Raise Zombie #
Class skill, level 1
Raises the corpse of a slain monster within 8 tiles as a zombie (a Drowned Thrall) that guards the spot: it fights monsters near it, then returns. Undead corpses will not rise.
You can keep 1 zombie, plus 1 at level 6 and every 3 levels after; each of those steps also makes them stronger and last 2 seconds longer. Zombies stay on their level and fade when their time runs out. Raising one past the limit replaces the oldest. The corpse is used up.
- Learned at
- level 1
- Use
- A cast at a corpse, up to 8 tiles away
- Cost
- 5.5 + 0.167 per level past 3 life
- Cooldown
- None
- In town
- No
| Character level | Art level | Cost | Zombies | Life | Armor | Damage | To hit | Lasts |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 5.5 life | 1 | 25 | 10 | 1–4 | 32% | 16 s |
| 6 | 2 | 6 life | 2 | 30 | 18 | 2–6 | 40% | 18 s |
| 12 | 4 | 7 life | 4 | 40 | 34 | 4–10 | 56% | 22 s |
| 18 | 6 | 8 life | 6 | 50 | 50 | 6–14 | 72% | 26 s |
| 24 | 8 | 9 life | 8 | 60 | 66 | 8–18 | 88% | 30 s |
| 30 | 10 | 10.0 life | 10 | 70 | 82 | 10–22 | 104% | 34 s |
| 40 | 14 | 11.7 life | 13 | 85 | 106 | 13–28 | 128% | 40 s |
| 50 | 15 | 13.3 life | 16 | 100 | 130 | 16–34 | 152% | 46 s |
Each point of the Necromancer's Vitality adds 1 life to every zombie (2 on Nightmare, 4 on Hell). A minion's chance to hit is this number minus the monster's armor, between 5% and 95%.



