UnhallowedWiki Play

Monk

Open hands and staves, light armor. Each blow feeds his spirit.

Monk in starting gear
In starting gear

Attributes #

AttributeStartMaximum
Strength25150
Magic1580
Dexterity25150
Vitality2080
Total85460
Life
23 + 2 per level + 1 per point of Vitality. Vitality from items gives 1.5 life per point.
Mana
5.5 + 2 per level + 1 per point of Magic. Magic from items gives 1.5 mana per point.
At level 1
45 life, 22 mana, 62 stamina
Each level
+2 life, +2 mana and 5 attribute points
Stamina
40 + Vitality + 2 per level (see running)

Fractions count, but the game shows whole points.

Combat #

Damage bonus
level × (Strength + Dexterity) / 150 with a staff or bare hands, / 300 with any other weapon
Melee to hit
level + Dexterity / 2 + 50 + item bonuses − the monster's armor
Ranged to hit
level + Dexterity + 50 + item bonuses − the monster's armor − (the arrow's flight time in ticks)² / 2
Spell to hit
Magic + 50 − 2 × the monster's level
Block
Dexterity + 25 + 2 × level − 2 × the monster's level, with a staff, bare hands, a lone one-handed weapon or a shield
Mana costs
× 0.75 for spells and arts
Potions
healing × 1.5, mana × 1.5
Healing spell
× 2
Spirit
Every melee hit restores 1 + level / 10 mana (1 at level 1, 4 at level 30).
Bare hands
Unarmed blows deal level / 2 to level damage.
Staff
A staff blow also strikes the two tiles beside the target, with a lower chance to hit and a quarter of the damage.
Blocking
Blocks with a staff (a faster block), bare-handed, with a one-handed weapon and the other hand empty, or with a shield.
Body armor
Light armor or none: +2 × level armor. Medium: +level / 2 (a unique one counts as light). Heavy: nothing, or +level / 2 if unique.
Weapons
Weapons he picks up are never equipped on their own.

Attack and cast speed

ActionFramesLands afterWhole action
Bare hands120.3 s0.6 s
Bare hands with a shield120.3 s0.6 s
Sword160.55 s0.8 s
Sword and shield160.55 s0.8 s
Axe230.65 s1.15 s
Mace160.55 s0.8 s
Mace and shield160.55 s0.8 s
Bow200.65 s1 s
Staff130.35 s0.65 s
Casting a spell180.65 s0.9 s
Hit recovery60.3 s
Block30.45 s

20 frames per second; block frames last 3 ticks each. Items with faster attack, faster hit recovery or faster block skip frames. All to-hit chances stay between 5% and 95%; see combat.

Class skill and arts #

The Monk learns these without books, at the levels below. An art's level is 1 + (character level − the level it unlocks at) / 3, rounded down, at most 15. "+spell levels" items and the class items' bonuses add to it. Costs grow with character level. The Monk's mana costs are × 0.75; the cost columns below include it.

LevelArtCost
1SearchFree
6Dashing Strike5 + 0.15 per level past 6 mana
12Exploding Palm4.8 + 0.12 per level past 12 mana
18Mantra of Conviction15 + 0.3 per level past 18 mana
24Seven-Sided Strike25 + 0.5 per level past 24 mana

Dashing Strike #

Art, level 6

Dash in a straight line to a monster up to 6 tiles away and strike it for (100 + 10 × art level)% of a normal blow, with +25% chance to hit.

The way must be clear and there must be free ground beside the monster. You never land on stairs or a portal.

Learned at
level 6
Use
A blow at a monster, up to 6 tiles away
Cost
5 + 0.15 per level past 6 mana
Cooldown
1 s
In town
No
Character levelArt levelCostDamage
613.8 mana110% of a blow
1234.4 mana130% of a blow
1855.1 mana150% of a blow
2475.8 mana170% of a blow
3096.4 mana190% of a blow
40127.6 mana220% of a blow
50158.7 mana250% of a blow

Exploding Palm #

Art, level 12

A melee strike. If it hits, the monster bleeds for 6 seconds, losing (25 + 5 × art level)% of the blow's damage every second.

If it dies while bleeding, it bursts for a quarter of its maximum life on every monster beside it. A burst can set off other bleeding monsters.

Learned at
level 12
Use
A blow at a monster beside you (you walk up to it first)
Cost
4.8 + 0.12 per level past 12 mana
Cooldown
None
In town
No
Character levelArt levelCostBleed per second
1213.6 mana30% of the blow
1834.1 mana40% of the blow
2454.7 mana50% of the blow
3075.2 mana60% of the blow
40106.1 mana75% of the blow
50137.0 mana90% of the blow

Mantra of Conviction #

Art, level 18

For 30 seconds, monsters within 4 tiles of you take (10 + 2 × art level)% more damage from every source: your blows, your spells and missiles, and your minions.

Casting it again renews it.

Learned at
level 18
Use
A cast on yourself
Cost
15 + 0.3 per level past 18 mana
Cooldown
None
In town
No
Character levelArt levelCostExtra damage taken
18111.3 mana+12%
24312.6 mana+16%
30513.9 mana+20%
40816.2 mana+26%
501118.4 mana+32%

Seven-Sided Strike #

Art, level 24

7 blows, each for (100 + 10 × art level)% of a normal blow, spread over the monsters within 5 tiles that you can see. With fewer monsters, each takes more of the blows.

Nothing can target you while it lasts (0.7 s), and you end where you started.

Learned at
level 24
Use
A blow at a monster or a spot, up to 5 tiles away
Cost
25 + 0.5 per level past 24 mana
Cooldown
8 s
In town
No
Character levelArt levelCostEach blow
24118.8 mana110% of a blow
30321 mana130% of a blow
40624.8 mana160% of a blow
50928.5 mana190% of a blow

The Monk can also learn spells from books, like every hero: see Spells.

Gear #

Short Staff
Short Staff
equipped
Potion of Healing
Potion of Healing
on the belt
Potion of Healing
Potion of Healing
on the belt

Every Monk also starts with 100 gold in the purse.

The Monk has no class items: staves and bare hands are his weapons.

On depth 9 lies the Fallen Champion. Searching the body gives a Monk a magic Long Staff.

Tips #