Trap Disarm #
Class skill · free · not in town
Choose a trapped door, chest or other object. The trap is disarmed if a roll from 0 to 99 is at most 2 × Dexterity − 5 × depth. You then open the object as usual. It cannot be used in town.
The Rogue also senses traps: a trapped object shows "Trapped" in its name when hovered.



