovery70.35 s
Block40.6 s

20 frames per second; block frames last 3 ticks each. Items with faster attack, faster hit recovery or faster block skip frames. All to-hit chances stay between 5% and 95%; see combat.

Class skill and arts #

The Druid learns these without books, at the levels below. An art's level is 1 + (character level − the level it unlocks at) / 3, rounded down, at most 15. "+spell levels" items and the class items' bonuses add to it. Costs grow with character level. Minion numbers are for Normal difficulty.

LevelArtCost
1Werewolf10 + 0.2 per level mana (returning to human form is free)
6Spirit Wolf15 + 0.3 per level past 6 mana
12Werebear15 + 0.3 per level past 12 mana (returning to human form is free)
18Tornado4 + 0.2 per level past 18 mana
24Hurricane25 + 0.6 per level past 24 mana

Werewolf #

Class skill, level 1

Take the wolf's shape: +20% maximum life, +20 to hit, +25% walking speed and quicker blows (an 11-frame attack). Your damage bonus becomes level × (Strength + Dexterity) / 150.

Cast it again to return to human form for free. Cast as a bear, it turns you into the wolf.

Learned at
level 1
Use
Instant on yourself
Cost
10 + 0.2 per level mana (returning to human form is free)
Cooldown
None
In town
No
Character levelArt levelCost
1110.2 mana
6211.2 mana
12412.4 mana
18613.6 mana
24814.8 mana
301016 mana
401418 mana
501520 mana

Spirit Wolf #

Art, level 6

A spirit wolf appears at the spot you aim at (when it is in sight and within 6 tiles; otherwise beside you) and follows you everywhere until it is slain. You can keep 1, plus 1 every 6 levels past 6, at most 4.

Calling one past the limit replaces the oldest. Human form only.

Learned at
level 6
Use
A cast at a spot
Cost
15 + 0.3 per level past 6 mana
Cooldown
None
In town
No
Character levelArt levelCostWolvesLifeArmorDamageTo hit
6115 mana166324–972%
12316.8 mana2102446–1384%
18518.6 mana3138568–1796%
24720.4 mana41746810–21108%
30922.2 mana42108012–25120%
401225.2 mana427010015–31140%
501528.2 mana433012018–37160%

Spirit wolves grow with your level only; your attributes do not change them. A minion's chance to hit is this number minus the monster's armor, between 5% and 95%.

Werebear #

Art, level 12

Take the bear's shape: +50% maximum life, +(20 + 2 × level) armor, heavy blows (an 18-frame attack) and a 25% chance that a melee hit knocks the monster back. Your damage bonus becomes level × Strength / 75.

Cast it again to return to human form for free. Cast as a wolf, it turns you into the bear.

Learned at
level 12
Use
Instant on yourself
Cost
15 + 0.3 per level past 12 mana (returning to human form is free)
Cooldown
None
In town
No
Character levelArt levelCostArmor
12115 mana+44
18316.8 mana+56
24518.6 mana+68
30720.4 mana+80
401023.4 mana+100
501326.4 mana+120

Tornado #

Art, level 18

A whirlwind wanders toward the target for 2 seconds, or until a wall stops it, striking each monster in its path once for (6–12) + (3–6) × art level + Magic / 8 physical damage.

Human form only.

Learned at
level 18
Use
A cast at a spot
Cost
4 + 0.2 per level past 18 mana
Cooldown
None
In town
No
Character levelArt levelCostDamage
1814 mana9–18
2435.2 mana15–30
3056.4 mana21–42
4088.4 mana30–60
501110.4 mana39–78

Add 1 damage per 8 points of Magic.

Hurricane #

Art, level 24

For 20 seconds a storm rages around you. Every 0.5 seconds each monster within 3 tiles and in line of sight takes (2–4) + (1–2) × art level cold damage and is slowed by 30%.

Cold counts as physical damage, so nothing resists it. Casting it again renews the storm. Human form only.

Learned at
level 24
Use
A cast on yourself
Cost
25 + 0.6 per level past 24 mana
Cooldown
None
In town
No
Character levelArt levelCostDamage per pulse
24125 mana3–6
30328.6 mana5–10
40634.6 mana8–16
50940.6 mana11–22

The Druid can also learn spells from books, like every hero: see Spells.

Gear #

Club
Club
equipped
Potion of Healing
Potion of Healing
on the belt
Potion of Healing
Potion of Healing
on the belt

Every Druid also starts with 100 gold in the purse.

Class items

Only the Druid can use these; other heroes see them in red. For a Druid, about 1 in 8 helm drops becomes one of a fitting level (a magic drop stays magic), and Tostig keeps one or two in stock.

ItemStatsRequiresItem levelBonus
Wolf HeadArmor 8–1120 Str3
Hawk HelmArmor 10–1525 Str8
AntlersArmor 12–1830 Str13+1 to Druid arts
Falcon MaskArmor 15–2135 Str18+1 to Druid arts

On depth 9 lies the Fallen Champion. Searching the body gives a Druid a magic Hawk Helm.

Tips #